Player Matchup

Thoth
Thoth
Gold I
 
Thoth
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Gold I
 
Neith
Gold I
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
KERMINTXU
Ao Kuang
Gold II
Level 109
God Stats
2W - 5L
1,550 SR
Queue Stats
296W - 293L
1,534 MMR
Party 1
Atlas
Atlas
Gold II
NOCTURNENOXX
Atlas
Gold II
Level 97
God Stats
51W - 33L
1,681 SR
Queue Stats
150W - 146L
1,570 MMR
Solo
Mercury
Mercury
Gold III
tomilai1
Mercury
Gold III
Level 186
God Stats
11W - 19L
1,494 SR
Queue Stats
168W - 181L
1,567 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 146
1,545 SR
1,534 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,495 SR
1,557 MMR
Zhong Kui
Zhong Kui
Gold II
 
Zhong Kui
Gold II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold III
 
Artio
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold I
Crosty
Izanami
Gold I
Level 150
God Stats
61W - 42L
1,623 SR
Queue Stats
194W - 184L
1,599 MMR
Solo
Thanatos
Thanatos
Gold II
Slowlydiving
Thanatos
Gold II
Level 118
God Stats
2W - 4L
1,246 SR
Queue Stats
83W - 81L
1,611 MMR
Solo
Kukulkan
Kukulkan
Gold I
das-PREDATOR
Kukulkan
Gold I
Level 159
God Stats
13W - 10L
1,607 SR
Queue Stats
235W - 247L
1,576 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
7
0 / 1 / 0
3,767
753
851
2,776
717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Neith
 
Neith
5
0 / 1 / 0
3,126
625
2,533
3,271
768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
KERMINTXU
Ao Kuang
7
0 / 0 / 0
3,784
757
2,567
6,664
2,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

4
0 / 1 / 0
3,322
664
1,291
4,436
2,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
tomilai1
Mercury
4
0 / 0 / 0
2,900
580
0
1,174
353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
JanusThorNe Zha

VS

Bans
HeimdallrCthulhuOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
0 / 0 / 0
4,084
817
3,099
4,383
3,022
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artio
 
Artio
6
0 / 0 / 2
3,364
673
1,931
4,337
2,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
Crosty
Izanami
7
0 / 0 / 2
3,807
761
2,641
2,599
754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
Slowlydiving
Thanatos
7
2 / 0 / 0
3,773
755
1,767
5,065
1,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
das-PREDATOR
Kukulkan
9
1 / 0 / 0
4,507
901
959
1,939
655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
7
0
Kills
3
3
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
1
0
0
L
Neith
 
Neith
0
1
0
0
W
Zhong Kui
 
Zhong Kui
0
0
0
0
W
Artio
 
Artio
0
0
2
1
W
Izanami
Crosty
Izanami
0
0
2
1
L
Ao Kuang
KERMINTXU
Ao Kuang
0
0
0
0
L
0
1
0
0
W
Thanatos
Slowlydiving
Thanatos
2
0
0
2
W
Kukulkan
das-PREDATOR
Kukulkan
1
0
0
1
L
Mercury
tomilai1
Mercury
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,242
Damage
10,397
18,321
Taken
18,323
6,261
Mitigated
8,568
7,445
Healing
12,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
851
147
0
750
2,776
717
0
940
1,836
21,402
0
L
Neith
 
Neith
2,533
914
0
1,198
3,271
768
0
632
2,529
0
17,781
W
Zhong Kui
 
Zhong Kui
3,099
930
0
2,551
4,383
3,022
0
2,555
1,828
27,443
1,632
W
Artio
 
Artio
1,931
243
296
2,034
4,337
2,633
0
674
3,663
8,459
1,560
W
Izanami
Crosty
Izanami
2,641
2,050
0
759
2,599
754
0
453
2,146
0
27,369
L
Ao Kuang
KERMINTXU
Ao Kuang
2,567
555
0
3,399
6,664
2,166
0
2,882
3,782
21,929
1,490
L
1,291
625
0
1,718
4,436
2,257
0
909
3,247
8,381
0
W
Thanatos
Slowlydiving
Thanatos
1,767
170
0
5,926
5,065
1,504
0
414
4,651
0
19,974
W
Kukulkan
das-PREDATOR
Kukulkan
959
53
0
859
1,939
655
0
601
1,338
28,995
549
L
Mercury
tomilai1
Mercury
0
0
0
380
1,174
353
0
0
1,174
0
6,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,899
Gold Earned
19,535
147
Minions Killed
219
0
Camps Cleared
0
498,049
Distance Traveled
582,100
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
3,767
753
47
9
0
109,520
0
L
Neith
3,126
625
28
6
0
106,182
0
W
Zhong Kui
4,084
817
49
10
0
107,180
0
W
Artio
3,364
673
13
3
0
121,733
0
W
Izanami
3,807
761
53
11
0
106,563
0
L
Ao Kuang
3,784
757
46
9
0
115,317
0
L
Atlas
3,322
664
10
2
0
112,016
2
W
Thanatos
3,773
755
44
9
0
139,502
0
W
Kukulkan
4,507
901
60
12
0
107,122
0
L
Mercury
2,900
580
16
3
0
55,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role