Player Matchup

Sylvanus
Sylvanus
Kaaii294
Sylvanus
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 33L
1,276 Elo+
Party 2
Hel
Hel
MICHU00
Hel
Level 87
God Stats
19W - 20L
1,469 SR
Queue Stats
178W - 176L
1,424 Elo+
Solo
Neith
Neith
Neospyder
Neith
Level 137
God Stats
29W - 19L
1,517 SR
Queue Stats
53W - 46L
1,448 Elo+
Solo
Bellona
Bellona
Silver4dayZ
Bellona
Level 49
God Stats
1W - 5L
1,277 SR
Queue Stats
38W - 49L
1,422 Elo+
Solo
Thanatos
Thanatos
Toxnick
Thanatos
Level 61
God Stats
2W - 2L
1,524 SR
Queue Stats
114W - 92L
1,529 Elo+
Party 2
Team Averages
Level 68
1,457 SR
1,420 Elo+

VS

Team Averages
Level 100
1,427 SR
1,260 Elo+
Janus
Janus
Anafiboy69_V2
Janus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,110 Elo+
Party 1
Kali
Kali
Dr_Exiles
Kali
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,110 Elo+
Party 1
Medusa
Medusa
MRglinnx
Medusa
Level 47
God Stats
3W - 3L
1,173 SR
Queue Stats
211W - 225L
1,403 Elo+
Solo
Nike
Nike
Noh_Seonyoon
Nike
Level 105
God Stats
1W - 0L
1,322 SR
Queue Stats
13W - 8L
1,236 Elo+
Party 1
Bacchus
Bacchus
xXHavikXx4804
Bacchus
Level 123
God Stats
16W - 8L
1,642 SR
Queue Stats
257W - 239L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kaaii294
Sylvanus
10
2 / 2 / 0
5,731
521
2,823
7,341
4,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hel
10
1 / 2 / 2
6,072
552
5,092
7,956
3,057
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
Neospyder
Neith
11
0 / 1 / 1
5,567
506
2,330
4,702
1,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
Silver4dayZ
Bellona
1
0 / 0 / 0
3,679
334
0
0
0
Thanatos
Toxnick
Thanatos
11
3 / 2 / 1
5,985
544
8,496
11,704
5,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
6,612
601
5,097
6,383
1,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Kali
10
1 / 1 / 2
5,929
539
3,025
8,612
3,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
MRglinnx
Medusa
11
2 / 0 / 2
6,535
594
4,260
5,077
1,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 1 / 0
7,076
643
2,906
7,587
4,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bacchus
10
1 / 1 / 3
6,502
591
5,962
9,296
8,498
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
6
Kills
7
7
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
3
0
0.67
W
Kali
1
1
2
2
L
Sylvanus
Kaaii294
Sylvanus
2
2
0
1
L
Hel
1
2
2
1
W
Medusa
MRglinnx
Medusa
2
0
2
3
L
Neith
Neospyder
Neith
0
1
1
0.5
W
1
1
0
1
L
Bellona
Silver4dayZ
Bellona
0
0
0
0
L
Thanatos
Toxnick
Thanatos
3
2
1
1.75
W
Bacchus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,741
Damage
21,250
31,703
Taken
36,955
14,776
Mitigated
20,260
14,630
Healing
9,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,097
160
0
390
6,383
1,935
0
2,837
3,072
47,540
933
W
Kali
3,025
1,585
0
3,468
8,612
3,420
0
1,309
7,191
0
35,900
L
Sylvanus
Kaaii294
Sylvanus
2,823
738
1,286
1,259
7,341
4,935
0
2,317
5,008
21,537
0
L
Hel
5,092
68
307
3,149
7,956
3,057
0
3,459
4,232
32,962
2,370
W
Medusa
MRglinnx
Medusa
4,260
1,698
0
1,538
5,077
1,786
172
340
4,737
0
53,403
L
Neith
Neospyder
Neith
2,330
563
157
1,069
4,702
1,564
0
1,722
2,980
0
44,866
W
2,906
444
0
0
7,587
4,621
126
822
6,719
0
53,260
L
Bellona
Silver4dayZ
Bellona
0
0
0
0
0
0
0
0
0
0
0
L
Thanatos
Toxnick
Thanatos
8,496
2,603
0
7,403
11,704
5,220
0
2,760
8,852
0
49,946
W
Bacchus
5,962
1,642
0
4,037
9,296
8,498
0
1,746
7,514
20,038
2,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,034
Gold Earned
32,654
251
Minions Killed
370
0
Camps Cleared
0
888,161
Distance Traveled
1,090,403
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,612
601
94
9
0
226,991
0
W
Kali
5,929
539
58
5
0
248,074
0
L
Sylvanus
5,731
521
41
4
0
215,388
2
L
Hel
6,072
552
71
6
0
214,798
0
W
Medusa
6,535
594
86
8
0
226,968
0
L
Neith
5,567
506
68
6
0
216,989
0
W
Nike
7,076
643
92
8
0
168,539
0
L
Bellona
3,679
334
0
0
0
862
0
L
Thanatos
5,985
544
71
6
0
240,124
0
W
Bacchus
6,502
591
40
4
0
219,831
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role