Player Matchup

Thor
Thor
Masters
BuffyDaBeast
Thor
Masters
Level 158
God Stats
12W - 5L
1,743 SR
Queue Stats
322W - 247L
2,327 MMR
Party 1
Agni
Agni
Diamond II
KingKoel
Agni
Diamond II
Level 83
God Stats
3W - 1L
1,898 SR
Queue Stats
77W - 33L
2,375 MMR
Party 1
Ne Zha
Ne Zha
Diamond V
Popmorepop
Ne Zha
Diamond V
Level 129
God Stats
19W - 8L
1,829 SR
Queue Stats
88W - 59L
1,889 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 123
1,824 SR
2,197 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 166
1,673 SR
1,619 MMR
Mulan
Mulan
Bronze III
Elfeex
Mulan
Bronze III
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
SeireixNekuxo
Cthulhu
Silver II
Level 147
God Stats
4W - 5L
1,828 SR
Queue Stats
9W - 9L
1,670 MMR
Party 2
Sol
Sol
Gold V
ThaFey
Sol
Gold V
Level 203
God Stats
2W - 1L
1,692 SR
Queue Stats
7W - 5L
1,688 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 12
9,903
762
12,413
9,749
7,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
18
10 / 0 / 6
11,485
883
20,468
7,200
3,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Popmorepop
Ne Zha
15
3 / 2 / 11
9,784
753
9,518
13,509
12,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
KuzenboOdinThothBastetAchilles

VS

Bans
Ah PuchHorusKukulkanShivaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Elfeex
Mulan
11
0 / 6 / 2
7,404
570
7,491
15,940
13,557
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
13
0 / 4 / 2
8,158
628
6,439
16,174
13,051
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sol
ThaFey
Sol
13
3 / 6 / 0
8,786
676
4,430
13,279
3,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
16
Kills
3
3
Deaths
16
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
1
12
9
L
Mulan
Elfeex
Mulan
0
6
2
0.17
W
Agni
10
0
6
13
W
Ne Zha
Popmorepop
Ne Zha
3
2
11
4.25
L
Cthulhu
0
4
2
0.25
L
Sol
ThaFey
Sol
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,399
Damage
18,360
30,458
Taken
45,393
23,840
Mitigated
30,589
7,324
Healing
4,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,413
2,085
0
1,869
9,749
7,240
822
3,731
6,018
939
29,821
L
Mulan
Elfeex
Mulan
7,491
968
0
792
15,940
13,557
0
6,068
8,758
0
16,326
W
Agni
20,468
1,624
85
2,603
7,200
3,874
423
3,231
3,969
60,110
1,052
W
Ne Zha
Popmorepop
Ne Zha
9,518
2,000
0
2,767
13,509
12,726
288
4,113
9,396
0
40,042
L
Cthulhu
6,439
255
291
1,361
16,174
13,051
0
7,942
6,311
29,693
0
L
Sol
ThaFey
Sol
4,430
1,801
0
2,062
13,279
3,981
0
4,194
7,955
27,897
382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,172
Gold Earned
24,348
188
Minions Killed
123
0
Camps Cleared
0
756,724
Distance Traveled
627,005
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,903
762
28
2
0
246,494
0
L
Mulan
7,404
570
13
1
0
196,778
2
W
Agni
11,485
883
112
9
0
266,673
0
W
Ne Zha
9,784
753
48
4
0
243,557
0
L
Cthulhu
8,158
628
62
5
0
228,616
6
L
Sol
8,786
676
48
4
0
201,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role