Player Matchup

Sun Wukong
Sun Wukong
Platinum III
 
Sun Wukong
Platinum III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum IV
AssistingTable
Arachne
Platinum IV
Level 192
God Stats
3W - 3L
1,738 SR
Queue Stats
59W - 56L
1,805 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond V
Fish1n
Ah Muzen Cab
Diamond V
Level 145
God Stats
0W - 2L
1,306 SR
Queue Stats
459W - 451L
1,975 MMR
Solo
Anhur
Anhur
Platinum II
Gio Cassimani
Anhur
Platinum II
Level 149
God Stats
48W - 38L
1,748 SR
Queue Stats
462W - 455L
1,959 MMR
Solo
Ares
Ares
Diamond V
ImJotam
Ares
Diamond V
Level 232
God Stats
2W - 2L
1,767 SR
Queue Stats
107W - 98L
1,921 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 161
1,612 SR
1,832 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 110
1,589 SR
1,819 MMR
Ra
Ra
Platinum III
 
Ra
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum I
NateDrake4683
Osiris
Platinum I
Level 109
God Stats
6W - 3L
1,632 SR
Queue Stats
44W - 30L
2,058 MMR
Party 1
Neith
Neith
Platinum II
Recalibratesx
Neith
Platinum II
Level 127
God Stats
10W - 15L
1,552 SR
Queue Stats
263W - 243L
1,904 MMR
Solo
Ymir
Ymir
Platinum IV
TheSaItMachine
Ymir
Platinum IV
Level 102
God Stats
2W - 1L
1,783 SR
Queue Stats
46W - 37L
1,770 MMR
Solo
Tyr
Tyr
Platinum IV
matcar01
Tyr
Platinum IV
Level 52
God Stats
15W - 19L
1,477 SR
Queue Stats
59W - 53L
1,863 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 0 / 0
5,920
658
3,657
8,314
4,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 0
4,604
512
2,184
7,594
2,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Muzen Cab
Fish1n
Ah Muzen Cab
9
0 / 1 / 0
4,987
554
842
4,670
1,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 2 / 0
5,314
590
4,627
6,205
2,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
ImJotam
Ares
9
0 / 0 / 0
4,946
550
3,648
7,815
5,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Erlang ShenAthenaAgniThor

VS

Bans
GebKuzenboOdinBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 0 / 0
6,634
737
3,455
2,613
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 1
5,594
622
2,598
6,919
3,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 1
5,298
589
3,951
5,792
1,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 1
5,185
576
3,495
7,198
4,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 0 / 0
5,845
649
4,393
6,756
5,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
4
4
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Ra
 
Ra
2
0
0
2
L
0
1
0
0
L
Ah Muzen Cab
Fish1n
Ah Muzen Cab
0
1
0
0
L
1
2
0
0.5
L
Ares
ImJotam
Ares
0
0
0
0
W
2
0
1
2.5
W
0
1
1
0.5
W
0
0
1
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,958
Damage
17,892
34,598
Taken
29,278
16,928
Mitigated
16,352
12,065
Healing
12,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,657
292
0
3,059
8,314
4,568
0
0
8,314
0
50,431
W
Ra
 
Ra
3,455
56
548
1,692
2,613
1,001
0
626
1,987
55,422
1,476
L
2,184
1,386
0
4,474
7,594
2,759
0
1,178
6,264
0
28,757
L
Ah Muzen Cab
Fish1n
Ah Muzen Cab
842
303
0
926
4,670
1,706
0
1,987
2,379
0
37,832
L
4,627
2,187
0
1,874
6,205
2,165
0
1,770
4,435
0
38,086
L
Ares
ImJotam
Ares
3,648
244
0
1,732
7,815
5,730
0
1,451
6,308
25,526
0
W
2,598
1,004
0
4,247
6,919
3,784
0
348
6,571
0
50,009
W
3,951
1,340
0
1,621
5,792
1,994
0
836
4,956
0
45,541
W
3,495
922
0
2,239
7,198
4,276
0
1,939
5,259
14,708
1,109
W
4,393
301
0
2,505
6,756
5,297
0
0
6,756
0
44,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,771
Gold Earned
28,556
333
Minions Killed
393
0
Camps Cleared
0
948,489
Distance Traveled
1,010,141
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,920
658
92
10
0
193,416
0
W
Ra
6,634
737
135
15
0
205,724
2
L
Arachne
4,604
512
58
6
0
234,596
0
L
Ah Muzen Cab
4,987
554
75
8
0
149,588
0
L
Anhur
5,314
590
75
8
0
171,478
1
L
Ares
4,946
550
33
4
0
199,411
2
W
Osiris
5,594
622
76
8
0
228,579
0
W
Neith
5,298
589
74
8
0
177,155
0
W
Ymir
5,185
576
23
3
0
209,569
4
W
Tyr
5,845
649
85
9
0
189,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role