Player Matchup

Chaac
Chaac
Silver III
Ayden65
Chaac
Silver III
Level 40
God Stats
17W - 21L
1,535 SR
Queue Stats
198W - 195L
1,401 MMR
Party 1
Arachne
Arachne
Bronze III
FancyGods
Arachne
Bronze III
Level 65
God Stats
3W - 2L
1,574 SR
Queue Stats
240W - 280L
1,332 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver III
FranticSloth
Morgan Le Fay
Silver III
Level 50
God Stats
2W - 5L
1,463 SR
Queue Stats
212W - 205L
1,030 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 52
1,524 SR
1,254 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 72
1,501 SR
1,200 MMR
Ymir
Ymir
Silver I
Hiraeth4Few
Ymir
Silver I
Level 86
God Stats
13W - 11L
1,584 SR
Queue Stats
180W - 187L
1,232 MMR
Solo
Merlin
Merlin
Silver I
Jubaccca23
Merlin
Silver I
Level 47
God Stats
3W - 2L
1,470 SR
Queue Stats
50W - 59L
1,261 MMR
Solo
Hou Yi
Hou Yi
Silver I
MargaBR751
Hou Yi
Silver I
Level 83
God Stats
20W - 21L
1,448 SR
Queue Stats
244W - 273L
1,108 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ayden65
Chaac
16
1 / 4 / 3
10,621
625
10,170
20,192
27,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
FancyGods
Arachne
15
1 / 5 / 6
10,675
628
10,991
21,573
14,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
FranticSloth
Morgan Le Fay
17
6 / 4 / 1
12,336
726
12,359
12,770
6,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
AchillesBacchusNe ZhaAnhurCthulhu

VS

Bans
AnubisDanzaburouHeraSkadiDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 11
11,003
647
9,206
19,027
17,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Merlin
Jubaccca23
Merlin
18
3 / 1 / 10
12,124
713
16,708
10,181
4,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
MargaBR751
Hou Yi
19
9 / 2 / 4
13,092
770
18,318
12,655
5,089
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
8
Kills
13
13
Deaths
8
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
Ayden65
Chaac
1
4
3
0.63
L
Arachne
FancyGods
Arachne
1
5
6
0.8
L
Morgan Le Fay
FranticSloth
Morgan Le Fay
6
4
1
1.63
W
1
5
11
1.3
W
Merlin
Jubaccca23
Merlin
3
1
10
8
W
Hou Yi
MargaBR751
Hou Yi
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,520
Damage
44,232
54,535
Taken
41,863
49,227
Mitigated
27,079
11,986
Healing
5,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Ayden65
Chaac
10,170
1,035
0
3,915
20,192
27,644
81
7,902
11,651
0
44,953
L
Arachne
FancyGods
Arachne
10,991
7,501
0
7,173
21,573
14,638
589
10,487
10,776
0
47,844
L
Morgan Le Fay
FranticSloth
Morgan Le Fay
12,359
804
0
898
12,770
6,945
455
6,376
6,064
55,399
865
W
9,206
809
0
1,436
19,027
17,968
0
5,580
12,584
20,416
1,488
W
Merlin
Jubaccca23
Merlin
16,708
1,081
0
1,800
10,181
4,022
762
2,784
7,018
83,084
0
W
Hou Yi
MargaBR751
Hou Yi
18,318
10,180
0
2,102
12,655
5,089
1,889
3,665
8,252
0
50,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,632
Gold Earned
36,219
204
Minions Killed
240
0
Camps Cleared
0
922,929
Distance Traveled
909,248
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,621
625
56
3
0
306,329
0
L
Arachne
10,675
628
47
3
0
321,712
3
L
Morgan Le Fay
12,336
726
101
6
0
294,888
0
W
Ymir
11,003
647
25
1
0
302,575
0
W
Merlin
12,124
713
129
8
0
301,069
0
W
Hou Yi
13,092
770
86
5
0
305,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role