Player Matchup

Xing Tian
Xing Tian
Daddyscousin
Xing Tian
Level 58
God Stats
14W - 12L
1,560 SR
Queue Stats
31W - 36L
1,492 Elo+
Party 3
King Arthur
King Arthur
Madster
King Arthur
Level 39
God Stats
2W - 3L
1,715 SR
Queue Stats
57W - 51L
1,450 Elo+
Party 2
Cupid
Cupid
MoldingHam
Cupid
Level 47
God Stats
5W - 2L
1,863 SR
Queue Stats
51W - 46L
1,458 Elo+
Party 2
Mercury
Mercury
SOLJAHRU
Mercury
Level 68
God Stats
3W - 2L
1,523 SR
Queue Stats
56W - 55L
1,534 Elo+
Party 3
Merlin
Merlin
jeannsss
Merlin
Level 27
God Stats
0W - 3L
1,464 SR
Queue Stats
48W - 59L
1,494 Elo+
Party 3
Team Averages
Level 48
1,625 SR
1,486 Elo+

VS

Team Averages
Level 83
1,516 SR
1,492 Elo+
Nut
Nut
BigPapaStin
Nut
Level 19
God Stats
6W - 7L
1,437 SR
Queue Stats
60W - 60L
1,419 Elo+
Party 1
Anhur
Anhur
Mr Kid2114
Anhur
Level 156
God Stats
1W - 2L
1,313 SR
Queue Stats
433W - 399L
1,510 Elo+
Party 4
Hel
Hel
RupertJohnson
Hel
Level 87
God Stats
11W - 8L
1,631 SR
Queue Stats
85W - 76L
1,494 Elo+
Party 1
Bellona
Bellona
TokyoTaran
Bellona
Level 27
God Stats
30W - 10L
1,699 SR
Queue Stats
61W - 47L
1,492 Elo+
Party 1
Da Ji
Da Ji
mr_hbk15
Da Ji
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
361W - 323L
1,544 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Daddyscousin
Xing Tian
11
0 / 2 / 0
6,065
467
1,981
9,537
6,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
Madster
King Arthur
12
0 / 0 / 0
6,159
474
3,948
7,991
6,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
12
1 / 3 / 0
6,186
476
3,925
8,700
2,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
SOLJAHRU
Mercury
11
0 / 1 / 1
6,015
463
3,461
10,146
4,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
jeannsss
Merlin
12
0 / 1 / 0
6,386
491
2,608
4,417
958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
6,724
517
5,615
6,904
2,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
12
3 / 0 / 4
8,067
621
4,112
7,910
5,520
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 0 / 1
7,549
581
4,039
5,006
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
TokyoTaran
Bellona
14
0 / 0 / 0
8,407
647
4,334
8,913
8,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Da Ji
mr_hbk15
Da Ji
14
3 / 0 / 3
7,269
559
4,344
9,863
4,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
7
7
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
Xing Tian
Daddyscousin
Xing Tian
0
2
0
0
L
King Arthur
Madster
King Arthur
0
0
0
0
L
Cupid
1
3
0
0.33
W
Anhur
3
0
4
5
W
0
0
1
0.5
L
Mercury
SOLJAHRU
Mercury
0
1
1
0.5
W
Bellona
TokyoTaran
Bellona
0
0
0
0
L
Merlin
jeannsss
Merlin
0
1
0
0
W
Da Ji
mr_hbk15
Da Ji
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,923
Damage
22,444
40,791
Taken
38,596
20,237
Mitigated
22,992
9,322
Healing
21,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,615
3,723
0
3,712
6,904
2,543
762
848
6,056
0
45,366
L
Xing Tian
Daddyscousin
Xing Tian
1,981
33
0
2,421
9,537
6,026
0
630
8,907
20,531
0
L
King Arthur
Madster
King Arthur
3,948
467
0
1,514
7,991
6,681
0
0
7,991
0
42,431
L
Cupid
3,925
1,797
28
3,489
8,700
2,436
0
0
8,700
0
43,121
W
Anhur
4,112
1,634
0
2,686
7,910
5,520
276
1,271
6,639
0
34,285
W
4,039
0
1,483
2,156
5,006
1,913
0
1,575
3,431
59,021
0
L
Mercury
SOLJAHRU
Mercury
3,461
1,555
0
500
10,146
4,136
0
498
9,648
0
58,010
W
Bellona
TokyoTaran
Bellona
4,334
1,580
0
5,386
8,913
8,891
233
0
8,913
0
66,905
L
Merlin
jeannsss
Merlin
2,608
339
0
1,370
4,417
958
0
2,911
1,506
47,796
124
W
Da Ji
mr_hbk15
Da Ji
4,344
966
0
5,585
9,863
4,125
0
771
9,092
0
58,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,811
Gold Earned
38,016
383
Minions Killed
461
0
Camps Cleared
0
1,296,533
Distance Traveled
1,288,350
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,724
517
70
5
0
220,623
2
L
Xing Tian
6,065
467
18
1
0
278,962
6
L
King Arthur
6,159
474
73
6
0
246,122
1
L
Cupid
6,186
476
88
7
0
223,569
0
W
Anhur
8,067
621
45
3
0
235,392
1
W
Hel
7,549
581
126
10
0
264,322
2
L
Mercury
6,015
463
111
9
0
302,648
3
W
Bellona
8,407
647
131
10
0
265,924
0
L
Merlin
6,386
491
93
7
0
245,232
7
W
Da Ji
7,269
559
89
7
0
302,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role