Player Matchup

Janus
Janus
Argaion
Janus
Level 170
God Stats
18W - 14L
1,619 SR
Queue Stats
370W - 354L
1,610 Elo+
Solo
King Arthur
King Arthur
BlazingCrashh
King Arthur
Level 122
God Stats
33W - 25L
1,637 SR
Queue Stats
308W - 303L
1,488 Elo+
Solo
Nut
Nut
Charonee
Nut
Level 145
God Stats
4W - 4L
1,417 SR
Queue Stats
76W - 72L
1,508 Elo+
Party 1
Da Ji
Da Ji
Vidrado_BR
Da Ji
Level 143
God Stats
4W - 4L
1,544 SR
Queue Stats
121W - 130L
1,506 Elo+
Solo
Charon
Charon
mesfinho
Charon
Level 102
God Stats
3W - 3L
1,302 SR
Queue Stats
26W - 38L
1,439 Elo+
Party 1
Team Averages
Level 136
1,504 SR
1,510 Elo+

VS

Team Averages
Level 127
1,441 SR
1,588 Elo+
Thanatos
Thanatos
BabyKR
Thanatos
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 5L
1,857 Elo+
Party 2
Apollo
Apollo
ICMEXX
Apollo
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 7L
1,861 Elo+
Party 2
Kukulkan
Kukulkan
Michel_Albuquerq
Kukulkan
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,452 Elo+
Solo
Maui
Maui
PinkishDevil
Maui
Level 146
God Stats
8W - 2L
1,206 SR
Queue Stats
30W - 34L
1,361 Elo+
Party 2
Hun Batz
Hun Batz
WsaPow
Hun Batz
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Argaion
Janus
11
3 / 2 / 1
6,098
678
5,187
4,770
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
BlazingCrashh
King Arthur
11
0 / 2 / 2
5,845
649
5,050
9,070
5,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 4
5,678
631
6,334
7,124
2,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Da Ji
10
5 / 2 / 2
5,833
648
6,608
8,861
3,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
mesfinho
Charon
9
3 / 1 / 4
5,800
644
3,011
4,588
3,171
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BabyKR
Thanatos
11
2 / 2 / 0
5,996
666
5,061
9,352
3,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
ICMEXX
Apollo
11
5 / 5 / 0
6,512
724
7,115
8,837
3,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

5
0 / 2 / 0
4,077
453
1,421
2,264
618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 2 / 5
5,718
635
2,705
9,671
5,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
WsaPow
Hun Batz
10
0 / 2 / 4
5,440
604
3,206
8,769
3,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
13
Kills
8
8
Deaths
13
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
Argaion
Janus
3
2
1
1.75
L
Thanatos
BabyKR
Thanatos
2
2
0
1
W
King Arthur
BlazingCrashh
King Arthur
0
2
2
0.5
W
2
1
4
4
L
Apollo
ICMEXX
Apollo
5
5
0
1
L
0
2
0
0
L
1
2
5
1.75
W
Da Ji
5
2
2
3
L
Hun Batz
WsaPow
Hun Batz
0
2
4
1
W
Charon
mesfinho
Charon
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,190
Damage
19,508
34,413
Taken
38,893
17,167
Mitigated
15,814
7,041
Healing
13,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Argaion
Janus
5,187
632
0
850
4,770
1,821
0
1,558
3,212
39,782
2,262
L
Thanatos
BabyKR
Thanatos
5,061
1,657
0
7,976
9,352
3,339
0
0
8,694
0
39,701
W
King Arthur
BlazingCrashh
King Arthur
5,050
852
0
2,064
9,070
5,471
0
0
9,070
0
42,866
W
6,334
3,685
0
2,268
7,124
2,887
0
561
6,563
0
40,771
L
Apollo
ICMEXX
Apollo
7,115
4,753
0
797
8,837
3,392
0
1,887
6,910
0
38,077
L
1,421
438
0
250
2,264
618
0
392
1,792
13,390
0
L
2,705
1,198
879
2,248
9,671
5,124
0
3,100
6,475
13,152
0
W
Da Ji
6,608
1,714
0
620
8,861
3,817
0
1,245
7,616
0
33,361
L
Hun Batz
WsaPow
Hun Batz
3,206
943
0
1,379
8,769
3,341
0
1,920
6,681
0
46,893
W
Charon
mesfinho
Charon
3,011
582
0
1,239
4,588
3,171
0
762
3,826
15,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,254
Gold Earned
27,743
286
Minions Killed
266
0
Camps Cleared
0
964,407
Distance Traveled
889,192
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,098
678
87
10
0
202,561
0
L
Thanatos
5,996
666
74
8
0
192,749
0
W
King Arthur
5,845
649
73
8
0
203,390
4
W
Nut
5,678
631
56
6
0
172,655
0
L
Apollo
6,512
724
66
7
0
187,626
0
L
Kukulkan
4,077
453
28
3
0
85,993
2
L
Maui
5,718
635
19
2
0
195,350
1
W
Da Ji
5,833
648
49
5
0
208,426
0
L
Hun Batz
5,440
604
79
9
0
227,474
0
W
Charon
5,800
644
21
2
0
177,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role