Player Matchup

Anhur
Anhur
Platinum IV
Dozyy
Anhur
Platinum IV
Level 47
God Stats
19W - 10L
1,638 SR
Queue Stats
73W - 51L
1,730 MMR
Solo
Thor
Thor
Platinum III
McBeamin
Thor
Platinum III
Level 159
God Stats
8W - 6L
1,635 SR
Queue Stats
74W - 63L
1,788 MMR
Solo
Chiron
Chiron
Gold I
UspaRocker
Chiron
Gold I
Level 193
God Stats
15W - 11L
1,611 SR
Queue Stats
122W - 117L
1,763 MMR
Solo
He Bo
He Bo
Platinum IV
chasebelts
He Bo
Platinum IV
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 90L
1,732 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum IV
netlocked
Kuzenbo
Platinum IV
Level 148
God Stats
3W - 2L
1,563 SR
Queue Stats
99W - 91L
1,732 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,589 SR
1,749 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,700 SR
1,748 MMR
Gilgamesh
Gilgamesh
Gold II
R4NDY1111
Gilgamesh
Gold II
Level 100
God Stats
2W - 2L
1,912 SR
Queue Stats
48W - 52L
1,723 MMR
Solo
Sol
Sol
Gold III
Root900
Sol
Gold III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,708 MMR
Solo
Thoth
Thoth
Platinum II
joker5
Thoth
Platinum II
Level 159
God Stats
6W - 8L
1,652 SR
Queue Stats
102W - 96L
1,790 MMR
Solo
Maui
Maui
Platinum III
mizzou1258
Maui
Platinum III
Level 177
God Stats
0W - 1L
1,818 SR
Queue Stats
53W - 48L
1,716 MMR
Solo
Da Ji
Da Ji
Platinum V
ファックハイレス
Da Ji
Platinum V
Level 141
God Stats
86W - 82L
1,618 SR
Queue Stats
242W - 245L
1,804 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dozyy
Anhur
6
2 / 1 / 0
3,324
665
2,531
3,016
990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
6
0 / 0 / 0
3,433
687
443
3,530
1,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
UspaRocker
Chiron
6
2 / 0 / 0
3,890
778
2,296
3,553
979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

He Bo
6
1 / 0 / 0
3,653
731
2,669
2,010
496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kuzenbo
netlocked
Kuzenbo
5
0 / 1 / 2
3,385
677
1,493
4,175
2,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Sun WukongSkadiAwilixAmaterasu

VS

Bans
GebBacchusAresUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
R4NDY1111
Gilgamesh
6
0 / 1 / 0
3,308
662
1,245
5,938
2,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Short Bow

Short Bow

+15%
Attack Speed

Sol
6
2 / 1 / 0
3,673
735
3,642
2,584
435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Thoth
joker5
Thoth
1
0 / 0 / 0
942
188
0
0
0
5
0 / 1 / 1
3,472
694
853
3,977
2,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
0 / 2 / 0
3,353
671
2,017
3,830
1,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
5
Kills
2
2
Deaths
5
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
Dozyy
Anhur
2
1
0
2
W
Thor
0
0
0
0
L
Gilgamesh
R4NDY1111
Gilgamesh
0
1
0
0
L
Sol
2
1
0
2
W
Chiron
UspaRocker
Chiron
2
0
0
2
W
He Bo
1
0
0
1
L
Thoth
joker5
Thoth
0
0
0
0
L
0
1
1
0.5
W
Kuzenbo
netlocked
Kuzenbo
0
1
2
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,432
Damage
7,757
16,284
Taken
16,329
6,474
Mitigated
6,055
7,507
Healing
5,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Dozyy
Anhur
2,531
1,804
0
853
3,016
990
0
1,951
1,065
0
17,420
W
Thor
443
171
0
2,536
3,530
1,066
0
0
3,530
0
19,386
L
Gilgamesh
R4NDY1111
Gilgamesh
1,245
306
0
2,092
5,938
2,196
0
2,336
3,368
0
16,951
L
Sol
3,642
1,932
0
1,221
2,584
435
440
438
2,146
19,611
5,069
W
Chiron
UspaRocker
Chiron
2,296
808
0
2,195
3,553
979
0
0
3,553
0
18,994
W
He Bo
2,669
267
0
631
2,010
496
0
0
2,010
16,863
603
L
Thoth
joker5
Thoth
0
0
0
0
0
0
0
0
0
0
0
L
853
151
0
1,336
3,977
2,282
0
1,104
2,829
7,490
1,487
W
Kuzenbo
netlocked
Kuzenbo
1,493
583
0
1,292
4,175
2,943
0
1,909
2,266
8,139
0
L
2,017
414
0
1,027
3,830
1,142
0
0
3,830
0
14,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,685
Gold Earned
14,748
147
Minions Killed
121
0
Camps Cleared
0
530,053
Distance Traveled
423,360
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
3,324
665
23
5
0
99,781
0
W
Thor
3,433
687
44
9
0
114,503
1
L
Gilgamesh
3,308
662
40
8
0
117,630
0
L
Sol
3,673
735
37
7
0
101,757
0
W
Chiron
3,890
778
29
6
0
99,247
0
W
He Bo
3,653
731
39
8
0
104,452
0
L
Thoth
942
188
0
0
0
0
0
L
Maui
3,472
694
18
4
0
103,612
0
W
Kuzenbo
3,385
677
12
2
0
112,070
0
L
Da Ji
3,353
671
26
5
0
100,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role