Player Matchup

Osiris
Osiris
Platinum I
 
Osiris
Platinum I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum V
Jobooty99
Bakasura
Platinum V
Level 163
God Stats
40W - 47L
1,485 SR
Queue Stats
331W - 329L
1,716 MMR
Solo
Ullr
Ullr
Platinum III
PINExLOWRY
Ullr
Platinum III
Level 62
God Stats
0W - 3L
1,290 SR
Queue Stats
113W - 95L
1,837 MMR
Solo
Eset
Eset
Platinum IV
VJacob19
Eset
Platinum IV
Level 158
God Stats
0W - 3L
1,212 SR
Queue Stats
124W - 119L
1,736 MMR
Party 1
Xing Tian
Xing Tian
Platinum IV
seption23
Xing Tian
Platinum IV
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 118L
1,782 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,397 SR
1,714 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 172
1,635 SR
1,718 MMR
Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 247
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Platinum V
Codillac
Amaterasu
Platinum V
Level 144
God Stats
7W - 7L
1,696 SR
Queue Stats
188W - 187L
1,798 MMR
Solo
Horus
Horus
Platinum III
Glacielwarrior
Horus
Platinum III
Level 159
God Stats
16W - 7L
1,768 SR
Queue Stats
172W - 167L
1,792 MMR
Solo
Hun Batz
Hun Batz
Platinum V
IPerseoI
Hun Batz
Platinum V
Level 169
God Stats
2W - 2L
1,500 SR
Queue Stats
121W - 108L
1,791 MMR
Solo
Hachiman
Hachiman
Platinum III
Waterstradt5
Hachiman
Platinum III
Level 143
God Stats
9W - 4L
1,709 SR
Queue Stats
120W - 104L
1,707 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 4 / 1
4,722
472
2,324
9,222
5,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bakasura
Jobooty99
Bakasura
13
4 / 1 / 0
6,818
682
6,611
11,094
5,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

5
1 / 3 / 0
4,390
439
877
3,251
598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Eset
7
0 / 6 / 0
4,381
438
2,357
6,978
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
seption23
Xing Tian
5
0 / 10 / 1
4,228
423
3,256
13,610
7,314
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
NutAh PuchErlang ShenAphrodite

VS

Bans
ThanatosSun WukongOdinAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
4 / 2 / 3
7,063
706
5,689
4,885
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
Codillac
Amaterasu
12
3 / 2 / 0
7,457
746
3,763
6,511
4,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
9 / 0 / 6
6,955
696
8,871
5,823
3,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hun Batz
IPerseoI
Hun Batz
11
2 / 0 / 4
6,271
627
4,416
6,943
2,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Waterstradt5
Hachiman
11
6 / 1 / 6
6,750
675
7,797
7,480
2,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
5
Kills
24
24
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
4
1
0.13
W
Merlin
 
Merlin
4
2
3
2.75
W
Amaterasu
Codillac
Amaterasu
3
2
0
1.5
W
9
0
6
12
W
Hun Batz
IPerseoI
Hun Batz
2
0
4
4
L
Bakasura
Jobooty99
Bakasura
4
1
0
4
L
1
3
0
0.33
L
Eset
0
6
0
0
W
Hachiman
Waterstradt5
Hachiman
6
1
6
9
L
Xing Tian
seption23
Xing Tian
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,425
Damage
30,536
44,155
Taken
31,642
20,496
Mitigated
14,811
8,154
Healing
13,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
2,324
333
0
2,322
9,222
5,718
0
3,118
6,023
0
21,654
W
Merlin
 
Merlin
5,689
1,511
0
305
4,885
1,631
279
0
4,350
51,959
1,079
W
Amaterasu
Codillac
Amaterasu
3,763
1,306
0
2,474
6,511
4,798
0
0
6,107
0
49,150
W
8,871
3,201
600
2,651
5,823
3,193
129
2,726
2,786
292
36,222
W
Hun Batz
IPerseoI
Hun Batz
4,416
1,874
0
3,178
6,943
2,411
0
0
6,360
0
42,539
L
Bakasura
Jobooty99
Bakasura
6,611
3,846
0
4,239
11,094
5,576
0
1,640
9,294
0
42,651
L
877
397
0
145
3,251
598
0
24
3,066
0
8,076
L
Eset
2,357
376
0
715
6,978
1,290
0
643
6,169
21,023
0
W
Hachiman
Waterstradt5
Hachiman
7,797
6,034
0
4,056
7,480
2,778
2,056
2,515
4,583
0
44,767
L
Xing Tian
seption23
Xing Tian
3,256
758
0
733
13,610
7,314
0
472
12,708
12,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,539
Gold Earned
34,496
187
Minions Killed
368
0
Camps Cleared
0
772,752
Distance Traveled
871,081
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,722
472
28
3
0
125,321
0
W
Merlin
7,063
706
89
9
0
139,231
0
W
Amaterasu
7,457
746
94
9
0
191,592
0
W
Horus
6,955
696
41
4
0
154,650
0
W
Hun Batz
6,271
627
75
8
0
239,824
0
L
Bakasura
6,818
682
95
10
0
237,048
0
L
Ullr
4,390
439
15
2
0
60,655
0
L
Eset
4,381
438
40
4
0
173,166
0
W
Hachiman
6,750
675
69
7
0
145,784
2
L
Xing Tian
4,228
423
9
1
0
176,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role