Player Matchup

Thanatos
Thanatos
Elmō
Thanatos
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 104L
1,478 Elo+
Solo
Scylla
Scylla
KT08
Scylla
Level 69
God Stats
58W - 58L
1,500 SR
Queue Stats
238W - 234L
1,453 Elo+
Solo
Janus
Janus
ToxicNightmoney5
Janus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,480 Elo+
Solo
Zeus
Zeus
UnshapedSnow
Zeus
Level 137
God Stats
3W - 7L
1,304 SR
Queue Stats
78W - 77L
1,533 Elo+
Solo
Camazotz
Camazotz
foreverwoogames
Camazotz
Level 69
God Stats
6W - 7L
1,439 SR
Queue Stats
116W - 111L
1,535 Elo+
Solo
Team Averages
Level 104
1,448 SR
1,496 Elo+

VS

Team Averages
Level 126
1,455 SR
1,466 Elo+
Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
 
Apollo
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Shulk3r1551
Loki
Level 107
God Stats
7W - 7L
1,275 SR
Queue Stats
383W - 373L
1,425 Elo+
Solo
Ra
Ra
梦青楼China
Ra
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 79L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Elmō
Thanatos
10
0 / 1 / 1
5,699
950
2,771
2,907
1,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
KT08
Scylla
12
0 / 2 / 1
6,671
1,112
2,260
4,412
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

7
0 / 0 / 1
5,727
955
876
68
17
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 2 / 1
6,533
1,089
5,297
4,375
1,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Camazotz
11
1 / 1 / 1
6,426
1,071
4,749
6,797
4,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Team 1 Tickets

347

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 1 / 3
6,632
1,105
5,789
5,793
2,413
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cthulhu
 
Cthulhu
11
1 / 0 / 3
6,498
1,083
2,673
2,018
1,862
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
 
Apollo
10
0 / 0 / 2
5,843
974
1,227
2,724
997
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

12
3 / 1 / 3
7,243
1,207
4,959
5,441
4,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 0 / 2
6,586
1,098
1,693
2,903
1,029
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
2
Kills
6
6
Deaths
2
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
3
2.5
W
Cthulhu
 
Cthulhu
1
0
3
2.5
W
Apollo
 
Apollo
0
0
2
1
L
Thanatos
Elmō
Thanatos
0
1
1
0.5
L
Scylla
KT08
Scylla
0
2
1
0.25
W
3
1
3
4.5
L
0
0
1
0.5
L
1
2
1
0.75
L
Camazotz
1
1
1
1.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,953
Damage
16,341
18,559
Taken
18,879
8,196
Mitigated
10,373
3,661
Healing
1,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,789
1,748
0
658
5,793
2,413
0
1,834
3,951
0
11,158
W
Cthulhu
 
Cthulhu
2,673
0
37
0
2,018
1,862
0
1,378
568
9,802
124
W
Apollo
 
Apollo
1,227
1,025
0
0
2,724
997
0
1,185
1,467
0
3,253
L
Thanatos
Elmō
Thanatos
2,771
588
0
1,249
2,907
1,044
0
476
2,431
0
3,822
L
Scylla
KT08
Scylla
2,260
182
0
1,101
4,412
1,569
0
582
3,830
24,745
0
W
4,959
1,059
0
0
5,441
4,072
0
2,213
3,228
0
18,772
L
876
124
0
0
68
17
0
0
68
1,190
0
L
5,297
1,340
0
250
4,375
1,395
0
856
3,519
16,413
0
L
Camazotz
4,749
1,107
0
1,061
6,797
4,171
0
2,346
4,382
0
10,740
W
1,693
152
96
522
2,903
1,029
0
1,531
1,232
21,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,056
Gold Earned
32,802
96
Minions Killed
112
5
Camps Cleared
7
449,090
Distance Traveled
579,321
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,632
1,105
8
1
3
131,432
0
W
Cthulhu
6,498
1,083
21
4
3
122,266
0
W
Apollo
5,843
974
3
1
0
80,670
0
L
Thanatos
5,699
950
4
1
0
81,487
0
L
Scylla
6,671
1,112
62
10
3
109,557
0
W
Loki
7,243
1,207
27
5
1
131,632
0
L
Janus
5,727
955
3
1
0
24,012
0
L
Zeus
6,533
1,089
18
3
0
112,877
0
L
Camazotz
6,426
1,071
9
2
2
121,157
0
W
Ra
6,586
1,098
53
9
0
113,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role