Player Matchup

Nox
Nox
 
Nox
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DerMuffinmann5
Medusa
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
1,371 Elo+
Solo
Jormungandr
Jormungandr
Loopy-Luigi
Jormungandr
Level 124
God Stats
2W - 3L
1,632 SR
Queue Stats
152W - 134L
1,479 Elo+
Solo
Bakasura
Bakasura
Nethernaut
Bakasura
Level 109
God Stats
0W - 1L
1,327 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Sylvanus
Sylvanus
big_Ancestor
Sylvanus
Level 106
God Stats
13W - 9L
1,723 SR
Queue Stats
166W - 145L
1,432 Elo+
Solo
Team Averages
Level 105
1,536 SR
1,457 Elo+

VS

Team Averages
Level 78
1,428 SR
1,480 Elo+
Artio
Artio
Alessandro-Scire
Artio
Level 66
God Stats
2W - 1L
1,511 SR
Queue Stats
135W - 124L
1,501 Elo+
Party 1
Danzaburou
Danzaburou
BobyBlue91
Danzaburou
Level 87
God Stats
3W - 3L
1,341 SR
Queue Stats
192W - 177L
1,459 Elo+
Party 1
Arachne
Arachne
HHQ44
Arachne
Level 142
God Stats
82W - 79L
1,536 SR
Queue Stats
503W - 540L
1,418 Elo+
Party 2
Ra
Ra
KingAlq8
Ra
Level 29
God Stats
14W - 17L
1,269 SR
Queue Stats
368W - 387L
1,553 Elo+
Party 2
Lancelot
Lancelot
theo_die_zeh
Lancelot
Level 66
God Stats
35W - 41L
1,482 SR
Queue Stats
128W - 112L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
2 / 2 / 3
8,432
527
10,106
9,953
4,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
3 / 2 / 1
7,410
463
10,808
12,278
4,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Loopy-Luigi
Jormungandr
15
3 / 3 / 2
9,135
571
9,956
11,644
12,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Nethernaut
Bakasura
6
0 / 1 / 0
5,488
343
375
5,116
1,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
big_Ancestor
Sylvanus
7
0 / 1 / 1
6,187
387
2,246
6,899
4,894
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
8,401
525
6,302
16,277
15,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
BobyBlue91
Danzaburou
16
3 / 1 / 4
9,328
583
9,946
11,243
4,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
HHQ44
Arachne
13
2 / 2 / 0
7,567
473
2,392
15,160
6,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 2 / 3
9,136
571
8,135
10,212
4,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
theo_die_zeh
Lancelot
16
1 / 1 / 2
8,604
538
1,671
10,837
5,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
8
Kills
8
9
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
2
3
1.75
W
1
2
5
1.75
W
Danzaburou
BobyBlue91
Danzaburou
3
1
4
5
L
3
2
1
1.75
W
Arachne
HHQ44
Arachne
2
2
0
1
W
1
2
3
1.25
L
Jormungandr
Loopy-Luigi
Jormungandr
3
3
2
1.33
L
Bakasura
Nethernaut
Bakasura
0
1
0
0
L
Sylvanus
big_Ancestor
Sylvanus
0
1
1
0.5
W
Lancelot
theo_die_zeh
Lancelot
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,491
Damage
28,446
45,890
Taken
63,729
28,052
Mitigated
37,453
9,758
Healing
24,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
10,106
351
0
1,969
9,953
4,382
628
5,185
3,949
68,100
400
W
6,302
309
465
3,563
16,277
15,508
54
3,903
12,374
29,034
1,009
W
Danzaburou
BobyBlue91
Danzaburou
9,946
5,818
0
3,884
11,243
4,971
2,916
2,632
8,611
0
80,822
L
10,808
3,896
0
500
12,278
4,298
0
3,163
9,051
0
40,214
W
Arachne
HHQ44
Arachne
2,392
1,105
0
8,766
15,160
6,913
244
2,786
12,374
0
55,365
W
8,135
136
1,653
3,989
10,212
4,827
929
6,612
3,600
72,053
2,687
L
Jormungandr
Loopy-Luigi
Jormungandr
9,956
1,394
0
1,339
11,644
12,614
209
2,739
8,519
60,697
3,485
L
Bakasura
Nethernaut
Bakasura
375
122
0
1,462
5,116
1,864
5
249
4,829
0
9,931
L
Sylvanus
big_Ancestor
Sylvanus
2,246
1,032
954
3,534
6,899
4,894
12
1,583
5,316
12,581
2,462
W
Lancelot
theo_die_zeh
Lancelot
1,671
257
0
2,426
10,837
5,234
641
5,026
5,811
0
65,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,652
Gold Earned
43,036
314
Minions Killed
498
0
Camps Cleared
0
1,096,307
Distance Traveled
1,587,931
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,432
527
115
7
0
301,999
0
W
Artio
8,401
525
35
2
0
322,363
0
W
Danzaburou
9,328
583
141
9
0
304,048
6
L
Medusa
7,410
463
47
3
0
331,207
0
W
Arachne
7,567
473
81
5
0
357,959
1
W
Ra
9,136
571
138
9
0
292,005
0
L
Jormungandr
9,135
571
98
6
0
235,647
0
L
Bakasura
5,488
343
24
2
0
100,904
1
L
Sylvanus
6,187
387
30
2
0
126,550
4
W
Lancelot
8,604
538
103
6
0
311,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role