Player Matchup

Chaac
Chaac
AlphaWolfSigma
Chaac
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 12L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Gilgameshisdaddy
Baron Samedi
Level 19
God Stats
14W - 9L
1,642 SR
Queue Stats
26W - 19L
1,533 Elo+
Party 3
Hel
Hel
HiImAaku
Hel
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 68L
1,533 Elo+
Party 3
Danzaburou
Danzaburou
MicroTD
Danzaburou
Level 2
God Stats
3W - 4L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 3
Loki
Loki
RosyBottom
Loki
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,377 Elo+
Party 3
Team Averages
Level 31
1,528 SR
1,489 Elo+

VS

Team Averages
Level 67
1,523 SR
1,463 Elo+
Bellona
Bellona
FatFemaleOver40
Bellona
Level 35
God Stats
30W - 42L
1,402 SR
Queue Stats
120W - 134L
1,466 Elo+
Party 1
Izanami
Izanami
Hellen1celler
Izanami
Level 89
God Stats
2W - 3L
1,399 SR
Queue Stats
197W - 175L
1,473 Elo+
Party 2
Baron Samedi
Baron Samedi
Hunteriscool11
Baron Samedi
Level 23
God Stats
17W - 18L
1,544 SR
Queue Stats
27W - 40L
1,386 Elo+
Party 2
Arachne
Arachne
ProjectReload
Arachne
Level 123
God Stats
24W - 22L
1,542 SR
Queue Stats
341W - 341L
1,456 Elo+
Party 1
Ares
Ares
ZombiedadaH
Ares
Level 66
God Stats
10W - 4L
1,728 SR
Queue Stats
42W - 36L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,194
371
3,657
7,333
3,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Gilgameshisdaddy
Baron Samedi
10
1 / 1 / 4
6,469
462
9,427
9,411
8,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

10
2 / 6 / 3
5,951
425
5,663
10,841
4,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MicroTD
Danzaburou
9
0 / 7 / 2
5,341
382
4,646
12,393
4,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 6 / 2
6,246
446
7,328
15,092
4,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 2
9,246
660
4,780
11,081
9,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
14
7 / 0 / 5
8,677
620
11,271
9,185
4,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Hunteriscool11
Baron Samedi
12
2 / 4 / 3
7,050
504
7,606
10,720
6,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
13
5 / 1 / 4
7,920
566
7,014
12,754
6,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
5 / 0 / 6
8,252
589
5,781
15,497
15,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
5
Kills
23
24
Deaths
5
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
4
0
2
5
L
Baron Samedi
Gilgameshisdaddy
Baron Samedi
1
1
4
3
W
Izanami
7
0
5
9.5
L
2
6
3
0.58
W
Baron Samedi
Hunteriscool11
Baron Samedi
2
4
3
0.88
L
Danzaburou
MicroTD
Danzaburou
0
7
2
0.14
W
Arachne
5
1
4
7
L
2
6
2
0.5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,721
Damage
36,452
55,070
Taken
59,237
25,587
Mitigated
42,006
13,970
Healing
23,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,657
989
0
1,197
7,333
3,127
0
0
6,855
0
21,557
W
4,780
2,017
0
5,818
11,081
9,251
2,112
369
10,712
0
60,051
L
Baron Samedi
Gilgameshisdaddy
Baron Samedi
9,427
1,911
1,831
4,248
9,411
8,403
0
2,625
6,734
19,822
0
W
Izanami
11,271
7,792
0
5,148
9,185
4,042
1,824
2,716
6,469
0
75,786
L
5,663
943
1,013
2,020
10,841
4,555
0
5,213
5,628
28,061
0
W
Baron Samedi
Hunteriscool11
Baron Samedi
7,606
1,119
425
2,905
10,720
6,976
80
6,375
4,345
33,612
1,919
L
Danzaburou
MicroTD
Danzaburou
4,646
1,721
0
911
12,393
4,549
0
3,612
8,730
0
31,114
W
Arachne
7,014
4,519
0
6,214
12,754
6,106
775
1,167
11,587
0
54,659
L
7,328
3,166
0
2,750
15,092
4,953
0
1,799
13,260
0
35,603
W
5,781
160
0
2,997
15,497
15,631
667
4,463
11,034
22,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,201
Gold Earned
41,145
200
Minions Killed
382
0
Camps Cleared
0
1,213,152
Distance Traveled
1,370,400
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,194
371
38
3
0
176,708
0
W
Bellona
9,246
660
115
8
0
317,520
0
L
Baron Samedi
6,469
462
9
1
0
276,090
0
W
Izanami
8,677
620
105
8
0
241,502
0
L
Hel
5,951
425
38
3
0
229,090
0
W
Baron Samedi
7,050
504
38
3
0
227,199
0
L
Danzaburou
5,341
382
54
4
0
246,937
0
W
Arachne
7,920
566
92
7
0
293,602
0
L
Loki
6,246
446
61
4
0
284,327
0
W
Ares
8,252
589
32
2
0
290,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role