Player Matchup

Awilix
Awilix
 
Awilix
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Bloodyskullboy_t
Nu Wa
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,527 Elo+
Party 1
Anhur
Anhur
ExpiredLoyalty
Anhur
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,148 Elo+
Party 1
Eset
Eset
ExpiredTrust
Eset
Level 67
God Stats
3W - 0L
1,270 SR
Queue Stats
3W - 5L
1,148 Elo+
Party 1
Cthulhu
Cthulhu
whomisjoe
Cthulhu
Level 4
God Stats
1W - 2L
1,403 SR
Queue Stats
2W - 2L
1,170 Elo+
Party 1
Team Averages
Level 79
1,435 SR
1,298 Elo+

VS

Team Averages
Level 78
1,529 SR
1,466 Elo+
Sun Wukong
Sun Wukong
Im2Complex
Sun Wukong
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
101W - 115L
1,463 Elo+
Party 2
Amaterasu
Amaterasu
OMGPotatoaim601
Amaterasu
Level 69
God Stats
2W - 1L
1,665 SR
Queue Stats
60W - 46L
1,492 Elo+
Party 3
Apollo
Apollo
Them Racks
Apollo
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
199W - 195L
1,491 Elo+
Party 2
Ymir
Ymir
Xucyde
Ymir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 53L
1,485 Elo+
Party 3
Nu Wa
Nu Wa
oRinku
Nu Wa
Level 28
God Stats
14W - 14L
1,482 SR
Queue Stats
42W - 51L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
7
0 / 0 / 3
4,071
582
2,806
4,344
1,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 1
4,311
616
707
2,145
1,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 0 / 0
4,381
626
1,420
3,218
938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
2 / 0 / 0
4,416
631
2,096
2,586
691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
whomisjoe
Cthulhu
5
0 / 2 / 0
3,502
500
3,324
4,838
3,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Im2Complex
Sun Wukong
8
0 / 1 / 0
4,033
576
1,609
5,568
2,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
OMGPotatoaim601
Amaterasu
8
2 / 0 / 0
4,716
674
2,575
6,665
3,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Apollo
Them Racks
Apollo
7
0 / 1 / 0
3,773
539
1,669
2,835
797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
Xucyde
Ymir
1
0 / 1 / 0
2,810
401
116
1,033
760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
oRinku
Nu Wa
7
0 / 1 / 1
3,888
555
2,173
2,326
617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
4
Kills
2
2
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
0
0
3
1.5
W
0
0
1
0.5
W
2
0
0
2
W
2
0
0
2
L
Sun Wukong
Im2Complex
Sun Wukong
0
1
0
0
L
Amaterasu
OMGPotatoaim601
Amaterasu
2
0
0
2
L
Apollo
Them Racks
Apollo
0
1
0
0
L
Ymir
Xucyde
Ymir
0
1
0
0
L
Nu Wa
oRinku
Nu Wa
0
1
1
0.5
W
Cthulhu
whomisjoe
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,353
Damage
8,142
17,131
Taken
18,427
7,607
Mitigated
7,946
4,171
Healing
6,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
2,806
1,334
0
500
4,344
1,545
0
284
3,942
0
24,242
W
707
166
0
970
2,145
1,065
57
200
1,867
19,844
1,204
W
1,420
882
0
1,889
3,218
938
140
240
2,899
0
28,225
W
2,096
175
0
812
2,586
691
0
949
1,426
22,955
0
L
Sun Wukong
Im2Complex
Sun Wukong
1,609
659
0
2,506
5,568
2,576
0
1,452
3,958
0
23,521
L
Amaterasu
OMGPotatoaim601
Amaterasu
2,575
1,216
0
2,303
6,665
3,196
0
3,395
3,270
0
26,126
L
Apollo
Them Racks
Apollo
1,669
624
0
1,120
2,835
797
0
393
2,442
0
24,016
L
Ymir
Xucyde
Ymir
116
0
0
0
1,033
760
0
100
933
116
0
L
Nu Wa
oRinku
Nu Wa
2,173
355
0
500
2,326
617
0
547
1,697
16,907
0
W
Cthulhu
whomisjoe
Cthulhu
3,324
880
0
0
4,838
3,368
0
90
4,708
16,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,681
Gold Earned
19,220
201
Minions Killed
173
0
Camps Cleared
0
669,386
Distance Traveled
605,657
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
4,071
582
43
6
0
161,985
0
W
Nu Wa
4,311
616
33
5
0
123,333
0
W
Anhur
4,381
626
46
7
0
119,961
0
W
Eset
4,416
631
55
8
0
139,867
1
L
Sun Wukong
4,033
576
54
8
0
168,506
0
L
Amaterasu
4,716
674
46
7
0
145,039
0
L
Apollo
3,773
539
33
5
0
139,924
0
L
Ymir
2,810
401
0
0
0
26,910
0
L
Nu Wa
3,888
555
40
6
0
125,278
0
W
Cthulhu
3,502
500
24
3
0
124,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role