Player Matchup

Anhur
Anhur
ArhaGlin
Anhur
Level 44
God Stats
1W - 2L
1,267 SR
Queue Stats
245W - 227L
1,487 Elo+
Solo
Ra
Ra
Egyptionse
Ra
Level 47
God Stats
1W - 1L
1,215 SR
Queue Stats
51W - 45L
1,461 Elo+
Party 2
Ymir
Ymir
GabiruSama
Ymir
Level 27
God Stats
1W - 2L
1,350 SR
Queue Stats
53W - 55L
1,453 Elo+
Party 2
Hachiman
Hachiman
Krychaxus
Hachiman
Level 76
God Stats
1W - 1L
1,281 SR
Queue Stats
12W - 9L
1,483 Elo+
Solo
Yu Huang
Yu Huang
XSIDE10
Yu Huang
Level 100
God Stats
2W - 2L
1,474 SR
Queue Stats
143W - 116L
1,502 Elo+
Solo
Team Averages
Level 59
1,317 SR
1,477 Elo+

VS

Team Averages
Level 107
1,457 SR
1,449 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
DanyaRem8
Lancelot
Level 77
God Stats
0W - 1L
1,662 SR
Queue Stats
54W - 38L
1,499 Elo+
Solo
Kali
Kali
Pladur
Kali
Level 140
God Stats
2W - 9L
1,123 SR
Queue Stats
299W - 328L
1,449 Elo+
Party 1
Ares
Ares
cat89
Ares
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 105L
1,498 Elo+
Solo
Terra
Terra
雨季不再来
Terra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ArhaGlin
Anhur
13
0 / 1 / 10
7,583
689
9,145
10,055
5,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
7 / 3 / 7
9,515
865
13,812
14,873
8,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 2 / 8
8,782
798
7,634
13,700
13,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Krychaxus
Hachiman
16
7 / 3 / 8
8,985
817
16,813
10,615
5,425
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
XSIDE10
Yu Huang
14
2 / 0 / 8
8,004
728
7,379
5,962
3,078
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
0 / 3 / 7
7,856
714
19,711
12,346
8,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
DanyaRem8
Lancelot
15
6 / 4 / 2
8,779
798
13,895
13,896
10,674
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
Pladur
Kali
13
2 / 3 / 3
8,444
768
10,267
9,753
5,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
cat89
Ares
12
0 / 5 / 4
7,527
684
3,925
14,025
11,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
1 / 2 / 8
8,264
751
4,225
11,602
13,173
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
33
17
Kills
9
9
Deaths
17
41
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
7
1.17
W
Anhur
ArhaGlin
Anhur
0
1
10
5
L
Lancelot
DanyaRem8
Lancelot
6
4
2
1.75
W
7
3
7
3.5
W
1
2
8
2.5
W
Hachiman
Krychaxus
Hachiman
7
3
8
3.67
L
Kali
Pladur
Kali
2
3
3
1.17
W
Yu Huang
XSIDE10
Yu Huang
2
0
8
6
L
Ares
cat89
Ares
0
5
4
0.4
L
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,783
Damage
52,023
55,205
Taken
61,622
36,922
Mitigated
49,957
29,030
Healing
15,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
19,711
704
1,020
4,432
12,346
8,825
0
3,809
8,361
0
40,122
W
Anhur
ArhaGlin
Anhur
9,145
3,525
2,379
2,790
10,055
5,783
406
1,175
8,880
0
13,031
L
Lancelot
DanyaRem8
Lancelot
13,895
942
608
779
13,896
10,674
0
5,808
7,706
0
26,144
W
13,812
1,551
9,839
7,511
14,873
8,642
208
1,740
13,133
32,636
486
W
7,634
1,075
661
1,904
13,700
13,994
66
2,566
11,134
16,768
0
W
Hachiman
Krychaxus
Hachiman
16,813
11,113
581
1,016
10,615
5,425
280
1,344
9,271
0
25,242
L
Kali
Pladur
Kali
10,267
1,102
876
1,453
9,753
5,338
0
4,296
5,352
0
19,904
W
Yu Huang
XSIDE10
Yu Huang
7,379
781
1,332
1,017
5,962
3,078
78
596
5,366
20,044
0
L
Ares
cat89
Ares
3,925
255
463
1,841
14,025
11,947
0
8,264
5,321
8,061
0
L
4,225
436
2,585
1,617
11,602
13,173
0
5,938
5,264
8,289
729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,869
Gold Earned
40,870
117
Minions Killed
112
0
Camps Cleared
0
927,115
Distance Traveled
1,014,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,856
714
40
4
0
214,077
0
W
Anhur
7,583
689
17
2
0
162,339
0
L
Lancelot
8,779
798
24
2
0
225,995
0
W
Ra
9,515
865
45
4
0
184,089
0
W
Ymir
8,782
798
10
1
0
184,361
0
W
Hachiman
8,985
817
23
2
0
182,201
0
L
Kali
8,444
768
26
2
0
218,923
0
W
Yu Huang
8,004
728
22
2
0
214,125
0
L
Ares
7,527
684
8
1
0
159,036
0
L
Terra
8,264
751
14
1
0
196,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role