Player Matchup

Hercules
Hercules
Karnage_LM8
Hercules
Level 25
God Stats
2W - 1L
1,247 SR
Queue Stats
7W - 5L
1,364 Elo+
Party 2
Scylla
Scylla
Xx_Giukiller_xX
Scylla
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,364 Elo+
Party 2
Bacchus
Bacchus
xImNesKill
Bacchus
Level 26
God Stats
2W - 1L
1,896 SR
Queue Stats
9W - 7L
1,432 Elo+
Party 2
Team Averages
Level 56
1,548 SR
1,387 Elo+

VS

Team Averages
Level 35
1,445 SR
1,289 Elo+
Danzaburou
Danzaburou
N10 TeynoR 95
Danzaburou
Level 44
God Stats
27W - 31L
1,552 SR
Queue Stats
27W - 31L
1,470 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
aythaasnchzz
Morgan Le Fay
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 56L
1,227 Elo+
Party 1
Ymir
Ymir
jonimedinaa30
Ymir
Level 38
God Stats
1W - 4L
1,284 SR
Queue Stats
57W - 97L
1,171 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Karnage_LM8
Hercules
15
2 / 0 / 8
9,726
648
10,275
16,334
16,473
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
6 / 4 / 3
10,600
707
14,248
9,862
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
xImNesKill
Bacchus
16
2 / 0 / 7
9,520
635
9,342
10,913
15,441
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
N10 TeynoR 95
Danzaburou
14
1 / 2 / 2
9,730
649
7,541
12,244
5,117
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
aythaasnchzz
Morgan Le Fay
14
0 / 3 / 2
8,794
586
12,857
12,001
5,058
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 5 / 1
8,842
589
6,324
14,879
13,559
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
10
Kills
2
4
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
Karnage_LM8
Hercules
2
0
8
6
L
Danzaburou
N10 TeynoR 95
Danzaburou
1
2
2
1
W
6
4
3
1.88
L
Morgan Le Fay
aythaasnchzz
Morgan Le Fay
0
3
2
0.33
L
1
5
1
0.3
W
Bacchus
xImNesKill
Bacchus
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,865
Damage
26,722
37,109
Taken
39,124
35,963
Mitigated
23,734
8,801
Healing
3,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Karnage_LM8
Hercules
10,275
2,468
0
5,207
16,334
16,473
0
9,107
7,182
0
32,411
L
Danzaburou
N10 TeynoR 95
Danzaburou
7,541
1,988
0
1,903
12,244
5,117
0
8,230
4,014
0
34,179
W
14,248
398
0
1,230
9,862
4,049
0
4,783
5,073
41,890
2,666
L
Morgan Le Fay
aythaasnchzz
Morgan Le Fay
12,857
1,572
0
179
12,001
5,058
0
7,747
4,254
29,970
1,059
L
6,324
691
368
554
14,879
13,559
0
7,473
7,406
20,018
0
W
Bacchus
xImNesKill
Bacchus
9,342
743
0
2,364
10,913
15,441
0
5,051
5,827
22,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,846
Gold Earned
27,366
121
Minions Killed
126
0
Camps Cleared
0
833,641
Distance Traveled
742,556
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,726
648
42
3
0
274,503
0
L
Danzaburou
9,730
649
57
4
0
257,468
0
W
Scylla
10,600
707
59
4
0
264,026
4
L
Morgan Le Fay
8,794
586
40
3
0
252,961
1
L
Ymir
8,842
589
29
2
0
232,127
3
W
Bacchus
9,520
635
20
1
0
295,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role