Player Matchup

King Arthur
King Arthur
Czarlac
King Arthur
Level 120
God Stats
0W - 1L
1,699 SR
Queue Stats
9W - 5L
1,393 Elo+
Party 2
Jormungandr
Jormungandr
HyperSupremacy
Jormungandr
Level 105
God Stats
1W - 2L
1,427 SR
Queue Stats
9W - 5L
1,393 Elo+
Party 2
Neith
Neith
NutcrackerNuke
Neith
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 29L
1,491 Elo+
Solo
Tiamat
Tiamat
Zer0DeHer0
Tiamat
Level 85
God Stats
0W - 1L
1,352 SR
Queue Stats
1W - 1L
1,694 Elo+
Party 2
Arachne
Arachne
oopsumissed12
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,678 Elo+
Solo
Team Averages
Level 73
1,496 SR
1,530 Elo+

VS

Team Averages
Level 57
1,627 SR
1,603 Elo+
Fenrir
Fenrir
BestGummySmiter
Fenrir
Level 49
God Stats
2W - 1L
1,749 SR
Queue Stats
132W - 38L
1,757 Elo+
Party 1
Merlin
Merlin
ElMrSuav3
Merlin
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,514 Elo+
Solo
Xing Tian
Xing Tian
JukedShorts
Xing Tian
Level 42
God Stats
3W - 0L
1,686 SR
Queue Stats
115W - 37L
1,663 Elo+
Party 1
Scylla
Scylla
MiRrfalter
Scylla
Level 149
God Stats
1W - 0L
1,698 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Rama
Rama
RavenReborn
Rama
Level 12
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 13L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Czarlac
King Arthur
13
2 / 7 / 2
8,168
743
9,064
17,319
14,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
HyperSupremacy
Jormungandr
14
1 / 4 / 1
8,877
807
7,387
13,787
13,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 5 / 1
8,786
799
9,212
11,295
4,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
Zer0DeHer0
Tiamat
14
1 / 7 / 2
8,229
748
8,869
11,770
7,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Arachne
11
0 / 2 / 0
7,261
660
388
2,365
1,020
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 8
9,462
860
9,172
10,812
5,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
ElMrSuav3
Merlin
15
1 / 0 / 9
8,755
796
9,318
6,635
2,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xing Tian
JukedShorts
Xing Tian
15
1 / 1 / 14
8,802
800
8,053
11,730
10,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
MiRrfalter
Scylla
17
8 / 1 / 10
10,273
934
14,012
7,899
3,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
8 / 1 / 7
10,097
918
10,766
11,383
5,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
73
4
Kills
25
25
Deaths
4
6
Assists
48
Player
Kills
Deaths
Assists
KDA
W
7
1
8
11
L
King Arthur
Czarlac
King Arthur
2
7
2
0.43
W
Merlin
ElMrSuav3
Merlin
1
0
9
5.5
L
Jormungandr
HyperSupremacy
Jormungandr
1
4
1
0.38
W
Xing Tian
JukedShorts
Xing Tian
1
1
14
8
W
Scylla
MiRrfalter
Scylla
8
1
10
13
L
0
5
1
0.1
W
8
1
7
11.5
L
Tiamat
Zer0DeHer0
Tiamat
1
7
2
0.29
L
Arachne
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,920
Damage
51,321
56,536
Taken
48,459
40,940
Mitigated
28,007
3,997
Healing
5,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,172
2,817
0
1,185
10,812
5,490
942
3,408
7,084
0
24,206
L
King Arthur
Czarlac
King Arthur
9,064
875
0
600
17,319
14,872
0
9,702
6,550
0
15,639
W
Merlin
ElMrSuav3
Merlin
9,318
366
0
1,049
6,635
2,922
965
1,486
5,023
35,241
143
L
Jormungandr
HyperSupremacy
Jormungandr
7,387
1,124
117
621
13,787
13,512
0
5,868
6,993
17,775
910
W
Xing Tian
JukedShorts
Xing Tian
8,053
895
0
620
11,730
10,710
0
3,293
8,181
19,310
670
W
Scylla
MiRrfalter
Scylla
14,012
1,203
0
300
7,899
3,452
67
2,825
4,796
30,697
0
L
9,212
1,226
0
1,556
11,295
4,160
297
6,511
3,966
0
33,037
W
10,766
8,221
0
2,684
11,383
5,433
42
3,322
7,797
0
36,431
L
Tiamat
Zer0DeHer0
Tiamat
8,869
348
0
812
11,770
7,376
107
5,429
5,810
13,457
1,154
L
Arachne
388
159
0
291
2,365
1,020
0
231
2,078
0
2,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,321
Gold Earned
47,389
139
Minions Killed
226
0
Camps Cleared
0
949,974
Distance Traveled
1,091,439
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,462
860
29
3
0
219,596
0
L
King Arthur
8,168
743
11
1
0
215,598
0
W
Merlin
8,755
796
56
5
0
210,599
0
L
Jormungandr
8,877
807
23
2
0
230,843
0
W
Xing Tian
8,802
800
36
3
0
248,709
0
W
Scylla
10,273
934
47
4
0
232,452
0
L
Neith
8,786
799
69
6
0
229,845
0
W
Rama
10,097
918
58
5
0
180,083
0
L
Tiamat
8,229
748
32
3
0
230,769
0
L
Arachne
7,261
660
4
0
0
42,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role