Player Matchup

Thoth
Thoth
Silver II
Fishtacollahma
Thoth
Silver II
Level 146
God Stats
2W - 0L
1,761 SR
Queue Stats
5W - 4L
1,498 MMR
Solo
Izanami
Izanami
Gold IV
I-Am-IVIclovin
Izanami
Gold IV
Level 149
God Stats
9W - 6L
1,515 SR
Queue Stats
155W - 167L
1,392 MMR
Solo
Ares
Ares
Silver II
JokerAK13
Ares
Silver II
Level 124
God Stats
2W - 0L
1,840 SR
Queue Stats
19W - 32L
1,451 MMR
Solo
Hun Batz
Hun Batz
Silver I
Slim Jimmii
Hun Batz
Silver I
Level 108
God Stats
3W - 1L
1,642 SR
Queue Stats
25W - 17L
1,460 MMR
Party 2
Chaac
Chaac
Gold V
TATTEDtortoise
Chaac
Gold V
Level 127
God Stats
3W - 0L
1,590 SR
Queue Stats
14W - 10L
1,567 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,670 SR
1,473 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,623 SR
1,473 MMR
Neith
Neith
Silver II
Mapacheneitor707
Neith
Silver II
Level 155
God Stats
1W - 1L
1,406 SR
Queue Stats
6W - 11L
1,387 MMR
Solo
Hel
Hel
Gold IV
OneTrickOni
Hel
Gold IV
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 72L
1,507 MMR
Solo
Poseidon
Poseidon
Gold IV
SlappedByKarma
Poseidon
Gold IV
Level 155
God Stats
3W - 1L
2,014 SR
Queue Stats
106W - 119L
1,444 MMR
Solo
Geb
Geb
Gold I
bigchain55
Geb
Gold I
Level 158
God Stats
17W - 15L
1,573 SR
Queue Stats
55W - 53L
1,569 MMR
Party 1
Nemesis
Nemesis
Gold III
Μidori
Nemesis
Gold III
Level 156
God Stats
6W - 6L
1,622 SR
Queue Stats
89W - 90L
1,461 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 0
8,611
574
6,363
6,452
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
1 / 0 / 2
8,872
591
4,779
7,222
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Ares
12
0 / 0 / 2
8,006
534
2,400
9,024
7,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Hun Batz
Slim Jimmii
Hun Batz
15
2 / 1 / 2
8,259
551
6,139
11,051
4,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 1 / 2
10,110
674
8,819
11,191
10,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ScyllaThanatosKing Arthur

VS

Bans
BellonaSusanoVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,926
395
4,656
5,945
2,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
0 / 5 / 0
5,688
379
1,702
8,935
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Poseidon
13
3 / 2 / 1
7,507
500
4,279
7,590
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 0 / 3
7,013
468
2,794
9,655
6,418
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Μidori
Nemesis
15
2 / 3 / 1
8,104
540
5,138
13,709
6,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
11
Kills
5
5
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
3
0
1
W
1
0
2
2
W
Ares
0
0
2
1
L
0
1
0
0
L
0
5
0
0
L
Poseidon
3
2
1
1.75
W
Hun Batz
Slim Jimmii
Hun Batz
2
1
2
3
W
5
1
2
6
L
0
0
3
1.5
L
Nemesis
Μidori
Nemesis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,500
Damage
18,569
44,940
Taken
45,834
27,360
Mitigated
19,573
16,244
Healing
17,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,363
120
0
589
6,452
2,434
553
2,288
3,988
70,845
0
W
4,779
2,845
0
3,568
7,222
2,806
1,786
993
6,229
0
80,238
W
Ares
2,400
135
170
2,868
9,024
7,567
183
1,086
7,890
24,422
104
L
4,656
1,137
0
1,460
5,945
2,041
0
1,127
4,818
0
44,099
L
1,702
170
0
3,661
8,935
2,732
0
0
8,935
21,569
0
L
Poseidon
4,279
579
0
590
7,590
2,293
0
2,828
4,762
57,758
300
W
Hun Batz
Slim Jimmii
Hun Batz
6,139
1,430
0
4,670
11,051
4,331
383
2,782
8,077
0
68,879
W
8,819
873
0
4,379
11,191
10,222
160
2,457
8,722
0
78,561
L
2,794
158
1,620
2,774
9,655
6,418
0
3,127
6,528
21,639
0
L
Nemesis
Μidori
Nemesis
5,138
1,658
0
7,014
13,709
6,089
0
1,629
12,080
0
70,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,858
Gold Earned
34,238
518
Minions Killed
402
0
Camps Cleared
0
1,485,393
Distance Traveled
1,270,772
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,611
574
132
9
0
276,321
7
W
Izanami
8,872
591
153
10
0
263,210
1
W
Ares
8,006
534
24
2
0
294,573
6
L
Neith
5,926
395
78
5
0
234,391
2
L
Hel
5,688
379
46
3
0
133,364
0
L
Poseidon
7,507
500
117
8
0
271,211
0
W
Hun Batz
8,259
551
86
6
0
355,058
2
W
Chaac
10,110
674
123
8
0
296,231
0
L
Geb
7,013
468
26
2
0
300,154
0
L
Nemesis
8,104
540
135
9
0
331,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role