Player Matchup

Atlas
Atlas
Silver I
Bartosh98
Atlas
Silver I
Level 87
God Stats
1W - 0L
1,424 SR
Queue Stats
6W - 3L
1,578 MMR
Party 1
Freya
Freya
Silver I
ImaHappy
Freya
Silver I
Level 163
God Stats
2W - 1L
1,937 SR
Queue Stats
10W - 6L
1,573 MMR
Party 1
Anhur
Anhur
Silver I
Mriom
Anhur
Silver I
Level 109
God Stats
1W - 0L
1,604 SR
Queue Stats
9W - 4L
1,516 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,655 SR
1,556 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,532 SR
1,562 MMR
Tyr
Tyr
Gold III
SnailGary
Tyr
Gold III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 47L
1,553 MMR
Solo
Nu Wa
Nu Wa
Silver I
kihsnu
Nu Wa
Silver I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 38L
1,559 MMR
Solo
Ne Zha
Ne Zha
Gold III
slatz73
Ne Zha
Gold III
Level 125
God Stats
0W - 2L
1,596 SR
Queue Stats
59W - 73L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Bartosh98
Atlas
16
1 / 1 / 11
11,095
653
12,926
19,386
22,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Freya
ImaHappy
Freya
19
8 / 1 / 5
12,952
762
25,160
16,880
14,051
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
Mriom
Anhur
18
4 / 0 / 8
12,146
714
12,282
14,586
6,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AphroditeThothPersephoneMorgan Le FayDiscordia

VS

Bans
AchillesOdinMedusaJormungandrMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
10,451
615
16,003
24,229
27,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Nu Wa
kihsnu
Nu Wa
15
1 / 4 / 1
10,279
605
13,294
13,236
6,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ne Zha
slatz73
Ne Zha
15
0 / 6 / 1
9,851
579
13,191
17,461
16,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
13
Kills
2
2
Deaths
13
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Atlas
Bartosh98
Atlas
1
1
11
6.5
W
Freya
ImaHappy
Freya
8
1
5
10.5
W
Anhur
Mriom
Anhur
4
0
8
8
L
1
3
1
0.5
L
Nu Wa
kihsnu
Nu Wa
1
4
1
0.38
L
Ne Zha
slatz73
Ne Zha
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,368
Damage
42,488
50,852
Taken
54,926
43,240
Mitigated
49,668
16,326
Healing
10,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Bartosh98
Atlas
12,926
4,220
0
3,877
19,386
22,473
296
4,494
13,723
32,694
1,008
W
Freya
ImaHappy
Freya
25,160
7,413
0
7,126
16,880
14,051
1,276
4,114
11,862
96,418
2,631
W
Anhur
Mriom
Anhur
12,282
7,224
0
5,323
14,586
6,716
1,524
3,299
10,773
0
61,077
L
16,003
791
0
6,597
24,229
27,443
0
16,426
7,070
0
35,238
L
Nu Wa
kihsnu
Nu Wa
13,294
2,439
0
210
13,236
6,172
0
9,161
3,771
51,315
0
L
Ne Zha
slatz73
Ne Zha
13,191
2,336
0
3,232
17,461
16,053
0
10,171
6,598
0
38,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,193
Gold Earned
30,581
250
Minions Killed
189
0
Camps Cleared
0
943,812
Distance Traveled
900,431
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,095
653
44
3
0
312,896
0
W
Freya
12,952
762
130
8
0
315,629
2
W
Anhur
12,146
714
76
4
0
315,287
0
L
Tyr
10,451
615
44
3
0
325,659
0
L
Nu Wa
10,279
605
103
6
0
280,656
2
L
Ne Zha
9,851
579
42
2
0
294,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role