Player Matchup

Merlin
Merlin
BaggingSpree
Merlin
Level 161
God Stats
3W - 1L
1,648 SR
Queue Stats
129W - 100L
1,526 Elo+
Solo
Chaac
Chaac
Dеll
Chaac
Level 205
God Stats
12W - 9L
1,743 SR
Queue Stats
481W - 501L
1,579 Elo+
Solo
Hercules
Hercules
Ithfenir
Hercules
Level 159
God Stats
4W - 0L
1,801 SR
Queue Stats
222W - 100L
1,674 Elo+
Party 1
Thoth
Thoth
Otiro
Thoth
Level 185
God Stats
1W - 0L
1,304 SR
Queue Stats
6W - 5L
1,720 Elo+
Solo
Sylvanus
Sylvanus
Sajtember22
Sylvanus
Level 124
God Stats
9W - 4L
1,583 SR
Queue Stats
163W - 105L
1,639 Elo+
Party 1
Team Averages
Level 167
1,615 SR
1,628 Elo+

VS

Team Averages
Level 138
1,620 SR
1,528 Elo+
Terra
Terra
Astr0
Terra
Level 88
God Stats
0W - 2L
1,310 SR
Queue Stats
200W - 184L
1,497 Elo+
Solo
Mulan
Mulan
DrowsyPants
Mulan
Level 183
God Stats
0W - 1L
1,589 SR
Queue Stats
9W - 12L
1,511 Elo+
Solo
Anhur
Anhur
Ryojun
Anhur
Level 156
God Stats
4W - 3L
1,965 SR
Queue Stats
309W - 271L
1,568 Elo+
Solo
Tiamat
Tiamat
Sculpie
Tiamat
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,586 Elo+
Solo
Odin
Odin
Woznotwoz
Odin
Level 125
God Stats
1W - 1L
1,738 SR
Queue Stats
133W - 143L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
4 / 0 / 16
9,351
935
12,401
9,937
6,481
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Dеll
Chaac
13
2 / 3 / 13
7,965
797
12,432
14,303
15,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Ithfenir
Hercules
14
5 / 2 / 11
8,425
843
8,245
12,140
13,630
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
Otiro
Thoth
17
11 / 1 / 11
9,857
986
18,887
9,088
4,934
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Sajtember22
Sylvanus
14
1 / 1 / 17
8,667
867
3,679
13,521
15,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Astr0
Terra
11
0 / 4 / 3
6,859
686
6,698
12,170
11,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 5 / 4
6,352
635
9,445
15,307
12,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
Ryojun
Anhur
14
4 / 4 / 2
7,516
752
10,646
9,673
3,989
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Sculpie
Tiamat
14
3 / 4 / 3
7,819
782
6,775
10,549
5,108
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Odin
13
0 / 6 / 6
6,949
695
12,865
11,827
10,287
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
25
23
Kills
7
7
Deaths
23
68
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Terra
Astr0
Terra
0
4
3
0.38
W
Merlin
4
0
16
12
L
0
5
4
0.4
W
Chaac
Dеll
Chaac
2
3
13
2.83
W
Hercules
Ithfenir
Hercules
5
2
11
5.25
W
Thoth
Otiro
Thoth
11
1
11
16.5
L
Anhur
Ryojun
Anhur
4
4
2
1.25
W
Sylvanus
Sajtember22
Sylvanus
1
1
17
9.5
L
Tiamat
Sculpie
Tiamat
3
4
3
1.13
L
Odin
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,644
Damage
46,429
58,989
Taken
59,526
55,663
Mitigated
43,700
28,393
Healing
14,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Astr0
Terra
6,698
920
4,076
2,317
12,170
11,997
0
7,629
4,541
11,739
0
W
Merlin
12,401
1,768
2,020
2,054
9,937
6,481
986
3,113
6,731
35,699
458
L
9,445
469
579
2,003
15,307
12,319
0
8,544
6,763
0
15,657
W
Chaac
Dеll
Chaac
12,432
623
1,004
3,329
14,303
15,574
42
4,973
9,153
3,697
15,800
W
Hercules
Ithfenir
Hercules
8,245
3,273
0
3,123
12,140
13,630
308
2,554
9,253
0
9,698
W
Thoth
Otiro
Thoth
18,887
753
689
1,424
9,088
4,934
306
2,966
5,776
35,134
0
L
Anhur
Ryojun
Anhur
10,646
5,873
738
1,008
9,673
3,989
0
6,009
3,664
0
16,278
W
Sylvanus
Sajtember22
Sylvanus
3,679
943
8,872
5,878
13,521
15,044
256
3,381
10,056
6,478
0
L
Tiamat
Sculpie
Tiamat
6,775
501
1,110
1,298
10,549
5,108
0
7,402
3,147
21,373
0
L
Odin
12,865
472
828
934
11,827
10,287
0
7,938
3,889
5,001
14,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,265
Gold Earned
35,495
128
Minions Killed
93
0
Camps Cleared
0
955,279
Distance Traveled
829,333
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,859
686
13
1
0
152,068
0
W
Merlin
9,351
935
55
6
0
189,296
0
L
Mulan
6,352
635
6
1
0
173,696
0
W
Chaac
7,965
797
22
2
0
196,170
0
W
Hercules
8,425
843
6
1
0
197,103
0
W
Thoth
9,857
986
32
3
0
194,833
0
L
Anhur
7,516
752
31
3
0
147,203
0
W
Sylvanus
8,667
867
13
1
0
177,877
0
L
Tiamat
7,819
782
26
3
0
173,459
0
L
Odin
6,949
695
17
2
0
182,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role