Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
DEATHOFTHEPIG
Maui
Level 172
God Stats
6W - 4L
1,835 SR
Queue Stats
238W - 224L
1,449 Elo+
Solo
Bellona
Bellona
Diihz
Bellona
Level 75
God Stats
7W - 3L
1,708 SR
Queue Stats
52W - 45L
1,480 Elo+
Solo
Ishtar
Ishtar
Shione-uwu
Ishtar
Level 142
God Stats
6W - 8L
1,515 SR
Queue Stats
601W - 588L
1,574 Elo+
Solo
Poseidon
Poseidon
TheGh0stpl4yer
Poseidon
Level 42
God Stats
1W - 0L
1,627 SR
Queue Stats
24W - 31L
1,449 Elo+
Solo
Team Averages
Level 112
1,637 SR
1,490 Elo+

VS

Team Averages
Level 140
1,591 SR
1,510 Elo+
Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Liєbє
Hel
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 40L
1,589 Elo+
Solo
Ix Chel
Ix Chel
Poamskzisu
Ix Chel
Level 159
God Stats
13W - 19L
1,855 SR
Queue Stats
83W - 73L
1,443 Elo+
Solo
Da Ji
Da Ji
Vidrado_BR
Da Ji
Level 143
God Stats
4W - 4L
1,602 SR
Queue Stats
121W - 130L
1,519 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
emilianocentu07
Ah Muzen Cab
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 0 / 0
7,085
709
4,467
7,132
4,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 0 / 0
5,974
597
3,783
6,371
3,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
Diihz
Bellona
9
0 / 1 / 4
4,918
492
3,047
8,539
5,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
Shione-uwu
Ishtar
12
1 / 0 / 0
6,180
618
3,382
4,867
2,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poseidon
9
0 / 2 / 3
5,129
513
2,957
5,612
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 2 / 0
4,964
496
2,120
8,429
4,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hel
10
1 / 0 / 1
5,455
546
2,005
7,104
4,630
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
Poamskzisu
Ix Chel
9
0 / 2 / 1
5,146
515
4,428
5,443
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
7
2 / 2 / 0
4,925
493
3,778
7,872
3,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
emilianocentu07
Ah Muzen Cab
10
0 / 1 / 1
5,170
517
2,366
5,574
1,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
7
Kills
3
3
Deaths
7
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
0
2
L
Loki
 
Loki
0
2
0
0
W
4
0
0
4
W
Bellona
Diihz
Bellona
0
1
4
2
L
Hel
1
0
1
1.5
L
Ix Chel
Poamskzisu
Ix Chel
0
2
1
0.25
W
Ishtar
Shione-uwu
Ishtar
1
0
0
1
W
Poseidon
0
2
3
0.75
L
Da Ji
2
2
0
1
L
Ah Muzen Cab
emilianocentu07
Ah Muzen Cab
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,636
Damage
14,697
32,521
Taken
34,422
16,420
Mitigated
16,674
12,534
Healing
9,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,467
1,134
0
3,263
7,132
4,485
0
0
7,132
0
56,881
L
Loki
 
Loki
2,120
310
0
1,768
8,429
4,918
0
0
8,429
0
34,794
W
3,783
874
0
3,083
6,371
3,136
0
2,201
4,170
31,337
12,181
W
Bellona
Diihz
Bellona
3,047
1,177
0
3,080
8,539
5,051
0
2,208
6,331
0
28,864
L
Hel
2,005
219
744
3,522
7,104
4,630
0
1,284
5,820
26,601
0
L
Ix Chel
Poamskzisu
Ix Chel
4,428
370
572
1,531
5,443
2,082
0
2,805
2,638
34,264
0
W
Ishtar
Shione-uwu
Ishtar
3,382
1,329
0
1,898
4,867
2,089
0
301
4,566
0
50,911
W
Poseidon
2,957
166
0
1,210
5,612
1,659
21
1,723
3,889
30,439
0
L
Da Ji
3,778
944
0
385
7,872
3,280
0
2,203
5,669
0
28,946
L
Ah Muzen Cab
emilianocentu07
Ah Muzen Cab
2,366
1,040
0
550
5,574
1,764
24
0
5,574
0
33,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,286
Gold Earned
25,660
373
Minions Killed
269
0
Camps Cleared
0
1,020,574
Distance Traveled
988,089
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,085
709
102
10
0
204,244
0
L
Loki
4,964
496
53
5
0
191,167
0
W
Maui
5,974
597
74
7
0
216,848
0
W
Bellona
4,918
492
56
6
0
217,973
0
L
Hel
5,455
546
39
4
0
229,895
0
L
Ix Chel
5,146
515
63
6
0
200,234
4
W
Ishtar
6,180
618
89
9
0
184,969
0
W
Poseidon
5,129
513
52
5
0
196,540
0
L
Da Ji
4,925
493
49
5
0
176,084
0
L
Ah Muzen Cab
5,170
517
65
7
0
190,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role