Player Matchup

Janus
Janus
 
Janus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
GirthyDingaling
Ares
Level 146
God Stats
1W - 1L
1,712 SR
Queue Stats
21W - 12L
1,574 Elo+
Party 1
Yemoja
Yemoja
Hooots
Yemoja
Level 159
God Stats
0W - 1L
1,200 SR
Queue Stats
77W - 61L
1,490 Elo+
Party 1
Mulan
Mulan
LordTussaud
Mulan
Level 88
God Stats
2W - 3L
1,349 SR
Queue Stats
105W - 112L
1,532 Elo+
Solo
Chernobog
Chernobog
Sumsarthethird
Chernobog
Level 120
God Stats
1W - 2L
1,722 SR
Queue Stats
61W - 66L
1,559 Elo+
Solo
Team Averages
Level 120
1,496 SR
1,531 Elo+

VS

Team Averages
Level 138
1,463 SR
1,468 Elo+
Skadi
Skadi
BowRaider
Skadi
Level 95
God Stats
2W - 1L
1,520 SR
Queue Stats
55W - 54L
1,461 Elo+
Solo
Cerberus
Cerberus
Crîz
Cerberus
Level 166
God Stats
2W - 0L
1,618 SR
Queue Stats
29W - 26L
1,543 Elo+
Party 2
Medusa
Medusa
LucianKein
Medusa
Level 144
God Stats
3W - 1L
1,384 SR
Queue Stats
92W - 82L
1,544 Elo+
Party 2
Aphrodite
Aphrodite
Lukey8
Aphrodite
Level 159
God Stats
1W - 1L
1,315 SR
Queue Stats
13W - 20L
1,284 Elo+
Solo
The Morrigan
The Morrigan
xX-NoX42-Xx
The Morrigan
Level 127
God Stats
3W - 1L
1,476 SR
Queue Stats
224W - 217L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
3 / 6 / 4
10,601
757
17,215
11,292
5,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

13
0 / 4 / 9
8,898
636
9,409
14,274
19,428
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Yemoja
Hooots
Yemoja
16
0 / 4 / 8
9,791
699
8,125
18,527
16,900
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
1 / 3 / 2
8,030
574
6,477
9,969
10,101
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
Sumsarthethird
Chernobog
19
6 / 3 / 4
11,155
797
17,071
13,916
7,361
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BowRaider
Skadi
19
6 / 1 / 13
11,224
802
16,305
12,359
6,331
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
Crîz
Cerberus
15
1 / 5 / 15
10,368
741
13,313
23,987
29,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
LucianKein
Medusa
17
4 / 1 / 14
10,890
778
11,907
11,252
6,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Aphrodite
Lukey8
Aphrodite
19
4 / 1 / 12
11,319
809
10,777
14,204
9,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

The Morrigan
xX-NoX42-Xx
The Morrigan
17
5 / 3 / 10
10,382
742
9,039
11,015
6,111
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
84
10
Kills
20
20
Deaths
11
27
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
6
4
0.83
W
Skadi
BowRaider
Skadi
6
1
13
12.5
W
Cerberus
Crîz
Cerberus
1
5
15
1.7
L
0
4
9
1.13
L
Yemoja
Hooots
Yemoja
0
4
8
1
L
1
3
2
0.67
W
Medusa
LucianKein
Medusa
4
1
14
11
W
Aphrodite
Lukey8
Aphrodite
4
1
12
10
L
Chernobog
Sumsarthethird
Chernobog
6
3
4
2.67
W
The Morrigan
xX-NoX42-Xx
The Morrigan
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,297
Damage
61,341
67,978
Taken
72,817
59,383
Mitigated
58,598
20,817
Healing
40,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
17,215
219
0
0
11,292
5,593
300
5,618
5,674
45,944
0
W
Skadi
BowRaider
Skadi
16,305
4,706
2,601
1,721
12,359
6,331
2,484
6,983
5,376
0
37,114
W
Cerberus
Crîz
Cerberus
13,313
377
1,012
7,108
23,987
29,734
102
10,156
13,831
17,341
1,229
L
9,409
938
1,491
2,294
14,274
19,428
140
6,062
8,212
12,520
906
L
Yemoja
Hooots
Yemoja
8,125
1,487
8,731
3,435
18,527
16,900
346
8,477
10,050
18,483
280
L
6,477
576
352
792
9,969
10,101
0
4,979
4,990
0
11,046
W
Medusa
LucianKein
Medusa
11,907
4,483
1,442
1,957
11,252
6,601
3,953
6,139
5,113
0
30,705
W
Aphrodite
Lukey8
Aphrodite
10,777
1,189
13,167
10,329
14,204
9,821
535
4,912
9,292
33,335
870
L
Chernobog
Sumsarthethird
Chernobog
17,071
11,163
745
2,977
13,916
7,361
619
6,746
7,170
0
54,876
W
The Morrigan
xX-NoX42-Xx
The Morrigan
9,039
1,111
0
1,588
11,015
6,111
827
5,618
5,396
21,851
94

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,475
Gold Earned
54,183
172
Minions Killed
179
0
Camps Cleared
0
976,121
Distance Traveled
1,311,744
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,601
757
69
5
0
200,191
0
W
Skadi
11,224
802
29
2
0
270,965
0
W
Cerberus
10,368
741
27
2
0
258,559
0
L
Ares
8,898
636
10
1
0
173,766
0
L
Yemoja
9,791
699
24
2
0
216,238
0
L
Mulan
8,030
574
13
1
0
153,080
0
W
Medusa
10,890
778
51
4
0
282,494
0
W
Aphrodite
11,319
809
44
3
0
275,453
0
L
Chernobog
11,155
797
56
4
0
232,846
0
W
The Morrigan
10,382
742
28
2
0
224,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role