Player Matchup

Persephone
Persephone
 
Persephone
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
FleXy
Vamana
Level 249
God Stats
1W - 0L
1,748 SR
Queue Stats
47W - 23L
1,732 Elo+
Party 1
Bakasura
Bakasura
Zavreses
Bakasura
Level 215
God Stats
1W - 2L
1,546 SR
Queue Stats
41W - 16L
1,635 Elo+
Party 1
Sobek
Sobek
sooka
Sobek
Level 158
God Stats
2W - 0L
1,561 SR
Queue Stats
50W - 32L
1,638 Elo+
Party 1
Team Averages
Level 187
1,571 SR
1,601 Elo+

VS

Team Averages
Level 186
1,500 SR
1,526 Elo+
Rama
Rama
DivineVoice
Rama
Level 236
God Stats
10W - 12L
1,585 SR
Queue Stats
101W - 137L
1,507 Elo+
Party 2
Serqet
Serqet
Emisys
Serqet
Level 196
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 97L
1,433 Elo+
Party 2
Charon
Charon
Kaakschaatser
Charon
Level 153
God Stats
4W - 6L
1,587 SR
Queue Stats
139W - 160L
1,582 Elo+
Party 2
Osiris
Osiris
Sapje
Osiris
Level 167
God Stats
3W - 1L
1,515 SR
Queue Stats
70W - 81L
1,586 Elo+
Party 2
Skadi
Skadi
TheDutchTomato
Skadi
Level 180
God Stats
0W - 1L
1,311 SR
Queue Stats
75W - 107L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
12
1 / 0 / 3
7,099
710
4,049
4,083
1,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
 
Danzaburou
12
1 / 0 / 2
6,563
656
3,985
5,011
1,912
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
FleXy
Vamana
12
0 / 0 / 2
6,314
631
5,336
9,146
7,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Bakasura
Zavreses
Bakasura
11
4 / 1 / 2
6,036
604
4,867
9,041
3,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
sooka
Sobek
11
3 / 0 / 2
6,349
635
2,686
8,967
6,989
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,059
506
2,022
5,245
1,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Serqet
Emisys
Serqet
8
0 / 2 / 1
4,641
464
2,468
7,002
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 0 / 1
4,852
485
3,364
4,032
2,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
Sapje
Osiris
10
0 / 2 / 0
5,524
552
7,312
10,162
6,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 3 / 0
5,594
559
3,802
6,710
2,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
9
Kills
1
1
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
1
0
3
2.5
W
Danzaburou
 
Danzaburou
1
0
2
2
L
0
2
1
0.25
L
Serqet
Emisys
Serqet
0
2
1
0.25
W
Vamana
FleXy
Vamana
0
0
2
1
L
0
0
1
0.5
L
Osiris
Sapje
Osiris
0
2
0
0
L
1
3
0
0.33
W
Bakasura
Zavreses
Bakasura
4
1
2
5
W
Sobek
sooka
Sobek
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,923
Damage
18,968
36,248
Taken
33,151
21,745
Mitigated
15,708
17,720
Healing
9,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
4,049
327
0
1,343
4,083
1,185
0
473
3,448
56,556
585
W
Danzaburou
 
Danzaburou
3,985
1,937
0
3,334
5,011
1,912
109
661
4,350
0
59,112
L
2,022
1,752
0
1,738
5,245
1,736
0
570
4,675
0
37,487
L
Serqet
Emisys
Serqet
2,468
541
0
500
7,002
2,603
0
1,178
5,404
0
27,392
W
Vamana
FleXy
Vamana
5,336
2,114
0
3,509
9,146
7,864
0
0
9,146
0
52,712
L
3,364
1,102
0
1,796
4,032
2,471
0
1,363
2,599
16,736
1,576
L
Osiris
Sapje
Osiris
7,312
2,837
0
4,738
10,162
6,598
0
252
9,732
0
47,482
L
3,802
1,428
0
731
6,710
2,300
0
3,204
2,876
0
48,464
W
Bakasura
Zavreses
Bakasura
4,867
2,984
0
5,578
9,041
3,795
0
472
8,057
0
40,093
W
Sobek
sooka
Sobek
2,686
372
49
3,907
8,967
6,989
0
1,701
7,266
17,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,361
Gold Earned
25,670
412
Minions Killed
313
0
Camps Cleared
0
1,103,187
Distance Traveled
1,006,263
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
7,099
710
97
10
0
208,729
1
W
Danzaburou
6,563
656
108
11
0
214,932
0
L
Rama
5,059
506
81
8
0
178,944
0
L
Serqet
4,641
464
50
5
0
246,244
0
W
Vamana
6,314
631
94
9
0
207,905
0
L
Charon
4,852
485
22
2
0
195,009
2
L
Osiris
5,524
552
71
7
0
196,762
4
L
Skadi
5,594
559
89
9
0
189,304
1
W
Bakasura
6,036
604
100
10
0
240,941
0
W
Sobek
6,349
635
13
1
0
230,680
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role