Player Matchup

Artemis
Artemis
CarsickFlyer933
Artemis
Level 154
God Stats
3W - 2L
1,828 SR
Queue Stats
465W - 456L
1,522 Elo+
Party 1
Cerberus
Cerberus
ElMasTriston
Cerberus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,514 Elo+
Solo
Ix Chel
Ix Chel
PRIrizarry
Ix Chel
Level 166
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 131L
1,500 Elo+
Solo
Kali
Kali
Tonyo10
Kali
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 122L
1,599 Elo+
Solo
Hades
Hades
Tubby Tito
Hades
Level 128
God Stats
9W - 5L
1,470 SR
Queue Stats
576W - 553L
1,533 Elo+
Party 1
Team Averages
Level 147
1,560 SR
1,534 Elo+

VS

Team Averages
Level 144
1,399 SR
1,511 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
HipJewishMan
Cerberus
Level 143
God Stats
0W - 3L
1,165 SR
Queue Stats
125W - 137L
1,420 Elo+
Party 2
Odin
Odin
MIGAJA
Odin
Level 149
God Stats
4W - 6L
1,407 SR
Queue Stats
366W - 381L
1,537 Elo+
Solo
Bacchus
Bacchus
Rasputin1917192
Bacchus
Level 116
God Stats
4W - 1L
1,500 SR
Queue Stats
281W - 329L
1,453 Elo+
Party 2
Sylvanus
Sylvanus
hugo1199
Sylvanus
Level 168
God Stats
4W - 5L
1,424 SR
Queue Stats
239W - 218L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 8
8,951
895
10,842
8,460
3,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Cerberus
ElMasTriston
Cerberus
14
1 / 4 / 11
8,942
894
8,415
13,561
15,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ix Chel
PRIrizarry
Ix Chel
14
2 / 3 / 13
8,231
823
11,403
6,850
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kali
Tonyo10
Kali
15
7 / 3 / 6
9,444
944
9,937
9,277
3,749
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
16
4 / 5 / 8
9,302
930
13,624
12,487
10,884
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
9 / 5 / 8
9,164
916
10,041
14,479
12,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cerberus
HipJewishMan
Cerberus
14
1 / 4 / 15
8,481
848
6,513
18,956
20,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odin
MIGAJA
Odin
14
3 / 2 / 15
8,547
855
10,213
11,483
12,439
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 4 / 9
8,795
880
7,787
11,683
9,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sylvanus
hugo1199
Sylvanus
14
0 / 4 / 18
8,428
843
8,459
13,912
15,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
84
19
Kills
19
19
Deaths
19
46
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
9
5
8
2.6
W
5
4
8
2.25
W
Cerberus
ElMasTriston
Cerberus
1
4
11
1.63
L
Cerberus
HipJewishMan
Cerberus
1
4
15
2.13
L
Odin
MIGAJA
Odin
3
2
15
5.25
W
Ix Chel
PRIrizarry
Ix Chel
2
3
13
2.83
L
6
4
9
2.63
W
Kali
Tonyo10
Kali
7
3
6
3.33
W
Hades
4
5
8
1.6
L
Sylvanus
hugo1199
Sylvanus
0
4
18
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,221
Damage
43,013
50,635
Taken
70,513
36,123
Mitigated
69,907
17,639
Healing
27,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
10,041
1,643
0
2,664
14,479
12,197
946
7,510
6,969
24,505
0
W
10,842
3,856
424
956
8,460
3,117
597
6,007
2,453
0
19,249
W
Cerberus
ElMasTriston
Cerberus
8,415
372
409
3,927
13,561
15,460
0
8,711
4,850
20,134
968
L
Cerberus
HipJewishMan
Cerberus
6,513
455
0
7,066
18,956
20,380
170
8,131
10,825
19,262
0
L
Odin
MIGAJA
Odin
10,213
902
1,897
2,631
11,483
12,439
143
5,639
5,844
298
16,501
W
Ix Chel
PRIrizarry
Ix Chel
11,403
1,483
2,916
1,707
6,850
2,913
411
5,095
1,755
21,493
0
L
7,787
462
2,626
3,052
11,683
9,320
120
6,167
5,516
13,170
0
W
Kali
Tonyo10
Kali
9,937
3,100
205
2,784
9,277
3,749
11
5,122
4,155
0
16,117
W
Hades
13,624
199
598
3,713
12,487
10,884
0
8,101
4,386
24,056
0
L
Sylvanus
hugo1199
Sylvanus
8,459
1,794
4,694
3,366
13,912
15,571
252
5,230
8,682
14,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,870
Gold Earned
43,415
140
Minions Killed
115
0
Camps Cleared
0
872,566
Distance Traveled
928,978
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,164
916
32
3
0
155,725
0
W
Artemis
8,951
895
31
3
0
151,965
0
W
Cerberus
8,942
894
46
5
0
184,513
0
L
Cerberus
8,481
848
39
4
0
179,076
0
L
Odin
8,547
855
17
2
0
220,858
0
W
Ix Chel
8,231
823
21
2
0
174,171
0
L
Bacchus
8,795
880
13
1
0
198,430
0
W
Kali
9,444
944
12
1
0
179,810
0
W
Hades
9,302
930
30
3
0
182,107
0
L
Sylvanus
8,428
843
14
1
0
174,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role