Player Matchup

Hou Yi
Hou Yi
Diamond II
KimaSon
Hou Yi
Diamond II
Level 158
God Stats
2W - 2L
1,765 SR
Queue Stats
62W - 40L
2,291 MMR
Party 1
Ix Chel
Ix Chel
Diamond IV
Neck
Ix Chel
Diamond IV
Level 159
God Stats
11W - 14L
1,523 SR
Queue Stats
219W - 206L
2,159 MMR
Party 1
Loki
Loki
Diamond II
Pilouts
Loki
Diamond II
Level 214
God Stats
4W - 4L
1,705 SR
Queue Stats
257W - 240L
2,259 MMR
Solo
Surtr
Surtr
Diamond II
Prozimon
Surtr
Diamond II
Level 208
God Stats
57W - 48L
1,592 SR
Queue Stats
127W - 124L
2,308 MMR
Solo
Bacchus
Bacchus
Diamond III
oX-KillerStar-Xo
Bacchus
Diamond III
Level 156
God Stats
9W - 12L
1,609 SR
Queue Stats
266W - 248L
2,212 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 179
1,639 SR
2,246 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,571 SR
2,150 MMR
Hercules
Hercules
Diamond IV
 
Hercules
Diamond IV
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond III
D0fl4ming0
Rama
Diamond III
Level 128
God Stats
1W - 0L
1,211 SR
Queue Stats
233W - 219L
2,208 MMR
Solo
Sylvanus
Sylvanus
Diamond III
Happyinday
Sylvanus
Diamond III
Level 158
God Stats
2W - 1L
1,733 SR
Queue Stats
144W - 120L
2,197 MMR
Solo
Janus
Janus
Masters
ICYoncrrack
Janus
Masters
Level 130
God Stats
15W - 13L
1,637 SR
Queue Stats
212W - 196L
2,480 MMR
Party 2
Da Ji
Da Ji
Diamond V
LetMeJungle69
Da Ji
Diamond V
Level 119
God Stats
2W - 0L
1,776 SR
Queue Stats
34W - 15L
2,364 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
KimaSon
Hou Yi
11
1 / 3 / 0
5,927
593
7,027
6,804
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
Neck
Ix Chel
9
1 / 2 / 0
5,012
501
3,215
4,380
1,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Loki
Pilouts
Loki
11
0 / 3 / 1
5,523
552
2,582
8,838
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
Prozimon
Surtr
10
0 / 0 / 0
5,883
588
4,696
6,208
5,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

8
0 / 1 / 2
5,178
518
3,575
5,513
4,964
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Bans
CharonSusanoCthulhuThor

VS

Bans
Erlang ShenThothThanatosAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 0 / 0
5,357
536
1,974
7,624
4,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 1 / 2
5,763
576
1,637
6,063
2,416
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Happyinday
Sylvanus
10
1 / 0 / 6
5,465
547
3,381
7,482
5,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

12
2 / 1 / 4
6,435
644
3,482
4,639
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 0 / 3
6,262
626
6,793
6,593
2,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
9
9
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
0
0
0
W
1
1
2
2
W
Sylvanus
Happyinday
Sylvanus
1
0
6
4
W
2
1
4
4
L
Hou Yi
KimaSon
Hou Yi
1
3
0
0.33
W
5
0
3
6.5
L
Ix Chel
Neck
Ix Chel
1
2
0
0.5
L
Loki
Pilouts
Loki
0
3
1
0.17
L
Surtr
Prozimon
Surtr
0
0
0
0
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,095
Damage
17,267
31,743
Taken
32,401
17,431
Mitigated
17,164
12,027
Healing
8,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
1,974
167
0
2,638
7,624
4,536
0
1,097
5,804
0
40,427
W
1,637
1,242
0
2,215
6,063
2,416
0
548
5,515
0
44,335
W
Sylvanus
Happyinday
Sylvanus
3,381
1,536
744
2,674
7,482
5,550
0
1,775
5,707
18,814
78
W
3,482
278
0
250
4,639
1,718
0
2,280
2,359
53,194
0
L
Hou Yi
KimaSon
Hou Yi
7,027
3,122
0
2,033
6,804
2,532
0
1,797
5,007
0
50,822
W
6,793
1,952
0
460
6,593
2,944
0
1,521
5,034
0
41,082
L
Ix Chel
Neck
Ix Chel
3,215
446
281
1,205
4,380
1,551
0
1,421
2,855
33,230
0
L
Loki
Pilouts
Loki
2,582
575
0
3,336
8,838
2,441
0
1,676
7,077
0
40,893
L
Surtr
Prozimon
Surtr
4,696
991
0
3,155
6,208
5,943
0
0
5,796
2,311
41,434
L
3,575
371
0
2,017
5,513
4,964
0
1,714
3,733
12,202
1,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,523
Gold Earned
29,282
316
Minions Killed
363
0
Camps Cleared
0
991,016
Distance Traveled
1,084,602
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,357
536
84
8
0
203,074
0
W
Rama
5,763
576
85
9
0
192,595
0
W
Sylvanus
5,465
547
22
2
0
211,506
4
W
Janus
6,435
644
98
10
0
226,006
0
L
Hou Yi
5,927
593
85
9
0
193,168
1
W
Da Ji
6,262
626
74
7
0
251,421
0
L
Ix Chel
5,012
501
67
7
0
165,112
1
L
Loki
5,523
552
80
8
0
210,468
1
L
Surtr
5,883
588
68
7
0
199,387
0
L
Bacchus
5,178
518
16
2
0
222,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role