Player Matchup

Ymir
Ymir
Crazycomic
Ymir
Level 68
God Stats
0W - 1L
1,228 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Thor
Thor
GnarlyPawnda
Thor
Level 98
God Stats
8W - 9L
1,692 SR
Queue Stats
116W - 104L
1,509 Elo+
Party 2
Terra
Terra
kkachoww
Terra
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 78L
1,501 Elo+
Party 2
Chernobog
Chernobog
taftouges
Chernobog
Level 33
God Stats
2W - 2L
1,479 SR
Queue Stats
113W - 100L
1,509 Elo+
Party 2
King Arthur
King Arthur
waltjr308
King Arthur
Level 106
God Stats
0W - 2L
1,380 SR
Queue Stats
23W - 33L
1,430 Elo+
Solo
Team Averages
Level 67
1,456 SR
1,490 Elo+

VS

Team Averages
Level 112
1,505 SR
1,401 Elo+
King Arthur
King Arthur
 
King Arthur
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
BLASphemy671
Nut
Level 159
God Stats
8W - 9L
1,483 SR
Queue Stats
380W - 364L
1,467 Elo+
Solo
Ne Zha
Ne Zha
Ddesk
Ne Zha
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,395 Elo+
Solo
Zeus
Zeus
ISweatyBoi
Zeus
Level 109
God Stats
8W - 6L
1,528 SR
Queue Stats
79W - 91L
1,345 Elo+
Party 1
Cthulhu
Cthulhu
TubtubingtonS1o3
Cthulhu
Level 27
God Stats
12W - 18L
1,515 SR
Queue Stats
51W - 65L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,224
445
2,641
9,883
6,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 3 / 1
7,778
556
7,408
14,603
7,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
kkachoww
Terra
10
2 / 3 / 2
6,453
461
5,510
13,522
10,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chernobog
taftouges
Chernobog
10
2 / 3 / 3
6,334
452
7,281
9,629
3,643
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
waltjr308
King Arthur
3
0 / 1 / 0
4,731
338
367
1,706
868
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
2 / 0 / 1
9,288
663
5,149
8,494
7,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 5 / 3
6,985
499
3,369
9,995
3,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Ddesk
Ne Zha
14
2 / 1 / 3
7,947
568
4,644
9,076
4,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
6 / 1 / 0
9,316
665
9,316
7,285
2,911
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
1 / 1 / 5
7,166
512
8,177
7,313
5,755
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
8
Kills
12
13
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
1
2.5
W
1
5
3
0.5
L
1
3
0
0.33
W
Ne Zha
Ddesk
Ne Zha
2
1
3
3.5
L
3
3
1
1.17
W
6
1
0
6
W
1
1
5
3.5
L
Terra
kkachoww
Terra
2
3
2
1
L
Chernobog
taftouges
Chernobog
2
3
3
1.17
L
King Arthur
waltjr308
King Arthur
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,207
Damage
30,655
49,343
Taken
42,163
29,337
Mitigated
24,353
8,956
Healing
9,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,149
265
0
750
8,494
7,816
440
531
7,900
88
69,211
W
3,369
1,634
0
1,691
9,995
3,825
25
2,553
7,442
0
48,817
L
2,641
707
0
1,322
9,883
6,765
0
6,020
3,863
20,047
1,321
W
Ne Zha
Ddesk
Ne Zha
4,644
1,524
0
2,243
9,076
4,046
1,254
321
8,755
0
56,006
L
7,408
2,200
0
1,635
14,603
7,329
0
1,391
13,212
0
65,070
W
9,316
3,212
0
2,829
7,285
2,911
632
1,831
5,454
74,086
2,464
W
8,177
933
309
1,810
7,313
5,755
242
2,706
4,607
35,494
0
L
Terra
kkachoww
Terra
5,510
1,044
561
2,924
13,522
10,732
5
4,858
8,664
21,045
0
L
Chernobog
taftouges
Chernobog
7,281
3,377
0
1,998
9,629
3,643
0
5,148
4,481
0
33,042
L
King Arthur
waltjr308
King Arthur
367
52
0
516
1,706
868
0
0
1,706
0
5,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,520
Gold Earned
40,702
225
Minions Killed
461
0
Camps Cleared
0
1,083,152
Distance Traveled
1,344,310
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,288
663
120
9
0
276,166
0
W
Nut
6,985
499
94
7
0
254,554
4
L
Ymir
6,224
445
34
2
0
226,341
0
W
Ne Zha
7,947
568
95
7
0
326,312
1
L
Thor
7,778
556
104
7
0
261,769
2
W
Zeus
9,316
665
113
8
0
235,057
0
W
Cthulhu
7,166
512
39
3
0
252,221
0
L
Terra
6,453
461
27
2
0
297,545
2
L
Chernobog
6,334
452
50
4
0
264,218
0
L
King Arthur
4,731
338
10
1
0
33,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role