Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
BlueShoann
Bacchus
Level 87
God Stats
21W - 15L
1,659 SR
Queue Stats
55W - 51L
1,632 Elo+
Party 2
Thor
Thor
FireNejiFire
Thor
Level 145
God Stats
1W - 3L
1,514 SR
Queue Stats
58W - 62L
1,473 Elo+
Solo
Zeus
Zeus
StoppedLion6
Zeus
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 67L
1,572 Elo+
Party 2
Team Averages
Level 135
1,535 SR
1,535 Elo+

VS

Team Averages
Level 146
1,659 SR
1,569 Elo+
Medusa
Medusa
Arqueus123
Medusa
Level 145
God Stats
6W - 2L
1,685 SR
Queue Stats
43W - 38L
1,580 Elo+
Party 1
Cthulhu
Cthulhu
CosmeFulanito01
Cthulhu
Level 129
God Stats
6W - 4L
1,695 SR
Queue Stats
98W - 92L
1,568 Elo+
Party 1
Bakasura
Bakasura
MasterLeo117
Bakasura
Level 170
God Stats
6W - 5L
1,569 SR
Queue Stats
161W - 171L
1,578 Elo+
Party 1
Chronos
Chronos
MasterLeo1171
Chronos
Level 156
God Stats
4W - 1L
1,833 SR
Queue Stats
89W - 86L
1,558 Elo+
Party 1
Erlang Shen
Erlang Shen
Silmick2000
Erlang Shen
Level 130
God Stats
6W - 4L
1,512 SR
Queue Stats
174W - 144L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
2 / 5 / 1
6,745
519
7,894
11,612
4,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
 
Erlang Shen
10
1 / 4 / 0
6,215
478
9,872
17,507
9,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
BlueShoann
Bacchus
9
0 / 3 / 4
6,073
467
5,826
10,352
9,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 3 / 2
6,436
495
5,656
11,642
4,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 3 / 1
7,059
543
9,538
7,799
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arqueus123
Medusa
13
6 / 2 / 3
7,777
598
11,354
12,036
4,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 2 / 2
6,485
499
7,222
11,061
5,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
MasterLeo117
Bakasura
13
1 / 0 / 4
6,648
511
4,063
11,620
5,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
12
3 / 3 / 4
6,974
536
5,383
9,207
3,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
Silmick2000
Erlang Shen
13
4 / 1 / 5
7,995
615
13,565
17,512
15,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
8
Kills
18
18
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
5
1
0.5
L
Erlang Shen
 
Erlang Shen
1
4
0
0.25
W
Medusa
Arqueus123
Medusa
6
2
3
3.75
L
Bacchus
BlueShoann
Bacchus
0
3
4
0.67
W
4
2
2
2.5
L
3
3
2
1.33
W
Bakasura
MasterLeo117
Bakasura
1
0
4
3
W
Chronos
3
3
4
1.67
W
Erlang Shen
Silmick2000
Erlang Shen
4
1
5
6.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,786
Damage
41,587
58,912
Taken
61,436
30,830
Mitigated
33,896
17,232
Healing
21,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,894
4,181
0
4,024
11,612
4,350
0
7,060
4,010
0
59,071
L
Erlang Shen
 
Erlang Shen
9,872
5,939
0
9,115
17,507
9,997
0
282
17,010
0
43,711
W
Medusa
Arqueus123
Medusa
11,354
4,686
0
2,266
12,036
4,577
85
7,663
4,373
0
56,020
L
Bacchus
BlueShoann
Bacchus
5,826
595
0
2,675
10,352
9,553
0
2,443
7,258
15,017
458
W
7,222
241
71
2,818
11,061
5,115
0
2,676
8,385
24,759
252
L
5,656
866
0
828
11,642
4,834
0
1,503
9,595
0
42,345
W
Bakasura
MasterLeo117
Bakasura
4,063
2,583
0
6,249
11,620
5,746
0
1,751
9,869
0
42,076
W
Chronos
5,383
1,939
0
1,009
9,207
3,194
0
1,021
8,186
44,066
0
W
Erlang Shen
Silmick2000
Erlang Shen
13,565
8,390
0
8,989
17,512
15,264
436
2,205
15,307
0
61,293
L
9,538
1,374
0
590
7,799
2,096
116
135
7,624
62,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,528
Gold Earned
35,879
345
Minions Killed
376
0
Camps Cleared
0
1,199,114
Distance Traveled
1,382,538
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,745
519
98
8
0
212,708
0
L
Erlang Shen
6,215
478
65
5
0
219,625
0
W
Medusa
7,777
598
86
7
0
274,683
1
L
Bacchus
6,073
467
21
2
0
262,077
2
W
Cthulhu
6,485
499
23
2
0
312,070
2
L
Thor
6,436
495
54
4
0
252,931
0
W
Bakasura
6,648
511
91
7
0
300,466
0
W
Chronos
6,974
536
83
6
0
253,341
2
W
Erlang Shen
7,995
615
93
7
0
241,978
2
L
Zeus
7,059
543
107
8
0
251,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role