Player Matchup

Sylvanus
Sylvanus
Gold III
Gabucho_el_yucho
Sylvanus
Gold III
Level 139
God Stats
29W - 16L
1,583 SR
Queue Stats
458W - 472L
1,158 MMR
Solo
Medusa
Medusa
Gold IV
iinburn
Medusa
Gold IV
Level 124
God Stats
9W - 8L
1,519 SR
Queue Stats
182W - 191L
1,255 MMR
Solo
King Arthur
King Arthur
Silver III
jivinleadgenie
King Arthur
Silver III
Level 129
God Stats
1W - 1L
1,265 SR
Queue Stats
41W - 44L
1,170 MMR
Solo
Nu Wa
Nu Wa
Gold III
obi_one_Shenobi
Nu Wa
Gold III
Level 159
God Stats
42W - 40L
1,428 SR
Queue Stats
306W - 297L
1,150 MMR
Solo
Charon
Charon
Silver I
smurfingsince95
Charon
Silver I
Level 142
God Stats
12W - 5L
1,694 SR
Queue Stats
111W - 117L
1,260 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,498 SR
1,198 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,412 SR
1,350 MMR
Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze IV
 
Sol
Bronze IV
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ganesha
Ganesha
Silver I
Breaker159
Ganesha
Silver I
Level 210
God Stats
3W - 4L
1,384 SR
Queue Stats
68W - 88L
1,144 MMR
Solo
Kali
Kali
Silver II
Nu Wavy
Kali
Silver II
Level 101
God Stats
2W - 4L
1,500 SR
Queue Stats
171W - 196L
1,150 MMR
Solo
Susano
Susano
Bronze III
cSyph
Susano
Bronze III
Level 60
God Stats
0W - 1L
1,177 SR
Queue Stats
0W - 2L
1,454 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
5,753
575
4,014
4,758
3,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
iinburn
Medusa
12
0 / 0 / 2
6,835
684
1,622
3,783
1,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
jivinleadgenie
King Arthur
11
3 / 0 / 0
6,774
677
1,597
5,595
3,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
2 / 0 / 1
6,018
602
4,519
3,187
1,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 0 / 3
5,890
589
3,345
6,346
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
NutAresArachneThanatos

VS

Bans
ChernobogBellonaThothAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
8
0 / 2 / 0
4,261
426
1,771
4,372
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
 
Sol
6
0 / 2 / 0
4,209
421
1,190
3,308
737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ganesha
Breaker159
Ganesha
8
0 / 1 / 0
4,823
482
1,478
8,284
4,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Kali
Nu Wavy
Kali
4
0 / 0 / 0
3,652
365
0
3,248
993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Susano
cSyph
Susano
7
0 / 4 / 0
4,304
430
2,541
8,623
3,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
9
Kills
0
0
Deaths
9
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
2
0
0
L
Sol
 
Sol
0
2
0
0
L
Ganesha
Breaker159
Ganesha
0
1
0
0
W
2
0
3
3.5
L
Kali
Nu Wavy
Kali
0
0
0
0
L
Susano
cSyph
Susano
0
4
0
0
W
Medusa
iinburn
Medusa
0
0
2
1
W
King Arthur
jivinleadgenie
King Arthur
3
0
0
3
W
2
0
1
2.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,097
Damage
6,980
23,669
Taken
27,835
12,041
Mitigated
10,852
8,692
Healing
7,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,771
169
0
821
4,372
1,357
0
2,186
2,186
34,330
0
L
Sol
 
Sol
1,190
624
0
866
3,308
737
0
1,176
2,132
13,619
1,773
L
Ganesha
Breaker159
Ganesha
1,478
172
0
1,917
8,284
4,672
0
3,876
4,408
15,068
0
W
4,014
1,691
235
1,802
4,758
3,155
238
1,698
3,060
20,410
10,737
L
Kali
Nu Wavy
Kali
0
0
0
883
3,248
993
0
456
2,792
0
7,147
L
Susano
cSyph
Susano
2,541
1,065
0
3,146
8,623
3,093
0
3,452
5,171
0
23,251
W
Medusa
iinburn
Medusa
1,622
778
0
906
3,783
1,571
535
796
2,987
0
53,399
W
King Arthur
jivinleadgenie
King Arthur
1,597
334
0
995
5,595
3,258
84
101
5,494
0
44,940
W
4,519
523
0
986
3,187
1,074
341
1,519
1,668
44,983
0
W
3,345
516
0
3,768
6,346
2,983
499
261
6,085
32,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,270
Gold Earned
21,249
350
Minions Killed
159
0
Camps Cleared
0
892,654
Distance Traveled
742,099
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,261
426
65
7
0
180,555
0
L
Sol
4,209
421
36
4
0
146,395
1
L
Ganesha
4,823
482
6
1
0
176,100
0
W
Sylvanus
5,753
575
42
4
0
174,966
0
L
Kali
3,652
365
12
1
0
62,975
0
L
Susano
4,304
430
40
4
0
176,074
1
W
Medusa
6,835
684
88
9
0
174,393
0
W
King Arthur
6,774
677
72
7
0
160,495
1
W
Nu Wa
6,018
602
87
9
0
191,415
0
W
Charon
5,890
589
61
6
0
191,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role