Player Matchup

Chaac
Chaac
 
Chaac
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
RayCharlz
Ishtar
Level 110
God Stats
2W - 0L
1,339 SR
Queue Stats
31W - 22L
1,542 Elo+
Solo
Cthulhu
Cthulhu
RobGawksMyCawk
Cthulhu
Level 149
God Stats
2W - 1L
1,190 SR
Queue Stats
96W - 98L
1,480 Elo+
Solo
Loki
Loki
theroyalproject
Loki
Level 108
God Stats
8W - 11L
1,458 SR
Queue Stats
117W - 124L
1,458 Elo+
Solo
Zeus
Zeus
xSamahSanx
Zeus
Level 84
God Stats
3W - 3L
1,557 SR
Queue Stats
58W - 51L
1,454 Elo+
Solo
Team Averages
Level 110
1,409 SR
1,487 Elo+

VS

Team Averages
Level 84
1,481 SR
1,414 Elo+
King Arthur
King Arthur
DewDaDream
King Arthur
Level 67
God Stats
5W - 5L
1,500 SR
Queue Stats
352W - 276L
1,489 Elo+
Solo
Nut
Nut
Greytrollstein
Nut
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 23L
1,415 Elo+
Solo
Hades
Hades
PumpedBY_Javier
Hades
Level 45
God Stats
3W - 7L
1,285 SR
Queue Stats
25W - 39L
1,328 Elo+
Solo
Yemoja
Yemoja
hanks3
Yemoja
Level 48
God Stats
12W - 10L
1,618 SR
Queue Stats
112W - 127L
1,417 Elo+
Solo
Cliodhna
Cliodhna
superior_yam319
Cliodhna
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
316W - 323L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 0 / 1
6,561
656
6,350
6,817
3,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
RayCharlz
Ishtar
10
2 / 2 / 4
5,856
586
5,289
7,615
3,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 1 / 2
6,343
634
9,281
7,427
6,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
2 / 0 / 4
5,852
585
3,736
5,573
1,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 1 / 0
5,669
567
4,719
5,420
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DewDaDream
King Arthur
9
0 / 2 / 0
5,319
532
3,409
10,192
8,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
2 / 2 / 1
4,947
495
5,202
7,784
2,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 1 / 0
5,234
523
2,502
6,947
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Yemoja
hanks3
Yemoja
8
0 / 3 / 2
5,074
507
2,326
10,691
5,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
10
1 / 3 / 1
5,454
545
4,403
7,875
3,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
11
Kills
4
4
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
1
1.5
L
King Arthur
DewDaDream
King Arthur
0
2
0
0
L
2
2
1
1.25
L
1
1
0
1
W
Ishtar
RayCharlz
Ishtar
2
2
4
2
W
4
1
2
5
L
Yemoja
hanks3
Yemoja
0
3
2
0.33
L
Cliodhna
1
3
1
0.5
W
2
0
4
4
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,375
Damage
17,842
32,852
Taken
43,489
16,411
Mitigated
22,702
11,908
Healing
12,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,350
1,684
0
2,918
6,817
3,709
0
0
6,817
0
47,458
L
King Arthur
DewDaDream
King Arthur
3,409
1,247
0
1,264
10,192
8,059
0
0
10,192
0
36,023
L
5,202
3,673
0
1,000
7,784
2,923
0
3,431
4,353
0
23,530
L
2,502
221
0
3,343
6,947
2,912
0
3,796
2,696
28,608
0
W
Ishtar
RayCharlz
Ishtar
5,289
3,183
0
1,790
7,615
3,105
96
502
7,113
0
33,086
W
9,281
1,851
1,026
2,033
7,427
6,063
0
1,995
5,432
26,483
4,035
L
Yemoja
hanks3
Yemoja
2,326
910
1,929
3,377
10,691
5,768
0
3,848
6,843
13,991
0
L
Cliodhna
4,403
1,070
0
1,206
7,875
3,040
0
1,752
6,039
0
36,865
W
3,736
1,055
0
3,147
5,573
1,939
0
594
4,979
0
45,467
W
4,719
796
0
994
5,420
1,595
0
1,737
3,683
34,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,281
Gold Earned
26,028
319
Minions Killed
238
0
Camps Cleared
0
992,687
Distance Traveled
879,487
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,561
656
96
10
0
184,690
4
L
King Arthur
5,319
532
67
7
0
179,043
1
L
Nut
4,947
495
31
3
0
167,287
0
L
Hades
5,234
523
58
6
0
182,938
0
W
Ishtar
5,856
586
53
5
0
166,051
2
W
Cthulhu
6,343
634
32
3
0
218,888
3
L
Yemoja
5,074
507
21
2
0
149,297
0
L
Cliodhna
5,454
545
61
6
0
200,922
0
W
Loki
5,852
585
70
7
0
242,736
0
W
Zeus
5,669
567
68
7
0
180,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role