Player Matchup

Neith
Neith
 
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
ChildishJurcino
Zeus
Level 170
God Stats
4W - 5L
1,235 SR
Queue Stats
283W - 283L
1,619 Elo+
Party 3
Surtr
Surtr
Kevers97
Surtr
Level 128
God Stats
4W - 9L
1,769 SR
Queue Stats
131W - 141L
1,486 Elo+
Solo
Arachne
Arachne
iTz x Varis x
Arachne
Level 111
God Stats
21W - 25L
1,543 SR
Queue Stats
94W - 96L
1,508 Elo+
Party 1
Geb
Geb
thephord
Geb
Level 122
God Stats
2W - 3L
1,750 SR
Queue Stats
219W - 219L
1,592 Elo+
Party 3
Team Averages
Level 131
1,560 SR
1,541 Elo+

VS

Team Averages
Level 135
1,705 SR
1,507 Elo+
Artio
Artio
Corruptedjewel
Artio
Level 146
God Stats
5W - 3L
1,765 SR
Queue Stats
224W - 197L
1,540 Elo+
Party 2
Cliodhna
Cliodhna
HxrHazardous
Cliodhna
Level 136
God Stats
25W - 7L
1,825 SR
Queue Stats
203W - 188L
1,566 Elo+
Party 2
Osiris
Osiris
InanisWrath
Osiris
Level 156
God Stats
2W - 1L
1,737 SR
Queue Stats
25W - 25L
1,411 Elo+
Solo
Scylla
Scylla
blargTheMighty
Scylla
Level 128
God Stats
1W - 1L
1,497 SR
Queue Stats
65W - 63L
1,535 Elo+
Party 2
Cernunnos
Cernunnos
ikyoshii_san
Cernunnos
Level 108
God Stats
4W - 2L
1,699 SR
Queue Stats
14W - 23L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 2 / 0
5,587
508
6,829
7,661
2,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
1 / 1 / 0
6,214
565
3,147
3,301
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
Kevers97
Surtr
9
0 / 5 / 0
5,516
501
7,667
11,749
7,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
9
0 / 1 / 0
5,146
468
2,773
8,686
3,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 1
5,262
478
2,596
8,243
5,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
5,735
521
3,891
8,441
7,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
HxrHazardous
Cliodhna
13
6 / 0 / 1
7,014
638
5,586
8,715
3,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
12
3 / 0 / 2
7,020
638
7,316
11,772
11,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 0 / 1
7,303
664
3,847
2,543
943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cernunnos
ikyoshii_san
Cernunnos
11
0 / 0 / 2
6,202
564
3,824
8,904
3,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
10
10
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
0
0
L
1
1
0
1
W
0
1
2
1
W
Cliodhna
HxrHazardous
Cliodhna
6
0
1
6.5
W
Osiris
3
0
2
4
L
Surtr
Kevers97
Surtr
0
5
0
0
W
1
0
1
1.5
L
Arachne
0
1
0
0
W
Cernunnos
ikyoshii_san
Cernunnos
0
0
2
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,012
Damage
24,464
39,640
Taken
40,375
19,940
Mitigated
26,616
11,954
Healing
22,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,829
1,670
0
2,060
7,661
2,632
0
1,109
6,552
0
52,796
L
3,147
478
0
1,062
3,301
1,098
0
1,049
2,162
54,988
10
W
3,891
432
854
3,678
8,441
7,396
0
2,737
5,704
19,751
688
W
Cliodhna
HxrHazardous
Cliodhna
5,586
1,244
0
5,674
8,715
3,431
0
1,265
7,372
0
60,576
W
Osiris
7,316
2,842
0
6,179
11,772
11,061
39
259
10,638
0
53,935
L
Surtr
Kevers97
Surtr
7,667
3,469
0
2,882
11,749
7,893
0
236
11,513
1,361
38,311
W
3,847
364
0
1,059
2,543
943
0
1,028
1,515
66,780
0
L
Arachne
2,773
1,899
0
3,445
8,686
3,094
0
2,016
6,584
0
28,110
W
Cernunnos
ikyoshii_san
Cernunnos
3,824
1,923
0
5,083
8,904
3,785
0
703
8,201
0
52,950
L
2,596
324
0
2,505
8,243
5,223
0
2,907
5,170
11,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,725
Gold Earned
33,274
323
Minions Killed
471
0
Camps Cleared
0
1,097,153
Distance Traveled
1,188,612
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,587
508
87
8
0
185,104
0
L
Zeus
6,214
565
95
9
0
217,440
2
W
Artio
5,735
521
30
3
0
234,541
1
W
Cliodhna
7,014
638
101
9
0
284,732
1
W
Osiris
7,020
638
96
9
0
221,851
0
L
Surtr
5,516
501
67
6
0
190,256
2
W
Scylla
7,303
664
144
13
0
232,192
0
L
Arachne
5,146
468
52
5
0
257,257
0
W
Cernunnos
6,202
564
100
9
0
215,296
2
L
Geb
5,262
478
22
2
0
247,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role