Player Matchup

Janus
Janus
CaseraBlanca
Janus
Level 158
God Stats
4W - 4L
1,120 SR
Queue Stats
782W - 817L
1,492 Elo+
Party 1
Loki
Loki
Jz_Vrax68
Loki
Level 105
God Stats
10W - 11L
1,478 SR
Queue Stats
371W - 333L
1,453 Elo+
Party 3
Sol
Sol
Le_Jerry_
Sol
Level 87
God Stats
70W - 72L
1,469 SR
Queue Stats
407W - 391L
1,457 Elo+
Party 3
Bastet
Bastet
SPAYZYISWASHD
Bastet
Level 89
God Stats
2W - 1L
1,293 SR
Queue Stats
34W - 48L
1,344 Elo+
Solo
Nut
Nut
wallabo12
Nut
Level 42
God Stats
5W - 5L
1,408 SR
Queue Stats
184W - 200L
1,423 Elo+
Party 1
Team Averages
Level 96
1,354 SR
1,434 Elo+

VS

Team Averages
Level 66
1,429 SR
1,462 Elo+
Zeus
Zeus
 
Zeus
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Ezz_money23
Bacchus
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
28W - 24L
1,488 Elo+
Solo
Neith
Neith
MarieClère
Neith
Level 69
God Stats
10W - 6L
1,500 SR
Queue Stats
102W - 109L
1,428 Elo+
Party 2
Baron Samedi
Baron Samedi
SpookyBagpiper
Baron Samedi
Level 69
God Stats
64W - 87L
1,428 SR
Queue Stats
155W - 175L
1,414 Elo+
Solo
Pele
Pele
zF Pumpkin
Pele
Level 69
God Stats
7W - 9L
1,218 SR
Queue Stats
77W - 63L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
9,265
579
9,107
6,028
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Loki
16
2 / 3 / 3
9,623
601
8,835
13,014
5,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 7 / 1
6,526
408
4,650
12,090
3,204
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

16
5 / 0 / 4
9,765
610
7,745
10,565
4,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 5 / 1
7,328
458
4,449
11,688
4,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
2 / 5 / 2
7,608
476
5,827
8,802
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
Ezz_money23
Bacchus
12
2 / 2 / 7
7,848
491
6,009
12,464
15,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
6 / 2 / 6
7,918
495
9,215
8,508
2,722
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Baron Samedi
SpookyBagpiper
Baron Samedi
12
0 / 1 / 1
7,214
451
3,019
9,387
4,994
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 1 / 4
8,612
538
9,745
14,103
5,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
11
Kills
16
16
Deaths
11
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
5
2
0.6
W
4
1
3
5.5
L
Bacchus
Ezz_money23
Bacchus
2
2
7
2.75
W
Loki
2
3
3
1.17
W
0
7
1
0.07
L
6
2
6
4.5
W
5
0
4
7
L
Baron Samedi
SpookyBagpiper
Baron Samedi
0
1
1
0.5
W
0
5
1
0.1
L
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,786
Damage
33,815
53,385
Taken
53,264
18,997
Mitigated
31,069
16,533
Healing
15,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
5,827
770
0
600
8,802
2,572
0
2,533
6,063
52,289
0
W
9,107
162
0
1,402
6,028
2,447
508
1,911
4,117
69,249
2,110
L
Bacchus
Ezz_money23
Bacchus
6,009
906
116
3,167
12,464
15,048
90
3,413
8,977
24,307
411
W
Loki
8,835
1,954
0
2,476
13,014
5,224
468
4,633
8,381
0
79,564
W
4,650
978
50
3,674
12,090
3,204
576
3,277
8,813
33,334
0
L
9,215
4,098
0
3,351
8,508
2,722
161
3,195
5,187
0
42,563
W
7,745
1,831
132
6,867
10,565
4,104
489
1,220
9,345
0
70,566
L
Baron Samedi
SpookyBagpiper
Baron Samedi
3,019
162
0
4,685
9,387
4,994
62
0
9,387
42,475
1,874
W
4,449
3,007
0
1,932
11,688
4,018
0
3,732
7,956
0
41,709
L
9,745
1,437
0
3,676
14,103
5,733
0
3,584
10,237
0
79,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,507
Gold Earned
39,200
433
Minions Killed
364
0
Camps Cleared
0
1,621,407
Distance Traveled
1,429,026
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,608
476
78
5
0
275,422
1
W
Janus
9,265
579
123
8
0
348,385
4
L
Bacchus
7,848
491
38
2
0
259,640
0
W
Loki
9,623
601
116
7
0
324,407
6
W
Sol
6,526
408
36
2
0
292,713
1
L
Neith
7,918
495
51
3
0
290,182
5
W
Bastet
9,765
610
104
7
0
369,616
0
L
Baron Samedi
7,214
451
83
5
0
199,403
0
W
Nut
7,328
458
54
3
0
286,286
0
L
Pele
8,612
538
114
7
0
404,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role