Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
JMCda1st
Hades
Level 119
God Stats
5W - 3L
1,334 SR
Queue Stats
158W - 137L
1,497 Elo+
Party 1
Charon
Charon
RAMBOKILL127
Charon
Level 94
God Stats
4W - 2L
1,500 SR
Queue Stats
364W - 337L
1,481 Elo+
Solo
Sol
Sol
darkinsideout
Sol
Level 98
God Stats
14W - 6L
2,005 SR
Queue Stats
214W - 213L
1,491 Elo+
Party 1
Arachne
Arachne
h93productions
Arachne
Level 80
God Stats
42W - 44L
1,488 SR
Queue Stats
227W - 235L
1,504 Elo+
Party 1
Team Averages
Level 110
1,565 SR
1,494 Elo+

VS

Team Averages
Level 105
1,563 SR
1,471 Elo+
Bellona
Bellona
COMMANDER OF N7
Bellona
Level 163
God Stats
18W - 20L
1,483 SR
Queue Stats
397W - 378L
1,469 Elo+
Party 3
Ne Zha
Ne Zha
Gascube
Ne Zha
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,435 Elo+
Party 2
Olorun
Olorun
MoldyBread04
Olorun
Level 8
God Stats
1W - 1L
1,650 SR
Queue Stats
16W - 26L
1,435 Elo+
Party 2
Baron Samedi
Baron Samedi
XxELBOSSTExX
Baron Samedi
Level 128
God Stats
9W - 7L
1,534 SR
Queue Stats
329W - 323L
1,499 Elo+
Party 3
Anhur
Anhur
lCOMBOl
Anhur
Level 157
God Stats
6W - 10L
1,649 SR
Queue Stats
150W - 148L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
3 / 1 / 2
6,560
596
7,866
9,098
3,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
JMCda1st
Hades
13
3 / 0 / 0
8,238
749
6,941
10,684
5,044
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon
11
2 / 4 / 2
6,573
598
4,034
9,507
6,774
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 2 / 0
6,518
593
5,141
8,069
2,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 1 / 4
5,843
531
5,056
9,606
3,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,341
486
4,776
13,413
12,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Gascube
Ne Zha
11
1 / 3 / 1
5,460
496
3,385
10,670
4,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
11
2 / 1 / 1
6,611
601
6,554
6,600
2,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
XxELBOSSTExX
Baron Samedi
11
2 / 2 / 3
5,604
509
6,376
9,493
5,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
lCOMBOl
Anhur
10
3 / 2 / 1
5,754
523
4,425
8,214
2,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
11
Kills
8
8
Deaths
11
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
1
2
4
L
0
3
0
0
L
Ne Zha
Gascube
Ne Zha
1
3
1
0.5
W
Hades
JMCda1st
Hades
3
0
0
3
L
Olorun
2
1
1
2.5
W
Charon
2
4
2
0.75
L
Baron Samedi
XxELBOSSTExX
Baron Samedi
2
2
3
1.75
W
2
2
0
1
W
1
1
4
3
L
Anhur
lCOMBOl
Anhur
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,038
Damage
25,516
46,964
Taken
48,390
21,872
Mitigated
27,879
19,867
Healing
15,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,866
3,717
0
4,203
9,098
3,257
327
2,339
6,759
0
61,554
L
4,776
1,838
0
3,372
13,413
12,209
0
6,329
7,084
0
44,263
L
Ne Zha
Gascube
Ne Zha
3,385
2,128
0
1,684
10,670
4,502
0
2,079
8,591
0
41,253
W
Hades
JMCda1st
Hades
6,941
1,699
0
8,410
10,684
5,044
254
0
10,684
63,001
3,242
L
Olorun
6,554
2,803
180
2,455
6,600
2,510
663
3,385
3,215
39,151
1,306
W
Charon
4,034
627
0
1,370
9,507
6,774
27
2,557
6,950
20,620
0
L
Baron Samedi
XxELBOSSTExX
Baron Samedi
6,376
1,128
1,027
4,672
9,493
5,893
0
1,554
7,939
29,865
0
W
5,141
2,639
0
2,624
8,069
2,936
462
5,462
2,607
44,162
0
W
5,056
3,715
0
3,260
9,606
3,861
0
2,440
7,166
0
28,183
L
Anhur
lCOMBOl
Anhur
4,425
2,770
0
1,964
8,214
2,765
0
2,157
6,057
0
34,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,732
Gold Earned
28,770
364
Minions Killed
316
0
Camps Cleared
0
1,091,118
Distance Traveled
1,095,052
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,560
596
97
9
0
207,681
0
L
Bellona
5,341
486
64
6
0
202,900
0
L
Ne Zha
5,460
496
68
6
0
237,507
0
W
Hades
8,238
749
120
11
0
189,015
1
L
Olorun
6,611
601
80
7
0
222,126
0
W
Charon
6,573
598
26
2
0
211,559
0
L
Baron Samedi
5,604
509
38
3
0
208,133
1
W
Sol
6,518
593
75
7
0
214,392
1
W
Arachne
5,843
531
46
4
0
268,471
0
L
Anhur
5,754
523
66
6
0
224,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role