Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Dracolich77
Cthulhu
Level 129
God Stats
155W - 158L
1,490 SR
Queue Stats
261W - 267L
1,484 Elo+
Party 1
Athena
Athena
FuraxDu96
Athena
Level 83
God Stats
1W - 1L
1,808 SR
Queue Stats
119W - 115L
1,512 Elo+
Party 1
Kali
Kali
Vxtior
Kali
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 102L
1,489 Elo+
Party 1
Zeus
Zeus
YeetOnMySkeet
Zeus
Level 126
God Stats
0W - 1L
1,189 SR
Queue Stats
97W - 92L
1,471 Elo+
Solo
Team Averages
Level 118
1,497 SR
1,491 Elo+

VS

Team Averages
Level 140
1,553 SR
1,516 Elo+
Zeus
Zeus
Genova69
Zeus
Level 146
God Stats
4W - 1L
1,500 SR
Queue Stats
320W - 309L
1,502 Elo+
Solo
King Arthur
King Arthur
ProfanedVanguard
King Arthur
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,660 Elo+
Solo
Ravana
Ravana
UR SQUIRREL AID
Ravana
Level 153
God Stats
20W - 7L
1,500 SR
Queue Stats
142W - 131L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
legs attached
Cthulhu
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 74L
1,515 Elo+
Party 2
Danzaburou
Danzaburou
skrillexck666
Danzaburou
Level 128
God Stats
10W - 7L
1,765 SR
Queue Stats
334W - 303L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
7
0 / 1 / 0
3,665
524
2,636
4,222
1,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Dracolich77
Cthulhu
8
0 / 1 / 0
4,279
611
2,404
5,162
3,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Athena
FuraxDu96
Athena
7
0 / 0 / 0
3,924
561
1,550
5,503
4,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kali
Vxtior
Kali
8
0 / 1 / 0
4,073
582
967
7,749
2,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

6
1 / 2 / 0
4,075
582
1,675
3,557
884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
9
1 / 1 / 1
4,910
701
2,178
3,024
849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
ProfanedVanguard
King Arthur
8
1 / 0 / 0
4,685
669
2,558
5,306
3,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 0 / 2
5,205
744
2,605
1,650
708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
7
1 / 0 / 0
4,605
658
3,192
3,941
2,147
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
skrillexck666
Danzaburou
7
0 / 0 / 1
4,229
604
3,173
3,141
1,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
5
5
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
0
0
L
Cthulhu
Dracolich77
Cthulhu
0
1
0
0
L
Athena
FuraxDu96
Athena
0
0
0
0
W
Zeus
1
1
1
1.5
W
King Arthur
ProfanedVanguard
King Arthur
1
0
0
1
W
2
0
2
3
L
Kali
Vxtior
Kali
0
1
0
0
L
1
2
0
0.5
W
Cthulhu
1
0
0
1
W
Danzaburou
skrillexck666
Danzaburou
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,232
Damage
13,706
26,193
Taken
17,062
12,604
Mitigated
7,814
9,937
Healing
5,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,636
1,762
0
1,105
4,222
1,422
0
1,367
2,855
0
23,966
L
Cthulhu
Dracolich77
Cthulhu
2,404
396
0
1,867
5,162
3,006
0
0
5,162
26,459
378
L
Athena
FuraxDu96
Athena
1,550
454
0
2,853
5,503
4,318
0
1,664
3,839
10,991
0
W
Zeus
2,178
166
0
700
3,024
849
0
1,318
1,550
31,575
0
W
King Arthur
ProfanedVanguard
King Arthur
2,558
380
0
1,509
5,306
3,008
0
2,404
2,902
0
26,898
W
2,605
757
0
158
1,650
708
0
163
1,449
0
33,373
L
Kali
Vxtior
Kali
967
483
0
3,362
7,749
2,974
0
1,184
6,565
0
30,161
L
1,675
390
0
750
3,557
884
54
994
2,563
18,423
0
W
Cthulhu
3,192
466
59
1,664
3,941
2,147
0
559
3,382
20,666
919
W
Danzaburou
skrillexck666
Danzaburou
3,173
1,659
0
1,090
3,141
1,102
0
991
2,150
0
25,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,016
Gold Earned
23,634
200
Minions Killed
227
0
Camps Cleared
0
672,825
Distance Traveled
758,784
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
3,665
524
40
6
0
128,961
0
L
Cthulhu
4,279
611
48
7
0
121,320
0
L
Athena
3,924
561
21
3
0
161,469
0
W
Zeus
4,910
701
50
7
0
136,660
0
W
King Arthur
4,685
669
45
6
0
145,591
1
W
Ravana
5,205
744
64
9
0
177,526
0
L
Kali
4,073
582
49
7
0
167,822
0
L
Zeus
4,075
582
42
6
0
93,253
0
W
Cthulhu
4,605
658
27
4
0
160,080
0
W
Danzaburou
4,229
604
41
6
0
138,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role