Player Matchup

Cthulhu
Cthulhu
Leoriks69
Cthulhu
Level 87
God Stats
2W - 2L
1,605 SR
Queue Stats
12W - 7L
1,475 Elo+
Party 2
Sol
Sol
SteveStephenson2
Sol
Level 47
God Stats
1W - 0L
1,811 SR
Queue Stats
8W - 3L
1,462 Elo+
Party 2
Odin
Odin
TheShane16
Odin
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,457 Elo+
Party 2
Team Averages
Level 89
1,639 SR
1,465 Elo+

VS

Team Averages
Level 112
1,359 SR
1,486 Elo+
Raijin
Raijin
Houdin1Hopkins
Raijin
Level 88
God Stats
3W - 3L
1,499 SR
Queue Stats
33W - 33L
1,409 Elo+
Party 1
Neith
Neith
MrConch
Neith
Level 154
God Stats
2W - 7L
1,079 SR
Queue Stats
119W - 72L
1,586 Elo+
Solo
Bellona
Bellona
TrumperyImp299
Bellona
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Leoriks69
Cthulhu
16
2 / 2 / 7
10,579
705
11,075
18,990
20,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 0 / 6
10,578
705
6,898
5,554
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
6 / 0 / 4
11,106
740
15,052
15,537
20,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
9,374
625
6,894
11,209
4,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
MrConch
Neith
16
1 / 1 / 1
10,094
673
13,242
9,683
4,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
0 / 7 / 2
8,950
597
8,014
18,469
16,539
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
2
2
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Cthulhu
Leoriks69
Cthulhu
2
2
7
2.75
L
Neith
MrConch
Neith
1
1
1
1.5
W
2
0
6
5
W
6
0
4
8
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,025
Damage
28,150
40,081
Taken
39,361
42,865
Mitigated
26,057
4,683
Healing
5,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,894
443
0
2,430
11,209
4,810
176
3,639
6,836
36,640
0
W
Cthulhu
Leoriks69
Cthulhu
11,075
476
824
995
18,990
20,194
28
2,480
16,417
34,677
1,194
L
Neith
MrConch
Neith
13,242
4,887
0
1,854
9,683
4,708
213
4,107
4,945
0
61,463
W
6,898
2,336
0
1,034
5,554
2,308
3,042
2,285
3,255
43,388
2,643
W
15,052
2,740
0
1,830
15,537
20,363
0
2,228
13,258
5,440
41,580
L
8,014
3,332
0
813
18,469
16,539
496
9,590
7,504
0
25,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,263
Gold Earned
28,418
187
Minions Killed
205
0
Camps Cleared
0
842,247
Distance Traveled
744,576
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,374
625
48
3
0
229,068
1
W
Cthulhu
10,579
705
60
4
0
267,419
0
L
Neith
10,094
673
120
8
0
285,006
0
W
Sol
10,578
705
85
6
0
268,464
0
W
Odin
11,106
740
42
3
0
306,364
0
L
Bellona
8,950
597
37
2
0
230,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role