Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AzooTeUz
King Arthur
Level 100
God Stats
5W - 3L
1,637 SR
Queue Stats
52W - 47L
1,633 Elo+
Party 1
Scylla
Scylla
Lincerastas
Scylla
Level 144
God Stats
3W - 1L
1,500 SR
Queue Stats
116W - 104L
1,561 Elo+
Party 1
Medusa
Medusa
Rowd3y
Medusa
Level 149
God Stats
2W - 3L
1,504 SR
Queue Stats
212W - 184L
1,581 Elo+
Solo
Loki
Loki
Sïthis
Loki
Level 120
God Stats
14W - 11L
1,497 SR
Queue Stats
139W - 127L
1,489 Elo+
Party 1
Team Averages
Level 134
1,528 SR
1,553 Elo+

VS

Team Averages
Level 123
1,604 SR
1,496 Elo+
Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
PapiGabbey
Neith
Level 123
God Stats
1W - 2L
1,761 SR
Queue Stats
8W - 14L
1,493 Elo+
Party 3
Jormungandr
Jormungandr
Point 4 on lay
Jormungandr
Level 174
God Stats
5W - 3L
1,624 SR
Queue Stats
81W - 98L
1,489 Elo+
Party 3
Hercules
Hercules
Xx420SteLordxX
Hercules
Level 153
God Stats
5W - 6L
1,635 SR
Queue Stats
29W - 35L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
3 / 0 / 1
5,926
539
2,453
5,244
3,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
AzooTeUz
King Arthur
12
1 / 0 / 2
6,499
591
6,860
10,498
7,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
11
1 / 1 / 0
6,184
562
1,319
3,709
1,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Rowd3y
Medusa
12
1 / 0 / 4
6,689
608
7,020
4,688
1,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
Sïthis
Loki
12
4 / 1 / 1
6,271
570
2,863
6,907
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 1 / 0
5,370
488
2,348
3,019
970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
 
Nemesis
10
0 / 1 / 0
5,122
466
3,714
8,488
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
7
0 / 4 / 0
4,327
393
1,334
7,035
2,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Jormungandr
Point 4 on lay
Jormungandr
11
1 / 3 / 0
6,108
555
7,177
11,377
8,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
9
1 / 1 / 0
5,460
496
1,403
6,471
4,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
10
Kills
2
2
Deaths
10
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
0
1
3.5
L
Merlin
 
Merlin
0
1
0
0
L
Nemesis
 
Nemesis
0
1
0
0
W
King Arthur
AzooTeUz
King Arthur
1
0
2
2
W
Scylla
1
1
0
1
L
Neith
0
4
0
0
L
Jormungandr
Point 4 on lay
Jormungandr
1
3
0
0.33
W
Medusa
Rowd3y
Medusa
1
0
4
3
W
Loki
Sïthis
Loki
4
1
1
4.5
L
Hercules
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,515
Damage
15,976
31,046
Taken
36,390
16,091
Mitigated
18,749
11,568
Healing
11,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,453
1,198
0
2,002
5,244
3,729
0
457
4,714
12,826
569
L
Merlin
 
Merlin
2,348
75
0
840
3,019
970
0
1,106
1,913
33,500
1,403
L
Nemesis
 
Nemesis
3,714
733
0
3,809
8,488
2,828
0
914
7,574
0
36,521
W
King Arthur
AzooTeUz
King Arthur
6,860
434
0
2,754
10,498
7,080
0
6,748
3,750
1,166
49,047
W
Scylla
1,319
198
0
500
3,709
1,102
0
925
2,384
48,440
0
L
Neith
1,334
281
0
866
7,035
2,066
0
566
6,469
0
22,992
L
Jormungandr
Point 4 on lay
Jormungandr
7,177
1,516
0
3,277
11,377
8,211
0
601
10,776
49,835
371
W
Medusa
Rowd3y
Medusa
7,020
2,508
0
2,303
4,688
1,903
0
0
4,688
0
62,477
W
Loki
Sïthis
Loki
2,863
770
0
4,009
6,907
2,277
0
531
6,294
0
44,738
L
Hercules
1,403
78
0
2,431
6,471
4,674
0
1,186
5,285
0
18,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,569
Gold Earned
26,387
359
Minions Killed
274
0
Camps Cleared
0
1,124,130
Distance Traveled
1,029,220
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,926
539
18
2
0
191,721
0
L
Merlin
5,370
488
75
7
0
191,026
3
L
Nemesis
5,122
466
60
5
0
229,006
0
W
King Arthur
6,499
591
85
8
0
219,096
1
W
Scylla
6,184
562
85
8
0
226,566
2
L
Neith
4,327
393
33
3
0
198,402
2
L
Jormungandr
6,108
555
76
7
0
209,263
0
W
Medusa
6,689
608
88
8
0
210,704
0
W
Loki
6,271
570
83
8
0
276,043
0
L
Hercules
5,460
496
30
3
0
201,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role