Player Matchup

Janus
Janus
 
Janus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
BigLemon420
Nike
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 32L
1,623 Elo+
Party 1
Charon
Charon
Jakes Void
Charon
Level 154
God Stats
2W - 0L
1,753 SR
Queue Stats
291W - 241L
1,510 Elo+
Party 1
Baron Samedi
Baron Samedi
NoX KingEntei
Baron Samedi
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
196W - 201L
1,468 Elo+
Party 1
Da Ji
Da Ji
SniffedGlue
Da Ji
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 129L
1,472 Elo+
Solo
Team Averages
Level 133
1,551 SR
1,514 Elo+

VS

Team Averages
Level 102
1,369 SR
1,440 Elo+
Chernobog
Chernobog
 
Chernobog
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
DawsonFugate12
Kali
Level 88
God Stats
1W - 2L
1,460 SR
Queue Stats
134W - 137L
1,447 Elo+
Solo
Nike
Nike
KING_DRE_HOE
Nike
Level 127
God Stats
0W - 1L
1,272 SR
Queue Stats
79W - 83L
1,486 Elo+
Solo
Sun Wukong
Sun Wukong
RegalDread
Sun Wukong
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,289 Elo+
Solo
Baron Samedi
Baron Samedi
RzGPaCoBgH
Baron Samedi
Level 89
God Stats
0W - 1L
1,114 SR
Queue Stats
13W - 14L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 2 / 11
8,100
810
9,294
8,362
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
12 / 1 / 6
10,167
1,017
16,423
16,399
15,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charon
Jakes Void
Charon
14
0 / 2 / 18
8,824
882
8,583
13,645
14,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
NoX KingEntei
Baron Samedi
15
3 / 0 / 13
8,855
886
6,109
6,481
3,867
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
6 / 4 / 10
8,609
861
9,894
9,195
5,552
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
3 / 2 / 2
7,777
778
5,646
8,962
3,519
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 6 / 4
6,789
679
5,281
13,076
6,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 3 / 2
7,616
762
8,249
11,699
8,524
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
RegalDread
Sun Wukong
11
0 / 6 / 5
6,623
662
4,164
11,429
8,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
RzGPaCoBgH
Baron Samedi
11
0 / 7 / 5
6,627
663
4,487
10,891
4,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
25
23
Kills
7
9
Deaths
24
58
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
11
3.75
L
Chernobog
 
Chernobog
3
2
2
2
W
12
1
6
15
L
1
6
4
0.5
W
Charon
Jakes Void
Charon
0
2
18
4.5
L
3
3
2
1.33
W
Baron Samedi
NoX KingEntei
Baron Samedi
3
0
13
9.5
L
Sun Wukong
RegalDread
Sun Wukong
0
6
5
0.42
L
Baron Samedi
RzGPaCoBgH
Baron Samedi
0
7
5
0.36
W
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,303
Damage
27,827
54,082
Taken
56,057
43,709
Mitigated
31,151
18,462
Healing
14,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,294
989
197
1,397
8,362
3,969
163
979
7,383
19,180
755
L
Chernobog
 
Chernobog
5,646
1,807
1,057
2,488
8,962
3,519
0
3,196
5,622
0
21,167
W
16,423
1,679
1,528
2,946
16,399
15,659
372
1,124
15,275
0
27,265
L
5,281
2,111
347
3,336
13,076
6,411
0
4,823
8,201
0
11,218
W
Charon
Jakes Void
Charon
8,583
1,548
1,112
3,590
13,645
14,662
873
1,187
12,458
17,966
0
L
8,249
508
375
3,706
11,699
8,524
0
4,518
6,901
0
14,566
W
Baron Samedi
NoX KingEntei
Baron Samedi
6,109
648
2,799
2,446
6,481
3,867
1,001
294
6,187
17,638
693
L
Sun Wukong
RegalDread
Sun Wukong
4,164
1,261
378
1,352
11,429
8,058
0
5,694
5,429
0
10,163
L
Baron Samedi
RzGPaCoBgH
Baron Samedi
4,487
391
454
1,162
10,891
4,639
0
4,113
6,658
6,744
0
W
9,894
2,765
847
1,600
9,195
5,552
486
903
8,292
0
16,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,555
Gold Earned
35,432
108
Minions Killed
76
0
Camps Cleared
0
994,398
Distance Traveled
908,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,100
810
26
3
0
185,811
0
L
Chernobog
7,777
778
29
3
0
166,893
0
W
Nike
10,167
1,017
25
3
0
233,216
0
L
Kali
6,789
679
18
2
0
193,482
0
W
Charon
8,824
882
17
2
0
204,280
0
L
Nike
7,616
762
6
1
0
203,533
0
W
Baron Samedi
8,855
886
27
3
0
209,506
0
L
Sun Wukong
6,623
662
15
2
0
175,943
0
L
Baron Samedi
6,627
663
8
1
0
169,009
0
W
Da Ji
8,609
861
13
1
0
161,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role