Player Matchup

Arachne
Arachne
Jordanrmb
Arachne
Level 84
God Stats
0W - 1L
1,723 SR
Queue Stats
17W - 18L
1,500 Elo+
Party 3
Neith
Neith
MartinGar23
Neith
Level 102
God Stats
11W - 5L
1,573 SR
Queue Stats
41W - 38L
1,522 Elo+
Party 2
Ymir
Ymir
QuesoAzul
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,041 Elo+
Party 2
Zhong Kui
Zhong Kui
ttvBroBearTV
Zhong Kui
Level 7
God Stats
4W - 3L
1,500 SR
Queue Stats
17W - 18L
1,500 Elo+
Party 3
Janus
Janus
wateryice234
Janus
Level 39
God Stats
2W - 9L
1,500 SR
Queue Stats
295W - 298L
1,386 Elo+
Solo
Team Averages
Level 47
1,559 SR
1,390 Elo+

VS

Team Averages
Level 33
1,383 SR
1,334 Elo+
Kuzenbo
Kuzenbo
BarBowlba
Kuzenbo
Level 33
God Stats
3W - 2L
1,299 SR
Queue Stats
36W - 54L
1,234 Elo+
Party 1
Medusa
Medusa
Low Key Lemur
Medusa
Level 9
God Stats
1W - 3L
1,299 SR
Queue Stats
8W - 22L
1,196 Elo+
Party 1
Zhong Kui
Zhong Kui
Ryukook
Zhong Kui
Level 49
God Stats
1W - 1L
1,283 SR
Queue Stats
5W - 10L
1,327 Elo+
Party 4
Erlang Shen
Erlang Shen
TheDbagHero
Erlang Shen
Level 47
God Stats
2W - 1L
1,532 SR
Queue Stats
45W - 33L
1,564 Elo+
Solo
Achilles
Achilles
vNooski
Achilles
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,349 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jordanrmb
Arachne
8
0 / 3 / 0
4,828
402
1,047
8,302
3,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 0
5,694
475
4,545
5,274
2,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
9
0 / 0 / 0
5,602
467
1,102
5,929
3,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
ttvBroBearTV
Zhong Kui
9
0 / 3 / 0
5,668
472
4,296
7,405
4,235
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 4 / 1
6,587
549
2,573
8,097
3,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BarBowlba
Kuzenbo
10
0 / 1 / 2
5,943
495
3,226
8,382
7,617
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 0 / 1
5,589
466
2,776
1,832
628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Zhong Kui
Ryukook
Zhong Kui
12
1 / 0 / 3
7,105
592
6,089
4,454
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
TheDbagHero
Erlang Shen
12
6 / 1 / 2
7,023
585
5,498
9,514
4,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
vNooski
Achilles
11
3 / 0 / 2
6,162
514
4,450
8,469
7,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
11
11
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BarBowlba
Kuzenbo
0
1
2
1
L
Arachne
Jordanrmb
Arachne
0
3
0
0
W
1
0
1
1.5
L
1
1
0
1
L
Ymir
0
0
0
0
W
Zhong Kui
Ryukook
Zhong Kui
1
0
3
2.5
W
Erlang Shen
TheDbagHero
Erlang Shen
6
1
2
7
L
Zhong Kui
ttvBroBearTV
Zhong Kui
0
3
0
0
W
Achilles
vNooski
Achilles
3
0
2
4
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,563
Damage
22,039
35,007
Taken
32,651
15,806
Mitigated
24,311
6,654
Healing
13,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BarBowlba
Kuzenbo
3,226
1,684
0
1,924
8,382
7,617
0
711
7,671
26,432
1,812
L
Arachne
Jordanrmb
Arachne
1,047
734
57
947
8,302
3,233
9
1,162
7,053
0
17,853
W
2,776
1,490
0
495
1,832
628
15
299
1,533
0
25,746
L
4,545
1,465
0
1,530
5,274
2,015
0
2,090
3,184
0
48,565
L
Ymir
1,102
440
0
1,307
5,929
3,271
0
2,251
3,678
11,161
302
W
Zhong Kui
Ryukook
Zhong Kui
6,089
1,017
0
2,377
4,454
3,427
456
1,446
2,616
47,318
2,777
W
Erlang Shen
TheDbagHero
Erlang Shen
5,498
2,781
0
6,067
9,514
4,674
0
950
8,492
0
48,223
L
Zhong Kui
ttvBroBearTV
Zhong Kui
4,296
1,636
0
2,813
7,405
4,235
20
0
6,849
27,478
2,987
W
Achilles
vNooski
Achilles
4,450
752
0
2,376
8,469
7,965
0
3,865
4,604
0
33,922
L
2,573
88
0
0
8,097
3,052
672
3,623
4,474
47,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,379
Gold Earned
31,822
290
Minions Killed
288
0
Camps Cleared
0
1,020,438
Distance Traveled
1,114,484
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,943
495
34
3
0
212,001
0
L
Arachne
4,828
402
33
3
0
240,045
0
W
Medusa
5,589
466
52
4
0
233,720
0
L
Neith
5,694
475
95
8
0
200,150
6
L
Ymir
5,602
467
21
2
0
182,444
0
W
Zhong Kui
7,105
592
83
7
0
202,261
0
W
Erlang Shen
7,023
585
83
7
0
258,200
2
L
Zhong Kui
5,668
472
53
4
0
186,283
0
W
Achilles
6,162
514
36
3
0
208,302
0
L
Janus
6,587
549
88
7
0
211,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role