Player Matchup

Bellona
Bellona
 
Bellona
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Castell247
Kukulkan
Level 141
God Stats
11W - 4L
1,917 SR
Queue Stats
160W - 150L
1,423 Elo+
Solo
Arachne
Arachne
Maxinator5000
Arachne
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,457 Elo+
Solo
Neith
Neith
Silver1hand
Neith
Level 125
God Stats
13W - 3L
1,881 SR
Queue Stats
187W - 155L
1,626 Elo+
Solo
Baron Samedi
Baron Samedi
gurisp
Baron Samedi
Level 210
God Stats
15W - 7L
1,348 SR
Queue Stats
475W - 444L
1,460 Elo+
Solo
Team Averages
Level 148
1,629 SR
1,493 Elo+

VS

Team Averages
Level 142
1,442 SR
1,484 Elo+
Loki
Loki
GRM SHAD0
Loki
Level 57
God Stats
10W - 18L
1,515 SR
Queue Stats
216W - 240L
1,409 Elo+
Party 1
Yemoja
Yemoja
Reel her in
Yemoja
Level 171
God Stats
0W - 1L
1,342 SR
Queue Stats
64W - 99L
1,477 Elo+
Party 1
Agni
Agni
The fish slaper
Agni
Level 158
God Stats
0W - 1L
1,564 SR
Queue Stats
78W - 118L
1,444 Elo+
Party 1
Danzaburou
Danzaburou
VaniszH
Danzaburou
Level 179
God Stats
99W - 117L
1,487 SR
Queue Stats
540W - 600L
1,538 Elo+
Party 1
Nemesis
Nemesis
thatonepenguin
Nemesis
Level 146
God Stats
0W - 2L
1,300 SR
Queue Stats
97W - 93L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
2 / 1 / 1
7,370
737
7,786
9,894
6,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
Castell247
Kukulkan
12
1 / 1 / 1
6,408
641
2,711
4,896
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
10
2 / 1 / 3
5,381
538
3,410
7,141
2,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
3 / 0 / 2
6,468
647
5,162
3,838
1,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
gurisp
Baron Samedi
10
2 / 0 / 3
6,216
622
4,135
4,785
3,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
8
1 / 5 / 0
4,700
470
2,427
9,004
3,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
8
0 / 1 / 1
4,989
499
407
4,439
3,012
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 1 / 0
6,110
611
3,317
4,861
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
VaniszH
Danzaburou
9
0 / 2 / 0
5,052
505
1,624
5,800
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 0
6,148
615
6,672
11,599
5,340
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
10
Kills
3
3
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
1
2.5
W
Kukulkan
Castell247
Kukulkan
1
1
1
1.5
L
Loki
1
5
0
0.2
W
Arachne
2
1
3
3.5
L
Yemoja
0
1
1
0.5
W
3
0
2
4
L
1
1
0
1
L
Danzaburou
VaniszH
Danzaburou
0
2
0
0
W
Baron Samedi
gurisp
Baron Samedi
2
0
3
3.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,204
Damage
14,447
30,554
Taken
35,703
15,995
Mitigated
15,895
16,254
Healing
11,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,786
2,636
0
6,719
9,894
6,739
0
0
9,894
0
58,946
W
Kukulkan
Castell247
Kukulkan
2,711
437
0
1,085
4,896
1,797
0
2,273
2,623
51,263
0
L
Loki
2,427
357
0
462
9,004
3,489
0
1,882
7,122
0
28,594
W
Arachne
3,410
2,012
0
4,249
7,141
2,441
0
741
6,400
0
29,446
L
Yemoja
407
173
1,612
1,333
4,439
3,012
0
1,335
3,104
6,004
0
W
5,162
1,717
0
2,130
3,838
1,593
43
163
3,675
0
52,458
L
3,317
366
0
833
4,861
1,899
0
2,303
2,558
60,083
867
L
Danzaburou
VaniszH
Danzaburou
1,624
402
0
1,387
5,800
2,155
0
1,239
4,561
0
38,664
W
Baron Samedi
gurisp
Baron Samedi
4,135
298
244
1,827
4,785
3,425
416
516
4,269
23,319
0
L
6,672
2,930
0
5,441
11,599
5,340
0
87
11,512
0
48,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,843
Gold Earned
26,999
380
Minions Killed
342
0
Camps Cleared
0
1,043,946
Distance Traveled
1,031,526
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,370
737
108
11
0
213,178
0
W
Kukulkan
6,408
641
98
10
0
218,231
2
L
Loki
4,700
470
47
5
0
214,582
0
W
Arachne
5,381
538
51
5
0
240,813
0
L
Yemoja
4,989
499
13
1
0
215,160
0
W
Neith
6,468
647
90
9
0
182,302
0
L
Agni
6,110
611
118
12
0
207,783
3
L
Danzaburou
5,052
505
68
7
0
178,364
0
W
Baron Samedi
6,216
622
33
3
0
189,422
6
L
Nemesis
6,148
615
96
10
0
215,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role