Player Matchup

Merlin
Merlin
 
Merlin
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
BoredTyler
Serqet
Level 65
God Stats
3W - 4L
1,500 SR
Queue Stats
120W - 101L
1,565 Elo+
Solo
Artemis
Artemis
ProfanedVanguard
Artemis
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,749 Elo+
Solo
Hades
Hades
iJokerMx_-
Hades
Level 125
God Stats
1W - 2L
1,546 SR
Queue Stats
31W - 32L
1,665 Elo+
Solo
Xbalanque
Xbalanque
squirrelxwhisper
Xbalanque
Level 159
God Stats
3W - 5L
1,551 SR
Queue Stats
126W - 112L
1,503 Elo+
Solo
Team Averages
Level 121
1,519 SR
1,596 Elo+

VS

Team Averages
Level 130
1,520 SR
1,435 Elo+
Baron Samedi
Baron Samedi
Genova69
Baron Samedi
Level 146
God Stats
9W - 9L
1,605 SR
Queue Stats
320W - 309L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Room_Temp_IQ
Gilgamesh
Level 169
God Stats
14W - 8L
1,713 SR
Queue Stats
401W - 386L
1,561 Elo+
Party 1
Raijin
Raijin
SneakyNFreaky
Raijin
Level 123
God Stats
20W - 19L
1,555 SR
Queue Stats
66W - 66L
1,497 Elo+
Party 1
Thanatos
Thanatos
TeamM4rio
Thanatos
Level 108
God Stats
18W - 13L
1,210 SR
Queue Stats
212W - 205L
1,093 Elo+
Solo
Sol
Sol
YogiGG
Sol
Level 106
God Stats
9W - 7L
1,517 SR
Queue Stats
626W - 632L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 3 / 4
7,675
548
11,132
6,554
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Serqet
BoredTyler
Serqet
12
2 / 5 / 3
6,643
475
4,642
12,775
4,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 5 / 1
6,743
482
5,018
11,332
5,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hades
12
3 / 3 / 1
7,447
532
6,909
12,854
10,120
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xbalanque
14
1 / 1 / 1
7,049
504
6,851
11,669
4,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Genova69
Baron Samedi
14
3 / 3 / 5
7,985
570
3,566
9,648
4,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Room_Temp_IQ
Gilgamesh
14
3 / 2 / 8
8,873
634
12,318
13,543
11,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

12
4 / 3 / 4
7,614
544
5,108
13,965
8,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
TeamM4rio
Thanatos
12
6 / 0 / 2
7,532
538
8,558
11,822
4,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
YogiGG
Sol
14
1 / 1 / 4
8,072
577
9,487
10,427
3,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
9
Kills
17
17
Deaths
9
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
3
4
1.67
L
Serqet
BoredTyler
Serqet
2
5
3
0.7
W
Baron Samedi
Genova69
Baron Samedi
3
3
5
1.83
L
0
5
1
0.1
W
Gilgamesh
Room_Temp_IQ
Gilgamesh
3
2
8
3.5
W
4
3
4
2
W
Thanatos
TeamM4rio
Thanatos
6
0
2
7
W
Sol
YogiGG
Sol
1
1
4
3
L
Hades
3
3
1
1.17
L
Xbalanque
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,552
Damage
39,037
55,184
Taken
59,405
28,126
Mitigated
31,912
16,749
Healing
26,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
11,132
77
0
330
6,554
2,774
0
2,141
4,320
63,099
690
L
Serqet
BoredTyler
Serqet
4,642
1,480
0
4,045
12,775
4,549
0
1,989
10,647
0
33,557
W
Baron Samedi
Genova69
Baron Samedi
3,566
46
266
2,139
9,648
4,023
294
5,610
3,499
53,266
0
L
5,018
1,636
0
2,621
11,332
5,891
0
1,298
9,510
0
41,186
W
Gilgamesh
Room_Temp_IQ
Gilgamesh
12,318
3,592
0
4,129
13,543
11,086
440
2,829
10,498
592
55,257
W
5,108
706
2,024
4,149
13,965
8,335
120
4,940
8,547
21,355
1,472
W
Thanatos
TeamM4rio
Thanatos
8,558
2,098
0
8,720
11,822
4,792
0
2,742
8,938
0
53,454
W
Sol
YogiGG
Sol
9,487
2,924
0
5,112
10,427
3,676
1,152
571
9,700
64,954
6,414
L
Hades
6,909
372
457
3,624
12,854
10,120
0
5,543
7,217
31,766
330
L
Xbalanque
6,851
2,070
0
5,672
11,669
4,792
0
7,662
4,007
0
58,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,557
Gold Earned
40,076
390
Minions Killed
393
0
Camps Cleared
0
1,307,728
Distance Traveled
1,358,613
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,675
548
108
8
0
275,683
1
L
Serqet
6,643
475
70
5
0
302,964
3
W
Baron Samedi
7,985
570
97
7
0
254,329
0
L
Artemis
6,743
482
80
6
0
213,140
0
W
Gilgamesh
8,873
634
95
7
0
265,295
1
W
Raijin
7,614
544
32
2
0
258,418
0
W
Thanatos
7,532
538
73
5
0
331,506
3
W
Sol
8,072
577
96
7
0
249,065
0
L
Hades
7,447
532
33
2
0
266,392
2
L
Xbalanque
7,049
504
99
7
0
249,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role