Player Matchup

Osiris
Osiris
DrOwens
Osiris
Level 137
God Stats
1W - 1L
1,237 SR
Queue Stats
93W - 122L
1,499 Elo+
Party 2
Bellona
Bellona
IceyBadger
Bellona
Level 156
God Stats
2W - 1L
1,237 SR
Queue Stats
167W - 207L
1,502 Elo+
Party 2
Zeus
Zeus
Topastic
Zeus
Level 203
God Stats
3W - 2L
1,745 SR
Queue Stats
180W - 104L
1,716 Elo+
Party 1
Sol
Sol
WardMeDaddy
Sol
Level 181
God Stats
6W - 10L
1,414 SR
Queue Stats
242W - 224L
1,481 Elo+
Solo
Odin
Odin
minokino
Odin
Level 158
God Stats
1W - 0L
1,880 SR
Queue Stats
56W - 23L
1,746 Elo+
Party 1
Team Averages
Level 167
1,503 SR
1,589 Elo+

VS

Team Averages
Level 91
1,608 SR
1,619 Elo+
Kali
Kali
Bringzy
Kali
Level 136
God Stats
14W - 11L
1,673 SR
Queue Stats
99W - 72L
1,589 Elo+
Solo
Cabrakan
Cabrakan
FrantimgaR
Cabrakan
Level 34
God Stats
2W - 2L
1,791 SR
Queue Stats
6W - 14L
1,340 Elo+
Solo
Nemesis
Nemesis
Jor_Nic
Nemesis
Level 148
God Stats
5W - 5L
1,506 SR
Queue Stats
127W - 111L
1,565 Elo+
Solo
Apollo
Apollo
SVSU
Apollo
Level 82
God Stats
6W - 1L
1,834 SR
Queue Stats
34W - 3L
1,867 Elo+
Solo
Hades
Hades
pimpekruchable
Hades
Level 56
God Stats
0W - 2L
1,234 SR
Queue Stats
60W - 26L
1,734 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DrOwens
Osiris
15
0 / 3 / 1
8,933
558
8,439
18,808
23,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
IceyBadger
Bellona
15
3 / 1 / 1
8,537
534
6,479
15,624
10,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Zeus
14
5 / 5 / 2
8,588
537
16,672
10,646
4,653
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
3 / 3 / 0
9,407
588
8,364
13,600
4,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
14
2 / 0 / 6
8,814
551
7,947
14,037
11,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Bringzy
Kali
14
2 / 2 / 1
7,775
486
7,972
20,798
9,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Cabrakan
FrantimgaR
Cabrakan
9
0 / 5 / 2
6,557
410
2,962
13,253
12,731
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Nemesis
Jor_Nic
Nemesis
16
4 / 2 / 2
10,025
627
21,791
21,704
18,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Apollo
SVSU
Apollo
16
2 / 2 / 1
9,454
591
12,543
13,286
5,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

10
3 / 2 / 0
7,073
442
6,622
10,784
5,442
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
13
Kills
11
12
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kali
Bringzy
Kali
2
2
1
1.25
W
Osiris
DrOwens
Osiris
0
3
1
0.17
L
Cabrakan
FrantimgaR
Cabrakan
0
5
2
0.2
W
Bellona
IceyBadger
Bellona
3
1
1
3.5
L
Nemesis
Jor_Nic
Nemesis
4
2
2
2.5
L
Apollo
SVSU
Apollo
2
2
1
1.25
W
Zeus
5
5
2
1.2
W
3
3
0
1
W
Odin
2
0
6
5
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,901
Damage
51,890
72,715
Taken
79,825
54,318
Mitigated
51,915
29,797
Healing
37,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
Bringzy
Kali
7,972
3,615
0
10,570
20,798
9,642
0
3,746
17,052
0
81,859
W
Osiris
DrOwens
Osiris
8,439
3,307
0
6,745
18,808
23,241
0
0
17,336
0
77,363
L
Cabrakan
FrantimgaR
Cabrakan
2,962
477
0
1,500
13,253
12,731
0
6,831
6,422
12,881
841
W
Bellona
IceyBadger
Bellona
6,479
2,877
0
9,508
15,624
10,802
0
1,329
14,088
0
75,696
L
Nemesis
Jor_Nic
Nemesis
21,791
10,227
0
12,420
21,704
18,288
0
2,009
19,695
0
84,035
L
Apollo
SVSU
Apollo
12,543
8,605
0
6,845
13,286
5,812
596
6,805
6,481
0
84,772
W
Zeus
16,672
2,590
0
2,267
10,646
4,653
0
4,567
5,925
84,641
0
W
8,364
4,029
0
7,407
13,600
4,621
256
288
13,312
77,422
2,431
W
Odin
7,947
3,217
0
3,870
14,037
11,001
0
3,425
10,558
0
30,212
L
6,622
1,653
420
5,732
10,784
5,442
0
5,724
5,060
46,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,279
Gold Earned
40,884
510
Minions Killed
478
0
Camps Cleared
0
1,684,442
Distance Traveled
1,480,090
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,775
486
104
7
0
344,878
1
W
Osiris
8,933
558
123
8
0
303,554
0
L
Cabrakan
6,557
410
22
1
0
283,819
9
W
Bellona
8,537
534
111
7
0
403,114
0
L
Nemesis
10,025
627
137
9
0
337,407
4
L
Apollo
9,454
591
139
9
0
348,682
0
W
Zeus
8,588
537
115
7
0
317,906
0
W
Sol
9,407
588
128
8
0
302,611
2
W
Odin
8,814
551
33
2
0
357,257
0
L
Hades
7,073
442
76
5
0
165,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role