Player Matchup

Skadi
Skadi
 
Skadi
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Barkot
Vulcan
Level 151
God Stats
6W - 3L
1,515 SR
Queue Stats
195W - 185L
1,541 Elo+
Solo
Ravana
Ravana
CaptainMearrow
Ravana
Level 27
God Stats
2W - 2L
1,437 SR
Queue Stats
27W - 25L
1,523 Elo+
Party 1
Ganesha
Ganesha
DoodleRoid
Ganesha
Level 109
God Stats
1W - 3L
1,209 SR
Queue Stats
26W - 23L
1,537 Elo+
Party 1
Thanatos
Thanatos
stormkael
Thanatos
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 23L
1,569 Elo+
Solo
Team Averages
Level 103
1,432 SR
1,534 Elo+

VS

Team Averages
Level 103
1,531 SR
1,514 Elo+
Kali
Kali
ExoVxzoo
Kali
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 152L
1,552 Elo+
Party 2
Mulan
Mulan
Mr__Moustache76
Mulan
Level 159
God Stats
2W - 4L
1,285 SR
Queue Stats
208W - 214L
1,563 Elo+
Solo
Artio
Artio
OptimalAcorn922
Artio
Level 90
God Stats
6W - 3L
1,830 SR
Queue Stats
130W - 126L
1,511 Elo+
Solo
Merlin
Merlin
TRIPPY26Vol
Merlin
Level 65
God Stats
34W - 34L
1,540 SR
Queue Stats
63W - 80L
1,437 Elo+
Party 2
Izanami
Izanami
illydb2001
Izanami
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 94L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
4 / 1 / 1
7,990
571
5,017
5,378
1,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
Barkot
Vulcan
14
4 / 1 / 4
7,835
560
9,206
6,673
2,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 2 / 0
8,065
576
11,171
11,161
7,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ganesha
DoodleRoid
Ganesha
12
0 / 0 / 12
7,543
539
5,631
9,208
7,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
stormkael
Thanatos
14
6 / 1 / 1
7,456
533
7,714
12,006
6,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
11
2 / 4 / 1
6,682
477
6,118
13,402
4,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 4 / 0
8,411
601
9,369
14,919
10,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 1 / 1
7,080
506
5,695
11,818
9,198
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
12
0 / 5 / 1
7,048
503
4,784
9,224
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Izanami
illydb2001
Izanami
11
0 / 5 / 1
6,687
478
2,926
8,261
3,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
19
Kills
5
5
Deaths
19
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
1
1
4.5
W
Vulcan
Barkot
Vulcan
4
1
4
6
W
5
2
0
2.5
W
Ganesha
DoodleRoid
Ganesha
0
0
12
6
L
Kali
2
4
1
0.63
L
2
4
0
0.5
L
1
1
1
1.5
L
Merlin
0
5
1
0.1
L
Izanami
illydb2001
Izanami
0
5
1
0.1
W
Thanatos
stormkael
Thanatos
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,739
Damage
28,892
44,426
Taken
57,624
25,821
Mitigated
30,917
18,201
Healing
17,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
5,017
1,976
0
1,389
5,378
1,839
741
589
4,789
0
61,800
W
Vulcan
Barkot
Vulcan
9,206
2,881
0
750
6,673
2,999
0
2,881
3,404
55,283
0
W
11,171
4,333
0
3,285
11,161
7,229
0
318
10,843
0
61,462
W
Ganesha
DoodleRoid
Ganesha
5,631
1,472
0
3,034
9,208
7,655
0
3,853
5,167
25,697
892
L
Kali
6,118
1,966
0
5,144
13,402
4,775
0
4,385
8,869
0
45,561
L
9,369
2,507
0
5,795
14,919
10,435
413
632
14,287
0
69,507
L
5,695
536
553
3,542
11,818
9,198
0
4,138
7,462
14,657
2,473
L
Merlin
4,784
401
0
1,307
9,224
3,391
0
3,970
4,978
55,016
300
L
Izanami
illydb2001
Izanami
2,926
2,182
0
906
8,261
3,118
0
947
7,314
0
44,138
W
Thanatos
stormkael
Thanatos
7,714
1,334
0
9,743
12,006
6,099
0
1,210
10,638
0
67,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,889
Gold Earned
35,908
436
Minions Killed
418
0
Camps Cleared
0
1,415,149
Distance Traveled
1,320,940
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,990
571
115
8
0
257,602
2
W
Vulcan
7,835
560
115
8
0
308,073
1
W
Ravana
8,065
576
104
7
0
254,230
0
W
Ganesha
7,543
539
11
1
0
278,359
6
L
Kali
6,682
477
67
5
0
307,769
0
L
Mulan
8,411
601
129
9
0
242,825
4
L
Artio
7,080
506
24
2
0
293,107
0
L
Merlin
7,048
503
113
8
0
237,771
1
L
Izanami
6,687
478
85
6
0
239,468
3
W
Thanatos
7,456
533
91
7
0
316,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role