Player Matchup

Kuzenbo
Kuzenbo
A Chubby Mime
Kuzenbo
Level 220
God Stats
35W - 33L
1,548 SR
Queue Stats
456W - 461L
1,522 Elo+
Party 1
Anubis
Anubis
Purplecowofdoom
Anubis
Level 158
God Stats
3W - 2L
1,732 SR
Queue Stats
154W - 156L
1,531 Elo+
Party 1
Hun Batz
Hun Batz
Sammycakes77
Hun Batz
Level 157
God Stats
1W - 0L
1,610 SR
Queue Stats
40W - 53L
1,709 Elo+
Solo
Nu Wa
Nu Wa
SonicLiquid
Nu Wa
Level 128
God Stats
1W - 2L
1,622 SR
Queue Stats
47W - 46L
1,508 Elo+
Solo
Charybdis
Charybdis
Yadiel-053
Charybdis
Level 77
God Stats
3W - 1L
1,467 SR
Queue Stats
24W - 32L
1,356 Elo+
Solo
Team Averages
Level 148
1,596 SR
1,525 Elo+

VS

Team Averages
Level 104
1,286 SR
1,338 Elo+
Heimdallr
Heimdallr
DocMandalore
Heimdallr
Level 12
God Stats
0W - 5L
1,077 SR
Queue Stats
0W - 7L
1,070 Elo+
Party 2
Kali
Kali
Jordino781
Kali
Level 140
God Stats
1W - 3L
1,093 SR
Queue Stats
287W - 275L
1,520 Elo+
Solo
Sun Wukong
Sun Wukong
Nígacow
Sun Wukong
Level 66
God Stats
2W - 2L
1,520 SR
Queue Stats
2W - 2L
1,275 Elo+
Solo
Ymir
Ymir
Sonic Synd1cate
Ymir
Level 147
God Stats
0W - 5L
1,437 SR
Queue Stats
35W - 47L
1,413 Elo+
Party 2
Merlin
Merlin
infantry32
Merlin
Level 154
God Stats
0W - 1L
1,306 SR
Queue Stats
31W - 47L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
11
1 / 0 / 2
6,805
567
3,366
5,374
4,708
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 1 / 3
6,614
551
4,786
6,635
3,227
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Hun Batz
Sammycakes77
Hun Batz
14
5 / 0 / 0
7,212
601
7,747
9,563
3,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 1 / 0
7,118
593
7,714
6,479
1,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
Yadiel-053
Charybdis
12
1 / 2 / 1
6,675
556
5,143
7,164
2,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DocMandalore
Heimdallr
10
0 / 1 / 1
5,641
470
2,753
6,983
2,640
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 1 / 0
6,185
515
3,576
11,291
4,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Nígacow
Sun Wukong
12
1 / 2 / 0
6,878
573
4,455
9,910
4,404
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
1 / 3 / 2
5,939
495
4,064
11,012
7,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
infantry32
Merlin
10
0 / 3 / 1
5,979
498
2,846
6,737
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
10
Kills
4
4
Deaths
10
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
1
0
2
2
L
Heimdallr
DocMandalore
Heimdallr
0
1
1
0.5
L
2
1
0
2
L
Sun Wukong
Nígacow
Sun Wukong
1
2
0
0.5
W
1
1
3
2.5
W
Hun Batz
Sammycakes77
Hun Batz
5
0
0
5
L
1
3
2
0.67
W
2
1
0
2
W
Charybdis
Yadiel-053
Charybdis
1
2
1
0.75
L
Merlin
infantry32
Merlin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,756
Damage
17,694
35,215
Taken
45,933
16,488
Mitigated
20,963
14,133
Healing
17,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
3,366
1,193
166
1,935
5,374
4,708
100
1,310
3,963
20,725
0
L
Heimdallr
DocMandalore
Heimdallr
2,753
1,725
0
2,039
6,983
2,640
0
1,309
5,626
0
31,999
L
3,576
1,577
0
6,723
11,291
4,337
0
875
10,368
0
50,987
L
Sun Wukong
Nígacow
Sun Wukong
4,455
1,399
0
4,665
9,910
4,404
0
5,700
3,531
0
48,463
W
4,786
148
0
3,394
6,635
3,227
192
2,487
3,768
61,078
2,283
W
Hun Batz
Sammycakes77
Hun Batz
7,747
2,623
0
5,389
9,563
3,836
0
656
8,747
0
67,328
L
4,064
759
53
2,500
11,012
7,861
0
3,215
7,767
26,404
1,530
W
7,714
2,221
0
833
6,479
1,973
32
0
6,479
46,635
1,315
W
Charybdis
Yadiel-053
Charybdis
5,143
3,018
0
2,416
7,164
2,744
0
1,796
5,368
0
56,004
L
Merlin
infantry32
Merlin
2,846
157
0
1,290
6,737
1,721
0
3,530
3,159
31,112
581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,424
Gold Earned
30,622
415
Minions Killed
344
0
Camps Cleared
0
1,233,233
Distance Traveled
1,198,185
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,805
567
27
2
0
297,598
0
L
Heimdallr
5,641
470
65
5
0
185,540
0
L
Kali
6,185
515
79
7
0
294,168
0
L
Sun Wukong
6,878
573
86
7
0
255,239
0
W
Anubis
6,614
551
88
7
0
225,437
0
W
Hun Batz
7,212
601
110
9
0
290,272
2
L
Ymir
5,939
495
39
3
0
229,997
2
W
Nu Wa
7,118
593
86
7
0
199,430
0
W
Charybdis
6,675
556
104
9
0
220,496
0
L
Merlin
5,979
498
75
6
0
233,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role