Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Jan Goony
Charybdis
Level 121
God Stats
9W - 7L
1,501 SR
Queue Stats
195W - 233L
1,415 Elo+
Solo
Baron Samedi
Baron Samedi
YellowThunderTB
Baron Samedi
Level 88
God Stats
9W - 3L
1,937 SR
Queue Stats
124W - 118L
1,542 Elo+
Party 1
Yemoja
Yemoja
lAreSmart
Yemoja
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 76L
1,429 Elo+
Party 1
Pele
Pele
zxThePhoenix
Pele
Level 90
God Stats
7W - 5L
1,565 SR
Queue Stats
99W - 94L
1,535 Elo+
Party 1
Team Averages
Level 94
1,601 SR
1,484 Elo+

VS

Team Averages
Level 102
1,571 SR
1,474 Elo+
Ra
Ra
 
Ra
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
DenLesogor
Xbalanque
Level 148
God Stats
21W - 16L
1,602 SR
Queue Stats
226W - 216L
1,486 Elo+
Solo
Ymir
Ymir
Hans_Bauge
Ymir
Level 40
God Stats
17W - 15L
1,567 SR
Queue Stats
201W - 176L
1,472 Elo+
Solo
Zeus
Zeus
MightyMughal
Zeus
Level 58
God Stats
1W - 1L
1,688 SR
Queue Stats
99W - 128L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
6 / 2 / 1
7,485
680
6,606
8,847
6,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
Jan Goony
Charybdis
10
1 / 0 / 2
5,012
456
4,462
8,373
2,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
YellowThunderTB
Baron Samedi
11
1 / 1 / 2
6,467
588
3,422
4,853
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
lAreSmart
Yemoja
10
1 / 1 / 5
6,104
555
3,335
6,199
4,170
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
7 / 1 / 2
6,502
591
8,324
10,532
3,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
11
2 / 2 / 0
6,433
585
3,246
5,917
2,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
 
Tsukuyomi
9
1 / 4 / 2
5,027
457
5,356
8,500
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Xbalanque
DenLesogor
Xbalanque
8
0 / 2 / 0
4,896
445
7,099
7,025
2,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 2 / 0
5,143
468
3,172
10,110
6,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 6 / 0
6,028
548
4,388
8,372
2,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
16
Kills
5
5
Deaths
16
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
2
1
3.25
L
Ra
 
Ra
2
2
0
1
L
Tsukuyomi
 
Tsukuyomi
1
4
2
0.5
L
Xbalanque
DenLesogor
Xbalanque
0
2
0
0
L
0
2
0
0
W
Charybdis
Jan Goony
Charybdis
1
0
2
2
L
2
6
0
0.33
W
Baron Samedi
YellowThunderTB
Baron Samedi
1
1
2
2
W
Yemoja
lAreSmart
Yemoja
1
1
5
3.5
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,149
Damage
23,261
38,804
Taken
39,924
19,451
Mitigated
16,568
15,209
Healing
9,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,606
400
0
1,078
8,847
6,694
0
3,936
4,839
0
44,917
L
Ra
 
Ra
3,246
111
40
1,853
5,917
2,137
0
2,638
2,987
41,630
2,440
L
Tsukuyomi
 
Tsukuyomi
5,356
1,447
0
1,832
8,500
2,866
0
713
7,735
0
27,485
L
Xbalanque
DenLesogor
Xbalanque
7,099
2,867
0
2,140
7,025
2,303
39
933
6,092
0
37,994
L
3,172
568
0
2,679
10,110
6,749
0
1,916
8,194
23,066
0
W
Charybdis
Jan Goony
Charybdis
4,462
1,781
0
3,845
8,373
2,646
0
758
7,615
0
37,036
L
4,388
983
0
662
8,372
2,513
0
0
8,372
36,120
1,830
W
Baron Samedi
YellowThunderTB
Baron Samedi
3,422
325
74
1,180
4,853
1,992
210
1,614
2,949
36,970
944
W
Yemoja
lAreSmart
Yemoja
3,335
1,293
1,345
2,104
6,199
4,170
0
1,275
4,924
13,795
0
W
8,324
1,881
0
5,583
10,532
3,949
0
2,508
7,842
0
51,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,570
Gold Earned
27,527
281
Minions Killed
287
0
Camps Cleared
0
1,072,744
Distance Traveled
996,778
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,485
680
56
5
0
215,489
0
L
Ra
6,433
585
92
8
0
217,392
3
L
Tsukuyomi
5,027
457
42
4
0
231,800
0
L
Xbalanque
4,896
445
64
6
0
185,467
1
L
Ymir
5,143
468
14
1
0
202,214
2
W
Charybdis
5,012
456
57
5
0
197,304
3
L
Zeus
6,028
548
75
7
0
159,905
0
W
Baron Samedi
6,467
588
81
7
0
210,674
2
W
Yemoja
6,104
555
13
1
0
183,723
0
W
Pele
6,502
591
74
7
0
265,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role