Player Matchup

Nut
Nut
Gost23
Nut
Level 66
God Stats
2W - 4L
1,480 SR
Queue Stats
154W - 172L
1,482 Elo+
Party 2
Anubis
Anubis
Izrabak
Anubis
Level 100
God Stats
2W - 1L
1,841 SR
Queue Stats
62W - 58L
1,515 Elo+
Solo
Achilles
Achilles
ShadowA51
Achilles
Level 69
God Stats
1W - 2L
1,341 SR
Queue Stats
110W - 107L
1,467 Elo+
Party 2
Team Averages
Level 78
1,554 SR
1,488 Elo+

VS

Team Averages
Level 110
1,607 SR
1,667 Elo+
Atlas
Atlas
 
Atlas
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
jimmy1000
Arachne
Level 87
God Stats
30W - 17L
1,557 SR
Queue Stats
43W - 33L
1,694 Elo+
Solo
Discordia
Discordia
xersher
Discordia
Level 79
God Stats
16W - 10L
1,764 SR
Queue Stats
139W - 33L
1,808 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
Gost23
Nut
14
2 / 2 / 0
9,182
706
6,070
12,663
5,017
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Izrabak
Anubis
13
1 / 3 / 2
8,671
667
5,086
9,938
5,231
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
ShadowA51
Achilles
13
0 / 2 / 1
7,924
610
4,044
15,649
15,209
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
2 / 0 / 5
9,908
762
12,846
8,485
7,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
jimmy1000
Arachne
14
2 / 1 / 5
9,520
732
8,428
12,110
5,675
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
xersher
Discordia
16
3 / 2 / 3
10,522
809
12,986
7,543
2,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
7
7
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
0
5
4.5
L
Nut
Gost23
Nut
2
2
0
1
L
Anubis
Izrabak
Anubis
1
3
2
0.67
L
Achilles
ShadowA51
Achilles
0
2
1
0.25
W
Arachne
jimmy1000
Arachne
2
1
5
4.5
W
Discordia
xersher
Discordia
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,200
Damage
34,260
38,250
Taken
28,138
25,457
Mitigated
16,169
8,106
Healing
8,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
12,846
2,883
0
1,143
8,485
7,625
484
1,887
6,420
36,415
1,527
L
Nut
Gost23
Nut
6,070
3,339
0
2,652
12,663
5,017
0
7,941
3,836
0
32,480
L
Anubis
Izrabak
Anubis
5,086
117
0
1,846
9,938
5,231
0
6,740
2,271
35,017
441
L
Achilles
ShadowA51
Achilles
4,044
927
0
3,608
15,649
15,209
0
7,812
6,508
0
18,377
W
Arachne
jimmy1000
Arachne
8,428
7,034
0
4,462
12,110
5,675
1,383
1,889
10,221
0
44,993
W
Discordia
xersher
Discordia
12,986
906
260
2,386
7,543
2,869
378
1,555
5,988
55,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,777
Gold Earned
29,950
149
Minions Killed
201
0
Camps Cleared
0
655,207
Distance Traveled
806,536
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,908
762
51
4
0
296,784
0
L
Nut
9,182
706
60
5
0
228,279
0
L
Anubis
8,671
667
66
5
0
203,595
0
L
Achilles
7,924
610
23
2
0
223,333
0
W
Arachne
9,520
732
46
4
0
264,267
0
W
Discordia
10,522
809
104
8
0
245,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role