Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Huddaz
Anubis
Level 109
God Stats
6W - 4L
1,746 SR
Queue Stats
149W - 139L
1,483 Elo+
Solo
Bacchus
Bacchus
marcixdd
Bacchus
Level 17
God Stats
14W - 9L
1,587 SR
Queue Stats
21W - 30L
1,383 Elo+
Party 1
Osiris
Osiris
mendigomuerto
Osiris
Level 133
God Stats
2W - 1L
1,288 SR
Queue Stats
65W - 56L
1,538 Elo+
Solo
Hachiman
Hachiman
nukejeffkem
Hachiman
Level 75
God Stats
4W - 2L
1,615 SR
Queue Stats
59W - 71L
1,364 Elo+
Party 1
Team Averages
Level 91
1,547 SR
1,454 Elo+

VS

Team Averages
Level 98
1,540 SR
1,497 Elo+
Sol
Sol
 
Sol
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ItzNinjaa
Rama
Level 45
God Stats
8W - 6L
1,656 SR
Queue Stats
46W - 66L
1,455 Elo+
Solo
Ravana
Ravana
KIROツ
Ravana
Level 102
God Stats
1W - 6L
1,239 SR
Queue Stats
229W - 230L
1,529 Elo+
Party 2
Osiris
Osiris
RayanTwelve
Osiris
Level 96
God Stats
3W - 1L
1,806 SR
Queue Stats
193W - 185L
1,523 Elo+
Party 2
Bacchus
Bacchus
bobmarley-72
Bacchus
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 235L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
5 / 1 / 6
6,323
632
7,004
8,330
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Anubis
Huddaz
Anubis
11
0 / 2 / 2
5,657
566
2,594
6,141
3,007
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bacchus
marcixdd
Bacchus
9
0 / 0 / 9
5,650
565
2,013
4,134
3,548
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
8 / 0 / 0
7,833
783
11,318
13,283
8,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Hachiman
nukejeffkem
Hachiman
10
3 / 1 / 4
6,107
611
3,715
4,093
1,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 1 / 0
6,396
640
2,879
4,834
1,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rama
10
0 / 2 / 0
5,292
529
1,567
5,031
1,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ravana
KIROツ
Ravana
8
1 / 3 / 1
4,756
476
4,304
8,953
3,250
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
9
1 / 6 / 0
5,109
511
6,122
12,261
7,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bacchus
bobmarley-72
Bacchus
7
0 / 4 / 2
4,584
458
2,631
8,743
7,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
16
Kills
4
4
Deaths
16
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
5
1
6
8
L
Sol
 
Sol
2
1
0
2
W
Anubis
Huddaz
Anubis
0
2
2
0.5
L
Rama
0
2
0
0
L
Ravana
KIROツ
Ravana
1
3
1
0.5
L
Osiris
1
6
0
0.17
L
Bacchus
bobmarley-72
Bacchus
0
4
2
0.25
W
Bacchus
marcixdd
Bacchus
0
0
9
4.5
W
8
0
0
8
W
Hachiman
nukejeffkem
Hachiman
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,644
Damage
17,503
35,981
Taken
39,822
18,992
Mitigated
21,184
18,031
Healing
11,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
7,004
2,854
0
2,573
8,330
2,974
0
1,257
7,073
0
33,035
L
Sol
 
Sol
2,879
1,696
0
2,828
4,834
1,227
0
1,062
3,772
51,603
1,468
W
Anubis
Huddaz
Anubis
2,594
0
0
2,814
6,141
3,007
0
2,543
3,598
48,263
0
L
Rama
1,567
1,311
0
972
5,031
1,826
0
727
4,304
0
39,242
L
Ravana
KIROツ
Ravana
4,304
1,690
0
2,599
8,953
3,250
0
1,222
7,731
0
26,419
L
Osiris
6,122
2,800
0
3,611
12,261
7,674
0
0
12,261
0
32,400
L
Bacchus
bobmarley-72
Bacchus
2,631
479
0
1,460
8,743
7,207
0
1,596
7,147
14,848
0
W
Bacchus
marcixdd
Bacchus
2,013
538
0
1,088
4,134
3,548
341
471
3,663
15,886
402
W
11,318
6,158
0
10,225
13,283
8,219
0
439
12,844
0
58,570
W
Hachiman
nukejeffkem
Hachiman
3,715
1,660
0
1,331
4,093
1,244
426
609
3,484
0
41,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,570
Gold Earned
26,137
304
Minions Killed
267
0
Camps Cleared
0
945,560
Distance Traveled
893,753
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,323
632
52
5
0
202,743
0
L
Sol
6,396
640
93
9
0
174,530
0
W
Anubis
5,657
566
83
8
0
184,410
0
L
Rama
5,292
529
71
7
0
176,205
2
L
Ravana
4,756
476
43
4
0
184,813
0
L
Osiris
5,109
511
44
4
0
185,520
3
L
Bacchus
4,584
458
16
2
0
172,685
2
W
Bacchus
5,650
565
25
3
0
192,194
1
W
Osiris
7,833
783
71
7
0
170,919
0
W
Hachiman
6,107
611
73
7
0
195,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role