Player Matchup

Agni
Agni
Axwell555
Agni
Level 149
God Stats
6W - 6L
1,153 SR
Queue Stats
285W - 270L
1,605 Elo+
Solo
Mercury
Mercury
DenialRiver
Mercury
Level 159
God Stats
4W - 0L
1,876 SR
Queue Stats
48W - 79L
1,507 Elo+
Party 1
Hercules
Hercules
EdBoi
Hercules
Level 200
God Stats
1W - 0L
1,337 SR
Queue Stats
17W - 10L
1,576 Elo+
Party 1
Hades
Hades
colonelpain
Hades
Level 128
God Stats
10W - 5L
1,845 SR
Queue Stats
151W - 141L
1,615 Elo+
Solo
Hachiman
Hachiman
l Fire Fist Ace
Hachiman
Level 163
God Stats
3W - 0L
1,770 SR
Queue Stats
299W - 355L
1,577 Elo+
Solo
Team Averages
Level 160
1,596 SR
1,576 Elo+

VS

Team Averages
Level 148
1,678 SR
1,622 Elo+
Artemis
Artemis
CanitosValkyre
Artemis
Level 159
God Stats
6W - 5L
1,738 SR
Queue Stats
198W - 171L
1,644 Elo+
Solo
Ares
Ares
DharmicPillPoppr
Ares
Level 130
God Stats
1W - 1L
1,789 SR
Queue Stats
47W - 23L
1,683 Elo+
Party 2
Ix Chel
Ix Chel
Drewskitor
Ix Chel
Level 146
God Stats
10W - 4L
1,736 SR
Queue Stats
197W - 180L
1,562 Elo+
Solo
Arachne
Arachne
Faíry
Arachne
Level 148
God Stats
1W - 1L
1,797 SR
Queue Stats
144W - 133L
1,621 Elo+
Party 2
Rama
Rama
vahnzizka
Rama
Level 156
God Stats
0W - 2L
1,331 SR
Queue Stats
204W - 200L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
10
0 / 4 / 0
5,659
514
5,251
6,341
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
DenialRiver
Mercury
10
3 / 2 / 2
5,678
516
3,222
8,705
2,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
EdBoi
Hercules
11
2 / 0 / 1
6,615
601
6,377
8,305
3,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

10
0 / 2 / 2
5,435
494
5,013
8,368
3,941
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
9
0 / 2 / 2
5,408
492
5,328
6,298
1,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,559
414
1,919
3,920
1,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 4
5,112
465
3,919
11,901
9,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
Drewskitor
Ix Chel
12
4 / 0 / 2
6,688
608
5,782
7,248
2,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Faíry
Arachne
10
3 / 0 / 1
5,730
521
3,429
12,733
5,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
10
3 / 1 / 2
5,831
530
5,328
8,891
3,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
5
Kills
10
10
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Agni
0
4
0
0
L
0
1
0
0
W
Mercury
DenialRiver
Mercury
3
2
2
2
L
0
3
4
0.67
L
Ix Chel
Drewskitor
Ix Chel
4
0
2
5
W
Hercules
EdBoi
Hercules
2
0
1
2.5
L
Arachne
Faíry
Arachne
3
0
1
3.5
W
0
2
2
0.5
W
Hachiman
0
2
2
0.5
L
Rama
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,191
Damage
20,377
38,017
Taken
44,693
14,984
Mitigated
22,220
14,862
Healing
16,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
5,251
582
0
1,009
6,341
2,131
396
4,116
1,923
36,390
521
L
1,919
326
0
1,253
3,920
1,168
0
0
3,920
0
20,479
W
Mercury
DenialRiver
Mercury
3,222
2,146
0
2,890
8,705
2,967
0
1,414
7,155
0
30,668
L
3,919
239
0
2,361
11,901
9,191
0
1,780
10,121
19,294
0
L
Ix Chel
Drewskitor
Ix Chel
5,782
791
707
3,160
7,248
2,889
0
4,285
2,619
41,341
543
W
Hercules
EdBoi
Hercules
6,377
1,897
0
3,423
8,305
3,970
0
1,072
7,233
0
49,408
L
Arachne
Faíry
Arachne
3,429
2,512
0
5,165
12,733
5,772
0
1,863
10,842
0
43,248
W
5,013
914
516
4,770
8,368
3,941
0
1,677
6,657
36,428
0
W
Hachiman
5,328
3,003
0
2,254
6,298
1,975
0
977
5,281
0
30,820
L
Rama
5,328
4,409
0
3,723
8,891
3,200
0
1,807
7,032
0
42,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,795
Gold Earned
27,920
346
Minions Killed
273
0
Camps Cleared
0
1,116,614
Distance Traveled
970,522
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
5,659
514
83
8
0
194,362
2
L
Artemis
4,559
414
35
3
0
81,824
2
W
Mercury
5,678
516
53
5
0
265,189
2
L
Ares
5,112
465
21
2
0
212,619
2
L
Ix Chel
6,688
608
80
7
0
225,869
2
W
Hercules
6,615
601
89
8
0
236,276
0
L
Arachne
5,730
521
68
6
0
248,672
0
W
Hades
5,435
494
79
7
0
226,735
0
W
Hachiman
5,408
492
42
4
0
194,052
1
L
Rama
5,831
530
69
6
0
201,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role