Player Matchup

Sylvanus
Sylvanus
Bronze III
A Cheeky Grin
Sylvanus
Bronze III
Level 175
God Stats
0W - 1L
1,577 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Ravana
Ravana
Bronze V
Psych0W33b
Ravana
Bronze V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,502 MMR
Party 1
Merlin
Merlin
Silver I
Raging Indian
Merlin
Silver I
Level 156
God Stats
0W - 1L
1,197 SR
Queue Stats
9W - 14L
1,559 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 163
1,425 SR
1,520 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,647 SR
1,523 MMR
Shiva
Shiva
Gold III
NastyDaHooligan
Shiva
Gold III
Level 180
God Stats
23W - 17L
1,610 SR
Queue Stats
514W - 553L
1,546 MMR
Party 2
Sobek
Sobek
Bronze III
NoAxiom
Sobek
Bronze III
Level 86
God Stats
2W - 3L
1,478 SR
Queue Stats
2W - 4L
1,451 MMR
Solo
Chronos
Chronos
Gold II
melapro
Chronos
Gold II
Level 129
God Stats
11W - 6L
1,853 SR
Queue Stats
28W - 25L
1,573 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
A Cheeky Grin
Sylvanus
10
1 / 4 / 2
6,524
652
7,188
10,972
9,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ravana
Psych0W33b
Ravana
10
0 / 4 / 3
6,370
637
5,445
7,846
3,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 6 / 1
7,119
712
4,827
10,547
4,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
AphroditeBacchusMulanCthulhu

VS

Bans
AthenaKing ArthurMedusaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 7
8,522
852
10,573
8,982
6,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
NoAxiom
Sobek
11
0 / 1 / 12
7,250
725
6,745
9,328
5,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
melapro
Chronos
13
7 / 1 / 4
8,583
858
8,254
8,291
3,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
2
Kills
14
14
Deaths
3
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
A Cheeky Grin
Sylvanus
1
4
2
0.5
W
7
1
7
10.5
W
Sobek
NoAxiom
Sobek
0
1
12
6
L
Ravana
Psych0W33b
Ravana
0
4
3
0.38
L
1
6
1
0.25
W
Chronos
melapro
Chronos
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,460
Damage
25,572
29,365
Taken
26,601
18,188
Mitigated
15,445
4,458
Healing
4,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
A Cheeky Grin
Sylvanus
7,188
2,020
1,116
1,730
10,972
9,864
0
4,552
6,356
14,369
0
W
10,573
1,284
0
404
8,982
6,694
634
3,513
5,459
1,128
24,228
W
Sobek
NoAxiom
Sobek
6,745
649
0
1,995
9,328
5,666
84
4,260
5,058
15,857
2,041
L
Ravana
Psych0W33b
Ravana
5,445
954
0
1,178
7,846
3,615
0
4,449
3,370
0
22,726
L
4,827
181
0
434
10,547
4,709
0
5,029
5,494
23,429
591
W
Chronos
melapro
Chronos
8,254
3,692
0
1,681
8,291
3,085
2,522
4,127
4,159
28,571
5,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,013
Gold Earned
24,355
92
Minions Killed
125
0
Camps Cleared
0
492,979
Distance Traveled
575,414
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,524
652
19
2
0
143,908
0
W
Shiva
8,522
852
36
4
0
211,290
0
W
Sobek
7,250
725
42
4
0
206,956
1
L
Ravana
6,370
637
35
4
0
196,897
1
L
Merlin
7,119
712
38
4
0
152,174
0
W
Chronos
8,583
858
47
5
0
157,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role