Player Matchup

Achilles
Achilles
BadDalkiir09
Achilles
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 85L
1,452 Elo+
Party 2
Vulcan
Vulcan
ImbalanceDJ
Vulcan
Level 156
God Stats
11W - 3L
1,614 SR
Queue Stats
50W - 47L
1,546 Elo+
Solo
Nut
Nut
Olloween
Nut
Level 157
God Stats
8W - 6L
1,697 SR
Queue Stats
45W - 39L
1,654 Elo+
Solo
Surtr
Surtr
e-d-l-g
Surtr
Level 127
God Stats
13W - 12L
1,628 SR
Queue Stats
115W - 104L
1,513 Elo+
Party 2
Cabrakan
Cabrakan
zurxcii
Cabrakan
Level 134
God Stats
1W - 3L
1,187 SR
Queue Stats
94W - 104L
1,475 Elo+
Solo
Team Averages
Level 139
1,525 SR
1,528 Elo+

VS

Team Averages
Level 124
1,519 SR
1,523 Elo+
Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
KaosBrawl
Neith
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Osiris
Osiris
Merlinkek
Osiris
Level 99
God Stats
6W - 2L
1,644 SR
Queue Stats
72W - 42L
1,648 Elo+
Solo
Xing Tian
Xing Tian
dutchXlegend
Xing Tian
Level 123
God Stats
1W - 0L
1,226 SR
Queue Stats
63W - 60L
1,487 Elo+
Solo
Bastet
Bastet
lsmn
Bastet
Level 124
God Stats
21W - 9L
1,725 SR
Queue Stats
50W - 51L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BadDalkiir09
Achilles
9
0 / 2 / 1
5,331
410
3,611
8,226
6,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Vulcan
13
0 / 2 / 1
6,545
503
5,110
5,616
2,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

11
1 / 2 / 0
6,616
509
3,922
7,889
3,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
e-d-l-g
Surtr
11
0 / 2 / 0
5,982
460
7,605
12,382
9,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
zurxcii
Cabrakan
11
0 / 2 / 1
6,077
467
2,409
12,181
8,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 0 / 3
8,003
616
5,412
5,201
1,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
KaosBrawl
Neith
14
1 / 0 / 1
8,134
626
4,242
7,029
2,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
Merlinkek
Osiris
15
5 / 1 / 2
7,956
612
6,892
10,546
6,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Xing Tian
dutchXlegend
Xing Tian
14
2 / 0 / 2
8,050
619
9,261
12,865
11,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bastet
lsmn
Bastet
13
2 / 0 / 2
6,620
509
6,425
8,127
3,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
1
Kills
10
10
Deaths
1
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
3
1.5
L
Achilles
BadDalkiir09
Achilles
0
2
1
0.25
L
Vulcan
0
2
1
0.25
W
Neith
KaosBrawl
Neith
1
0
1
1.5
W
Osiris
Merlinkek
Osiris
5
1
2
6
L
1
2
0
0.5
W
Xing Tian
dutchXlegend
Xing Tian
2
0
2
3
L
Surtr
e-d-l-g
Surtr
0
2
0
0
W
Bastet
lsmn
Bastet
2
0
2
3
L
Cabrakan
zurxcii
Cabrakan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,657
Damage
32,232
46,294
Taken
43,768
30,246
Mitigated
25,279
8,963
Healing
19,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,412
1,406
0
3,537
5,201
1,682
732
0
5,061
54,368
12,452
L
Achilles
BadDalkiir09
Achilles
3,611
294
0
1,158
8,226
6,488
0
3,013
5,099
0
15,549
L
Vulcan
5,110
1,976
0
970
5,616
2,368
0
0
5,616
53,138
1,129
W
Neith
KaosBrawl
Neith
4,242
1,053
0
4,190
7,029
2,563
865
3,322
3,412
0
78,089
W
Osiris
Merlinkek
Osiris
6,892
1,676
0
7,170
10,546
6,467
0
2,264
8,073
0
65,059
L
3,922
2,326
0
2,338
7,889
3,050
0
2,695
5,194
0
44,854
W
Xing Tian
dutchXlegend
Xing Tian
9,261
411
0
2,099
12,865
11,380
241
1,069
10,645
50,474
4,049
L
Surtr
e-d-l-g
Surtr
7,605
2,262
0
3,040
12,382
9,528
0
5,870
5,670
1,018
39,095
W
Bastet
lsmn
Bastet
6,425
1,074
0
2,402
8,127
3,187
0
845
7,015
0
38,019
L
Cabrakan
zurxcii
Cabrakan
2,409
622
0
1,457
12,181
8,812
0
942
11,124
44,330
638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,551
Gold Earned
38,763
362
Minions Killed
508
0
Camps Cleared
0
1,235,566
Distance Traveled
1,397,433
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,003
616
119
9
0
245,513
0
L
Achilles
5,331
410
21
2
0
208,831
0
L
Vulcan
6,545
503
96
7
0
285,298
2
W
Neith
8,134
626
134
10
0
253,687
2
W
Osiris
7,956
612
107
8
0
331,794
3
L
Nut
6,616
509
106
8
0
238,563
4
W
Xing Tian
8,050
619
104
8
0
254,967
0
L
Surtr
5,982
460
58
4
0
227,283
0
W
Bastet
6,620
509
44
3
0
311,472
4
L
Cabrakan
6,077
467
81
6
0
275,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role