Player Matchup

Mulan
Mulan
Kumbacha_Sama
Mulan
Level 145
God Stats
2W - 1L
1,255 SR
Queue Stats
34W - 26L
1,521 Elo+
Solo
Cabrakan
Cabrakan
Kyranaxx
Cabrakan
Level 99
God Stats
4W - 1L
1,317 SR
Queue Stats
14W - 7L
1,433 Elo+
Party 1
He Bo
He Bo
LuckyJager
He Bo
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 36L
1,517 Elo+
Party 1
Janus
Janus
PocketOLime
Janus
Level 123
God Stats
4W - 2L
1,726 SR
Queue Stats
43W - 34L
1,436 Elo+
Party 1
Ullr
Ullr
SeamanDemon11
Ullr
Level 46
God Stats
5W - 1L
1,716 SR
Queue Stats
83W - 63L
1,471 Elo+
Party 1
Team Averages
Level 104
1,503 SR
1,476 Elo+

VS

Team Averages
Level 130
1,545 SR
1,514 Elo+
Surtr
Surtr
CheekinWing4325
Surtr
Level 149
God Stats
2W - 1L
1,333 SR
Queue Stats
91W - 86L
1,537 Elo+
Solo
Kukulkan
Kukulkan
DEADPOOL-VG
Kukulkan
Level 153
God Stats
39W - 43L
1,533 SR
Queue Stats
241W - 208L
1,582 Elo+
Solo
Serqet
Serqet
EcchiMoof
Serqet
Level 119
God Stats
7W - 4L
1,831 SR
Queue Stats
96W - 93L
1,486 Elo+
Party 2
Jormungandr
Jormungandr
EcchiSpooder
Jormungandr
Level 89
God Stats
7W - 8L
1,528 SR
Queue Stats
96W - 91L
1,508 Elo+
Party 2
Izanami
Izanami
Ernanepai34
Izanami
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
426W - 405L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 6
10,469
654
14,534
20,353
14,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cabrakan
Kyranaxx
Cabrakan
14
1 / 2 / 15
8,897
556
8,508
13,178
15,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
16
8 / 3 / 6
9,558
597
9,625
13,711
5,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

16
6 / 2 / 7
9,678
605
9,563
8,505
3,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
9 / 3 / 3
9,760
610
11,269
12,562
5,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 0
8,875
555
15,217
20,972
12,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
DEADPOOL-VG
Kukulkan
15
3 / 6 / 4
8,862
554
9,183
11,006
4,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
EcchiMoof
Serqet
11
4 / 8 / 5
7,550
472
10,939
18,222
6,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
EcchiSpooder
Jormungandr
12
1 / 4 / 7
8,333
521
6,150
14,339
12,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
Ernanepai34
Izanami
8
0 / 5 / 0
5,769
361
3,282
9,562
3,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
27
26
Kills
11
11
Deaths
26
37
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
Kukulkan
DEADPOOL-VG
Kukulkan
3
6
4
0.83
L
Serqet
EcchiMoof
Serqet
4
8
5
0.81
L
Jormungandr
EcchiSpooder
Jormungandr
1
4
7
1.13
L
Izanami
Ernanepai34
Izanami
0
5
0
0
W
2
1
6
5
W
Cabrakan
Kyranaxx
Cabrakan
1
2
15
4.25
W
He Bo
8
3
6
3.67
W
6
2
7
4.75
W
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,499
Damage
44,771
68,309
Taken
74,101
43,253
Mitigated
39,725
24,508
Healing
16,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,217
5,946
0
9,159
20,972
12,845
0
3,186
17,746
1,550
79,322
L
Kukulkan
DEADPOOL-VG
Kukulkan
9,183
619
0
375
11,006
4,687
0
6,905
3,897
61,011
483
L
Serqet
EcchiMoof
Serqet
10,939
3,211
0
2,926
18,222
6,986
0
7,202
10,836
0
46,046
L
Jormungandr
EcchiSpooder
Jormungandr
6,150
1,953
0
2,628
14,339
12,137
0
7,052
7,019
42,481
0
L
Izanami
Ernanepai34
Izanami
3,282
1,435
0
1,396
9,562
3,070
0
2,465
7,059
0
27,872
W
14,534
1,814
0
10,788
20,353
14,009
856
2,836
16,320
0
98,404
W
Cabrakan
Kyranaxx
Cabrakan
8,508
1,612
504
4,162
13,178
15,165
306
4,497
8,294
26,319
0
W
He Bo
9,625
1,121
0
5,418
13,711
5,217
140
3,194
10,369
65,744
0
W
9,563
684
196
1,663
8,505
3,469
814
2,044
5,945
72,425
1,322
W
11,269
5,597
0
1,777
12,562
5,393
4,127
3,625
8,937
0
71,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,362
Gold Earned
39,389
536
Minions Killed
386
0
Camps Cleared
0
1,587,415
Distance Traveled
1,455,774
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,875
555
115
7
0
298,793
0
L
Kukulkan
8,862
554
102
6
0
285,455
2
L
Serqet
7,550
472
61
4
0
337,020
1
L
Jormungandr
8,333
521
60
4
0
321,108
0
L
Izanami
5,769
361
48
3
0
213,398
0
W
Mulan
10,469
654
164
10
0
286,616
0
W
Cabrakan
8,897
556
49
3
0
311,432
0
W
He Bo
9,558
597
101
6
0
346,290
0
W
Janus
9,678
605
118
7
0
344,972
0
W
Ullr
9,760
610
104
7
0
298,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role