Player Matchup

Janus
Janus
Greenapple4150
Janus
Level 123
God Stats
13W - 20L
1,568 SR
Queue Stats
91W - 119L
1,531 Elo+
Party 1
Jormungandr
Jormungandr
KoSNation
Jormungandr
Level 63
God Stats
4W - 10L
1,424 SR
Queue Stats
13W - 29L
1,405 Elo+
Party 1
Bacchus
Bacchus
LilSobi
Bacchus
Level 66
God Stats
7W - 9L
1,503 SR
Queue Stats
15W - 35L
1,360 Elo+
Party 1
Pele
Pele
XxMidorFeedXI
Pele
Level 159
God Stats
4W - 0L
1,480 SR
Queue Stats
101W - 124L
1,518 Elo+
Party 1
Nut
Nut
peymaan
Nut
Level 134
God Stats
10W - 10L
1,537 SR
Queue Stats
16W - 19L
1,543 Elo+
Party 1
Team Averages
Level 109
1,502 SR
1,471 Elo+

VS

Team Averages
Level 143
1,544 SR
1,516 Elo+
Nut
Nut
 
Nut
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
DirtyMooCow69
Hera
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
263W - 246L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
FerrumMerula
Sun Wukong
Level 67
God Stats
2W - 2L
1,742 SR
Queue Stats
146W - 122L
1,485 Elo+
Solo
Janus
Janus
xXBluDemonsXx
Janus
Level 176
God Stats
12W - 14L
1,477 SR
Queue Stats
235W - 201L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 5
6,535
594
3,999
5,464
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
KoSNation
Jormungandr
11
3 / 2 / 1
6,435
585
2,166
8,629
4,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
LilSobi
Bacchus
9
1 / 0 / 3
6,187
562
2,701
7,699
6,795
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 0 / 4
6,697
609
6,481
8,680
2,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nut
13
6 / 1 / 1
7,768
706
11,598
9,212
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
1 / 4 / 0
6,314
574
4,306
8,390
2,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
 
Atlas
8
0 / 2 / 1
5,179
471
3,790
10,423
6,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 2 / 0
6,873
625
4,699
4,299
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
FerrumMerula
Sun Wukong
11
1 / 2 / 0
5,858
533
2,612
9,724
4,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
3 / 4 / 1
7,413
674
5,290
8,093
2,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
14
Kills
7
7
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
4
0
0.25
L
Atlas
 
Atlas
0
2
1
0.25
L
2
2
0
1
L
Sun Wukong
FerrumMerula
Sun Wukong
1
2
0
0.5
W
1
4
5
0.88
W
Jormungandr
KoSNation
Jormungandr
3
2
1
1.75
W
Bacchus
LilSobi
Bacchus
1
0
3
2.5
W
3
0
4
5
W
Nut
6
1
1
6.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,945
Damage
20,697
39,684
Taken
40,929
19,732
Mitigated
17,910
14,344
Healing
9,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
4,306
2,194
0
1,592
8,390
2,590
0
560
7,830
0
43,070
L
Atlas
 
Atlas
3,790
1,455
0
1,967
10,423
6,310
0
2,024
8,399
18,692
0
L
4,699
1,012
0
978
4,299
1,536
331
1,264
3,035
43,577
95
L
Sun Wukong
FerrumMerula
Sun Wukong
2,612
661
0
3,420
9,724
4,544
0
1,580
8,078
0
36,047
W
3,999
44
0
310
5,464
1,547
0
3,153
2,065
40,798
1,209
W
Jormungandr
KoSNation
Jormungandr
2,166
482
0
1,048
8,629
4,853
0
4,325
3,892
28,863
1,606
W
Bacchus
LilSobi
Bacchus
2,701
266
122
1,777
7,699
6,795
0
2,269
5,394
12,426
0
W
6,481
1,279
0
4,529
8,680
2,944
0
2,611
5,965
0
49,923
W
Nut
11,598
8,606
0
6,558
9,212
3,593
840
1,907
7,305
0
75,247
L
5,290
484
0
1,400
8,093
2,930
427
2,721
5,116
57,629
1,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,622
Gold Earned
31,637
339
Minions Killed
337
0
Camps Cleared
0
1,142,755
Distance Traveled
1,052,711
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,314
574
79
7
0
180,862
0
L
Atlas
5,179
471
17
2
0
206,122
0
L
Hera
6,873
625
73
7
0
202,814
0
L
Sun Wukong
5,858
533
63
6
0
252,359
0
W
Janus
6,535
594
69
6
0
243,726
0
W
Jormungandr
6,435
585
46
4
0
188,769
0
W
Bacchus
6,187
562
13
1
0
233,027
3
W
Pele
6,697
609
85
8
0
273,221
1
W
Nut
7,768
706
126
11
0
204,012
2
L
Janus
7,413
674
105
10
0
210,554
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role