Player Matchup

Xing Tian
Xing Tian
Danof313
Xing Tian
Level 146
God Stats
5W - 4L
1,508 SR
Queue Stats
303W - 291L
1,490 Elo+
Solo
Mulan
Mulan
Freewayr13h
Mulan
Level 110
God Stats
61W - 76L
1,500 SR
Queue Stats
300W - 294L
1,517 Elo+
Party 2
Ishtar
Ishtar
Pink_Queen75
Ishtar
Level 75
God Stats
9W - 9L
1,436 SR
Queue Stats
209W - 196L
1,401 Elo+
Solo
King Arthur
King Arthur
Skizzmarkx
King Arthur
Level 155
God Stats
2W - 5L
1,469 SR
Queue Stats
238W - 204L
1,606 Elo+
Party 2
Zeus
Zeus
eagleeye0701
Zeus
Level 124
God Stats
18W - 17L
1,414 SR
Queue Stats
214W - 193L
1,519 Elo+
Solo
Team Averages
Level 122
1,465 SR
1,507 Elo+

VS

Team Averages
Level 66
1,502 SR
1,473 Elo+
Sobek
Sobek
 
Sobek
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
EasyEights
Odin
Level 66
God Stats
9W - 12L
1,439 SR
Queue Stats
87W - 78L
1,496 Elo+
Party 1
Lancelot
Lancelot
KlintMile
Lancelot
Level 28
God Stats
33W - 25L
1,572 SR
Queue Stats
64W - 64L
1,441 Elo+
Party 1
Nut
Nut
NinjaBadger979
Nut
Level 84
God Stats
4W - 4L
1,500 SR
Queue Stats
61W - 58L
1,485 Elo+
Party 1
Poseidon
Poseidon
VAMVOXX
Poseidon
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Danof313
Xing Tian
8
3 / 4 / 2
5,623
562
5,843
10,054
6,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 3 / 1
5,250
525
4,589
8,855
8,088
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
10
2 / 2 / 1
5,596
560
4,835
6,485
2,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

King Arthur
Skizzmarkx
King Arthur
11
1 / 2 / 0
5,748
575
6,008
8,317
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 1 / 0
6,920
692
7,351
4,534
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
2 / 2 / 2
5,215
522
3,353
9,701
7,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 0 / 3
5,092
509
4,096
9,836
7,592
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lancelot
KlintMile
Lancelot
11
7 / 1 / 1
6,200
620
5,577
7,532
2,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 3
5,147
515
3,492
7,298
2,545
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
VAMVOXX
Poseidon
10
2 / 4 / 1
5,858
586
3,638
7,235
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
10
Kills
11
12
Deaths
10
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
2
2
1.5
L
Xing Tian
Danof313
Xing Tian
3
4
2
1
W
0
0
3
1.5
L
0
3
1
0.17
W
Lancelot
KlintMile
Lancelot
7
1
1
7.5
W
0
3
3
0.5
L
Ishtar
2
2
1
1.25
L
King Arthur
Skizzmarkx
King Arthur
1
2
0
0.5
W
Poseidon
VAMVOXX
Poseidon
2
4
1
0.63
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,626
Damage
20,156
38,245
Taken
41,602
22,045
Mitigated
23,448
9,599
Healing
14,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,353
533
291
3,996
9,701
7,715
0
4,239
5,462
11,635
0
L
Xing Tian
Danof313
Xing Tian
5,843
599
0
801
10,054
6,581
0
2,101
7,953
14,370
0
W
4,096
872
0
2,952
9,836
7,592
0
0
9,836
0
24,341
L
4,589
811
0
3,054
8,855
8,088
0
211
7,991
0
26,147
W
Lancelot
KlintMile
Lancelot
5,577
1,158
0
3,626
7,532
2,897
0
944
6,588
0
32,744
W
3,492
1,738
0
2,745
7,298
2,545
0
2,036
5,262
0
31,589
L
Ishtar
4,835
2,042
0
1,191
6,485
2,211
0
716
5,769
0
38,159
L
King Arthur
Skizzmarkx
King Arthur
6,008
1,523
0
3,106
8,317
3,607
0
1,016
7,192
0
39,178
W
Poseidon
VAMVOXX
Poseidon
3,638
829
0
880
7,235
2,699
0
5,780
1,455
32,484
0
L
7,351
1,448
0
1,447
4,534
1,558
352
2,947
1,587
47,653
1,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,137
Gold Earned
27,512
255
Minions Killed
213
0
Camps Cleared
0
961,043
Distance Traveled
985,529
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,215
522
7
1
0
197,667
0
L
Xing Tian
5,623
562
8
1
0
208,289
1
W
Odin
5,092
509
37
4
0
186,714
1
L
Mulan
5,250
525
34
3
0
176,977
0
W
Lancelot
6,200
620
62
6
0
225,878
0
W
Nut
5,147
515
49
5
0
186,193
0
L
Ishtar
5,596
560
65
7
0
174,445
3
L
King Arthur
5,748
575
65
7
0
211,177
2
W
Poseidon
5,858
586
58
6
0
189,077
0
L
Zeus
6,920
692
83
8
0
190,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role